mazmazz
3cf24dc9b7
Case-insensitive music_name comparison
2018-08-25 21:42:39 -04:00
mazmazz
9fd8387830
Load mapmus vars post-boss even if another tune is playing, like a jingle
2018-08-25 17:42:46 -04:00
Monster Iestyn
7c321b4248
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
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v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
7f0d75f741
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
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Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
mazmazz
142807392e
UINT32 muspostbosspos fix
2018-08-25 16:28:56 -04:00
mazmazz
e588460fe5
MUSICPOSITION -> MUSICPOS
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* Added muspos level header var to lua
# Conflicts:
# src/dehacked.c
# src/lua_maplib.c
# src/p_setup.c
2018-08-25 16:23:01 -04:00
mazmazz
6bb5280fbc
MUSICPOSITION -> MUSICPOS
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* Added muspos level header var to lua
2018-08-25 16:21:34 -04:00
mazmazz
26d309992a
MUSICPOSTBOSSPOSITION -> MUSICPOSTBOSSPOS
2018-08-25 16:18:09 -04:00
toaster
60177bba79
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
mazmazz
bc0038ca3e
Merge branch 'musicplus-core' into musicplus-feature-postboss
...
# Conflicts:
# src/dehacked.c
# src/p_setup.c
2018-08-25 16:11:29 -04:00
mazmazz
13854fbffb
Added MUSICPOSTBOSSTRACK and MUSICPOSTBOSSPOSITION level header/variables
2018-08-25 16:10:46 -04:00
mazmazz
f30cf2b6cc
Added MUSICPOSTBOSS level header for boss post-defeat music
2018-08-25 16:02:12 -04:00
mazmazz
5ed5f469b2
Add MUSICPOSITION level header and mapmusposition variable to instantly jump to position
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* Cutscene support too!
2018-08-25 15:59:20 -04:00
mazmazz
0ff0b0a3fb
Remove S_ChangeMusic call in G_PlayerReborn because redundant to S_Init
2018-08-25 15:23:48 -04:00
toaster
241c9c2260
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
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* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
eb5f4bcdb0
Merge branch 'op-nightshoop' into 'master'
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NiGHTS objectplace: Place new hoop 1713 instead of 1705
See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
mazmazz
68f0a25323
Add MUSIC_FORCERESET flag
2018-08-25 13:18:14 -04:00
toaster
ace4c46d5f
Fix up them there ghosts!
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* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
6bd034e3dc
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
...
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
mazmazz
cc6c9d878d
Lua add S_MusicName
2018-08-25 08:08:30 -04:00
mazmazz
a7def0ac3d
Add S_MusicName back as a convenience function
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* Move MUSICRATE to doomdef.h
2018-08-25 08:08:25 -04:00
mazmazz
7155f42c6c
Add MUSICRATE to dehacked
2018-08-25 08:08:04 -04:00
mazmazz
0493fc6879
#ifdef MUSICRATE 1000 for adjustable music timings
2018-08-25 08:07:34 -04:00
wolfy852
8134098558
Expose NEWTICRATE and NEWTICRATERATIO to Lua
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This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00
mazmazz
db410cb236
Update functions for other targets
2018-08-24 18:20:53 -04:00
mazmazz
512a5f0e1b
I_SongPlaying detect GME properly
2018-08-24 18:03:50 -04:00
mazmazz
c05be4e0b5
Stub I_UnloadSong because we already unload in I_StopMusic
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* Stop-gap for now. Ideally the logic would be in the respective places.
# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:02:46 -04:00
mazmazz
07cfc1a29a
Volume fixes
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# Conflicts:
# src/sdl/mixer_sound.c
2018-08-24 18:01:57 -04:00
mazmazz
350dbf639c
I_SongPlaying detect GME properly
2018-08-24 18:00:39 -04:00
mazmazz
95c41dd822
Detect GME more simply
2018-08-24 17:58:56 -04:00
mazmazz
5e48d50178
Stub I_UnloadSong because we already unload in I_StopMusic
...
* Stop-gap for now. Ideally the logic would be in the respective places.
2018-08-24 17:56:22 -04:00
mazmazz
8493d0bfcc
Volume fixes
2018-08-24 17:56:14 -04:00
mazmazz
2961d32e4a
A word
2018-08-24 13:41:26 -04:00
mazmazz
76ab06cdb2
Merge branch 'music-cleanup' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into music-cleanup
2018-08-24 13:36:07 -04:00
mazmazz
4962a2b9aa
GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:35:41 -04:00
mazmazz
e1a8319013
Lua S_MusicInfo fix and FMOD GME fix: play song in I_PlaySong, not I_LoadSong
2018-08-24 13:12:14 -04:00
mazmazz
052f9f8a7c
Checkpoint: Revised fading routines for new load/play pattern
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* Perform fade-out/fade-in using callbacks
* Move queued music from interface to s_sound
2018-08-24 13:11:38 -04:00
mazmazz
5188dcfd87
Lua method reordering for Musicplus
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* Change to S_MusicName to S_MusicInfo for API
2018-08-23 21:23:55 -04:00
mazmazz
1f5e62197e
Merge branch 'music-cleanup' into musicplus-core
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Pending rewrite of fade music changing
# Conflicts:
# src/android/i_sound.c
# src/djgppdos/i_sound.c
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
# src/sdl/sdl_sound.c
# src/win32/win_snd.c
2018-08-23 21:07:39 -04:00
mazmazz
5972ff3e90
Refactor I_MusicType MusicPlaying and MusicPaused other targets
2018-08-23 20:23:16 -04:00
mazmazz
8533e08ded
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
2018-08-23 20:14:46 -04:00
Monster Iestyn
c22102b465
Rewrite seenames HUD code even more; use text color flags rather than the special text color chars
2018-08-23 23:00:15 +01:00
mazmazz
2b9cadd477
Refactoring and reordering other targets
2018-08-23 17:54:40 -04:00
Monster Iestyn
f97ea7db39
Add INFLIVES as a constant that Lua/SOC can use
2018-08-23 22:18:52 +01:00
Monster Iestyn
62caadbf19
Make switch case for cv_seenames.value in ST_Drawer
2018-08-23 22:09:48 +01:00
mazmazz
13dfbb0fdb
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
2018-08-23 17:05:37 -04:00
Monster Iestyn
e37a6c767c
Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD
2018-08-23 22:00:37 +01:00
mazmazz
c8b1f07e9b
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
bf5d0385d8
ST_drawNiGHTSHUD tweaks: Split NiGHTS link drawing into its own function, remove "minlink" hack and just do things properly
2018-08-23 21:13:45 +01:00
Monster Iestyn
2a307f4524
Make switch case for stplyr->textvar in ST_drawNightsRecords
2018-08-23 20:27:40 +01:00