mazmazz
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88e22b73a9
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Default to using back offset params if back linedef exists; else fallback to distance-based params
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2018-09-10 10:11:27 -04:00 |
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mazmazz
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eb7a5fc0cf
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Add type 452 Set FOF Alpha
* Fade FOF moved to type 453
* Stop Fade FOF moved to type 454
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2018-09-10 10:09:02 -04:00 |
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mazmazz
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fe813bff47
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Add distance-based params and make default (ML_DONTPEGBOTTOM to use back offsets)
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2018-09-10 09:49:52 -04:00 |
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mazmazz
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583262d073
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Add relative destvalue calc (ML_EFFECT4)
* rover->alpha init fixes with invisible FOFs
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2018-09-10 09:49:00 -04:00 |
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mazmazz
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8a4bb895af
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Savegame netsync for sector colormaps; add spawn_midmap and co for comparison
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2018-09-10 09:01:09 -04:00 |
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mazmazz
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1c878ccce1
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Store sectornum/ffloornum as UINT32, not INT32
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2018-09-09 23:52:36 -04:00 |
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mazmazz
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ca0d6fd0c2
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Fix fog visual glitch with fading
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2018-09-09 22:14:24 -04:00 |
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mazmazz
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4a6ddbd496
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Replace firsttic with timer increment
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2018-09-09 21:01:00 -04:00 |
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mazmazz
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ecfc2e66f1
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Replace firsttic with timer increment
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2018-09-09 20:45:12 -04:00 |
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mazmazz
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bb55774171
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Fix tic-based bug returning early
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2018-09-09 19:57:41 -04:00 |
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mazmazz
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295ff73e70
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Cap lightlevel fading at spawn_lightlevel (don't make darker)
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2018-09-09 19:44:35 -04:00 |
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mazmazz
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f77957ddf0
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Added tic-based logic to FOF fade (ML_EFFECT5)
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2018-09-09 19:31:32 -04:00 |
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mazmazz
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44ba282d5f
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Finalize light level on fade finish (not forced stop)
* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
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2018-09-09 17:20:35 -04:00 |
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mazmazz
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4e3f0c9a84
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Fade FOF lighting fixes; properly calculate destlightvalue
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2018-09-09 15:41:30 -04:00 |
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mazmazz
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18c6f560e4
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Merge branch 'lightfade-ticbased' into le-fadefof
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2018-09-09 13:44:30 -04:00 |
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mazmazz
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cbf692fc52
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Revert "Snap light level to software values (32 levels)"
This reverts commit 8ec3e23ed5.
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2018-09-09 13:43:00 -04:00 |
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mazmazz
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96d8723238
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Flag re-organization
* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
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2018-09-09 09:34:36 -04:00 |
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mazmazz
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47cf5ebdd7
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Merge branch 'master' into change-colormap-ldef
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2018-09-09 08:40:38 -04:00 |
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mazmazz
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baeb1f2aa5
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Don't add a thinker if alpha is already equal
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2018-09-09 08:10:45 -04:00 |
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mazmazz
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b0fca6b7b4
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Polyobject Fade logic
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2018-09-09 08:08:48 -04:00 |
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mazmazz
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deb0ba1648
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Add light fading to FadeFakeFloor
* Declare P_RemoveLighting in header for p_spec.c use
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2018-09-08 23:44:29 -04:00 |
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mazmazz
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8571b407c6
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Merge branch 'lightfade-ticbased' into le-fadefof
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2018-09-08 23:03:18 -04:00 |
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mazmazz
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8ec3e23ed5
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Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
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2018-09-08 23:01:35 -04:00 |
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mazmazz
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07c6705bdb
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Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
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2018-09-08 22:10:51 -04:00 |
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mazmazz
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b74fa1e9c8
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Re-render lighting when setting FF_EXISTS
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2018-09-08 20:49:32 -04:00 |
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mazmazz
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47dce92d8b
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Add dolighting flag to FadeFakeFloor thinker
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2018-09-08 20:41:45 -04:00 |
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mazmazz
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e78ce5fdc3
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When detecting invisible FOFs, don't include light blocks
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2018-09-08 20:08:48 -04:00 |
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mazmazz
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c6ffa6fbe5
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Initialize invisible FOF alpha to 1 on first fade
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2018-09-08 09:31:23 -04:00 |
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mazmazz
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bbdf09f19e
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Handle rendering flags for invisible FOFs
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2018-09-08 09:08:32 -04:00 |
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mazmazz
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6cd3fd8c7d
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Enable FF_CUTSOLIDS handling and updating by sector->moved
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2018-09-08 08:59:17 -04:00 |
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mazmazz
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8ad62de044
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Disable FadeFakeFloor for laser block
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2018-09-08 01:33:12 -04:00 |
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mazmazz
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2a89fcfc87
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Never handle FF_EXISTS if FF_BUSTUP
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2018-09-08 01:23:15 -04:00 |
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mazmazz
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61960937b0
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Fix Mario block triggering during ghost fade
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2018-09-08 01:12:34 -04:00 |
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mazmazz
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9055c58783
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Initial polyobj fade skeleton
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2018-09-07 15:27:18 -04:00 |
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mazmazz
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71b1a78f76
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Merge branch 'master' into le-fadefof
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2018-09-06 18:12:24 -04:00 |
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Monster Iestyn
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cd8a46b3a1
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Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
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2018-09-04 17:04:24 +01:00 |
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mazmazz
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c43c15ff10
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Merge remote-tracking branch 'origin/master' into nightsplus-le
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2018-08-29 11:06:00 -04:00 |
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mazmazz
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3488501b03
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Add "finalize" flag to Type 453 Stop Fade
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2018-08-18 06:04:11 -04:00 |
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mazmazz
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95a6299ff6
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P_ResetFakeFloorFader: Unclamp rover->alpha from software levels
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2018-08-18 05:31:41 -04:00 |
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mazmazz
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ccf5a0a810
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Add alpha clamping so OpenGL conforms to Software's translucent levels
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2018-08-17 17:07:07 -04:00 |
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mazmazz
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81d7039f8e
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Cleanup fade fake floor code
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2018-08-17 15:59:34 -04:00 |
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mazmazz
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5a3499f833
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Refactor function and variable names; change defaults for fake floor fader line flags
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2018-08-17 15:25:25 -04:00 |
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mazmazz
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9b88c25fda
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Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
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2018-08-17 14:49:33 -04:00 |
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mazmazz
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1f51c8e076
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Move fading thinker to ffloor_t.fadingdata
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2018-08-17 02:28:52 -04:00 |
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mazmazz
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52f7b009f0
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Move fadingdata (fade_t thinker) to line_t
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2018-08-17 01:11:04 -04:00 |
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mazmazz
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9f9bf86d2b
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Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
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2018-08-16 22:27:26 -04:00 |
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mazmazz
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a49aa9babe
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Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
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2018-08-14 16:08:21 -04:00 |
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mazmazz
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6ba6454056
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Comments
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2018-08-14 14:57:58 -04:00 |
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mazmazz
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b1368078c6
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Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
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2018-08-14 12:00:37 -04:00 |
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mazmazz
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3a3976bd71
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Make LE Ring triggers accept spheres for NiGHTS levels
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2018-08-14 11:10:10 -04:00 |
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