James R
1d8d20d915
Merge branch 'opengl-skipintro-sigabrt' into 'master'
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Fix crash when using -skipintro and the renderer is set to OpenGL from config
See merge request STJr/SRB2!714
2020-01-31 02:34:08 -05:00
James R
ee35b1cf3b
Merge branch 'cybrak_flamedmg' into 'next'
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Fix damagetype for Cybrak flamethrower.
See merge request STJr/SRB2!731
2020-01-31 02:34:05 -05:00
James R
ebd53ace47
Merge branch 'angle-clamp' into 'master'
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Fix the minecart angle thing in netgames
Closes #69
See merge request STJr/SRB2!732
2020-01-31 02:33:59 -05:00
James R
510ed5353d
Merge branch 'ttfixes2' into 'next'
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Fix title card not showing up at all if focus lost
See merge request STJr/SRB2!736
2020-01-31 02:33:57 -05:00
James R
f8cccef6c3
Merge branch 'ntsatkbgfix' into 'master'
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Fix M_DrawNightsAttackMountains integer overflow
See merge request STJr/SRB2!737
2020-01-31 02:33:53 -05:00
James R
0c614dbd90
Merge branch 'startcontinue' into 'master'
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Fix F_StartContinue fading out incorrectly in OpenGL
See merge request STJr/SRB2!738
2020-01-31 02:33:51 -05:00
James R
4e2b16628d
Merge branch 'chat-memory-leak-fix' into 'master'
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Fix memory leak while chat is on screen
See merge request STJr/SRB2!743
2020-01-31 02:33:48 -05:00
Steel Titanium
c49d01a324
Fix memory leak while chat is on screen
2020-01-30 22:11:50 -05:00
lachwright
bb360e055a
Merge branch 'next' into platform-fixes
2020-01-30 21:39:01 +08:00
Jaime Passos
7c8ef73b06
Only write a Local Color Table if the frame's palette differs from the header's palette
2020-01-29 17:31:27 -03:00
Jaime Passos
0b3aad6116
Uh
2020-01-29 13:56:39 -03:00
Jaime Passos
dac93c343f
Update the Screenshot Options menu
2020-01-29 13:52:02 -03:00
Jaime Passos
5f7cf83da8
Local Color Table for GIF movie mode
2020-01-29 13:47:55 -03:00
SteelT
b4809e2e43
Merge branch 'dehacked-hud-fix' into 'next'
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Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
LJ Sonic
07cb50849c
Merge branch 'fix-keep-body-tag' into 'next'
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Only call P_CheckSurvivors() in tag gametypes
See merge request STJr/SRB2!740
2020-01-28 08:45:09 -05:00
Louis-Antoine
38e048466f
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
e5ca7039cf
no more 3dfx
2020-01-28 00:56:22 -03:00
Jaime Passos
933e690da3
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
d31bfb5363
so is the accumulation buffer (deprecated)
2020-01-28 00:33:45 -03:00
Jaime Passos
43ecd55863
glFog is unused
2020-01-28 00:26:09 -03:00
Jaime Passos
64f1f2a7f8
load_shaders -> Shader_Load + Shader_SetUniforms
2020-01-28 00:20:10 -03:00
Jaime Passos
da45526b63
DoScreenWipe is void
2020-01-28 00:17:07 -03:00
Jaime Passos
85f016e4d8
port pfnUpdateTexture
2020-01-28 00:16:38 -03:00
Jaime Passos
e1ee02c308
Fix color LUT using the wrong palette
2020-01-27 13:55:13 -03:00
Jaime Passos
5da3b2a0e7
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
MascaraSnake
2ad05d1d57
Merge branch 'thingtag' into 'udmf-next'
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Implement thing tags
See merge request STJr/SRB2!730
2020-01-27 02:34:24 -05:00
Jaime Passos
6f60fd2a64
Fix shader reading yet again
2020-01-27 02:15:34 -03:00
Jaime Passos
444d50c5f8
Fix -OGLlib
2020-01-27 01:57:55 -03:00
Jaime Passos
ada3f58d25
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
cfafdf7bed
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Jaime Passos
447ee1a04c
Remove redundancy
2020-01-26 23:46:07 -03:00
Jaime Passos
aa6eecb0ec
"changes" not "changed"
2020-01-26 23:41:34 -03:00
Jaime Passos
9e84b10af4
Fix going big
2020-01-26 23:39:31 -03:00
Jaime Passos
cc5d8a3bf8
Fix movement to accomodate to window scale changes
2020-01-26 23:34:04 -03:00
Jaime Passos
34e5b13acf
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
Jaime Passos
a1fbf69fdb
Doesn't matter.
2020-01-26 22:57:14 -03:00
Jaime Passos
89a58888b8
Optimise pixel drawing
2020-01-26 22:52:15 -03:00
Jaime Passos
3986c28725
Move line drawer setting to AM_Drawer
2020-01-26 22:46:57 -03:00
fickleheart
62c75c0c81
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Monster Iestyn
eca4bc63da
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
MascaraSnake
e22661e150
Implement linedef alpha field (replaces specials 900-908)
2020-01-26 12:24:52 +01:00
Zwip-Zwap Zapony
ff57802823
Fix missing "RINGSNUMTICS" in dehacked.c
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This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
Jaime Passos
8dab4eb789
Merge branch 'sal-oglshaderport' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
2020-01-25 22:22:20 -03:00
Jaime Passos
c80d7a2430
Fix NOTEXTURE_NUM
2020-01-25 22:20:27 -03:00
Jaime Passos
6df32ce34d
make up for the lack of ogllog.txt
2020-01-25 22:17:39 -03:00
fickleheart
124077f1d9
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
Jaime Passos
ec5da2966b
I'll put this back in here, I guess.
2020-01-25 21:57:05 -03:00
Jaime Passos
f6b9b14c21
Same deal for screen textures
2020-01-25 21:46:52 -03:00
Jaime Passos
3efd1f3f6d
Stop using NextTexAvail you dunce
2020-01-25 21:37:33 -03:00
Jaime Passos
5228b0b9fe
make NOTEXTURE_NUM 1
2020-01-25 21:22:24 -03:00