Commit graph

483 commits

Author SHA1 Message Date
mazmazz
88e22b73a9 Default to using back offset params if back linedef exists; else fallback to distance-based params 2018-09-10 10:11:27 -04:00
mazmazz
eb7a5fc0cf Add type 452 Set FOF Alpha
* Fade FOF moved to type 453
* Stop Fade FOF moved to type 454
2018-09-10 10:09:02 -04:00
mazmazz
fe813bff47 Add distance-based params and make default (ML_DONTPEGBOTTOM to use back offsets) 2018-09-10 09:49:52 -04:00
mazmazz
583262d073 Add relative destvalue calc (ML_EFFECT4)
* rover->alpha init fixes with invisible FOFs
2018-09-10 09:49:00 -04:00
mazmazz
8a4bb895af Savegame netsync for sector colormaps; add spawn_midmap and co for comparison 2018-09-10 09:01:09 -04:00
mazmazz
1c878ccce1 Store sectornum/ffloornum as UINT32, not INT32 2018-09-09 23:52:36 -04:00
mazmazz
ca0d6fd0c2 Fix fog visual glitch with fading 2018-09-09 22:14:24 -04:00
mazmazz
4a6ddbd496 Replace firsttic with timer increment 2018-09-09 21:01:00 -04:00
mazmazz
ecfc2e66f1 Replace firsttic with timer increment 2018-09-09 20:45:12 -04:00
mazmazz
bb55774171 Fix tic-based bug returning early 2018-09-09 19:57:41 -04:00
mazmazz
295ff73e70 Cap lightlevel fading at spawn_lightlevel (don't make darker) 2018-09-09 19:44:35 -04:00
mazmazz
f77957ddf0 Added tic-based logic to FOF fade (ML_EFFECT5) 2018-09-09 19:31:32 -04:00
mazmazz
44ba282d5f Finalize light level on fade finish (not forced stop)
* Added destlightlevel property to fade_t
* Fixed dotranslucent, dolighting, docollision order weirdness in function calls
2018-09-09 17:20:35 -04:00
mazmazz
4e3f0c9a84 Fade FOF lighting fixes; properly calculate destlightvalue 2018-09-09 15:41:30 -04:00
mazmazz
18c6f560e4 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-09 13:44:30 -04:00
mazmazz
cbf692fc52 Revert "Snap light level to software values (32 levels)"
This reverts commit 8ec3e23ed5.
2018-09-09 13:43:00 -04:00
mazmazz
96d8723238 Flag re-organization
* Change alternate param flag from BLOCKMONSTERS to DONTPEGBOTTOM
* Change tic-based flag from NOCLIMB to EFFECT5
2018-09-09 09:34:36 -04:00
mazmazz
47cf5ebdd7 Merge branch 'master' into change-colormap-ldef 2018-09-09 08:40:38 -04:00
mazmazz
baeb1f2aa5 Don't add a thinker if alpha is already equal 2018-09-09 08:10:45 -04:00
mazmazz
b0fca6b7b4 Polyobject Fade logic 2018-09-09 08:08:48 -04:00
mazmazz
deb0ba1648 Add light fading to FadeFakeFloor
* Declare P_RemoveLighting in header for p_spec.c use
2018-09-08 23:44:29 -04:00
mazmazz
8571b407c6 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-08 23:03:18 -04:00
mazmazz
8ec3e23ed5 Snap light level to software values (32 levels)
* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
07c6705bdb Implemented tic-based light fading
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
b74fa1e9c8 Re-render lighting when setting FF_EXISTS 2018-09-08 20:49:32 -04:00
mazmazz
47dce92d8b Add dolighting flag to FadeFakeFloor thinker 2018-09-08 20:41:45 -04:00
mazmazz
e78ce5fdc3 When detecting invisible FOFs, don't include light blocks 2018-09-08 20:08:48 -04:00
mazmazz
c6ffa6fbe5 Initialize invisible FOF alpha to 1 on first fade 2018-09-08 09:31:23 -04:00
mazmazz
bbdf09f19e Handle rendering flags for invisible FOFs 2018-09-08 09:08:32 -04:00
mazmazz
6cd3fd8c7d Enable FF_CUTSOLIDS handling and updating by sector->moved 2018-09-08 08:59:17 -04:00
mazmazz
8ad62de044 Disable FadeFakeFloor for laser block 2018-09-08 01:33:12 -04:00
mazmazz
2a89fcfc87 Never handle FF_EXISTS if FF_BUSTUP 2018-09-08 01:23:15 -04:00
mazmazz
61960937b0 Fix Mario block triggering during ghost fade 2018-09-08 01:12:34 -04:00
mazmazz
9055c58783 Initial polyobj fade skeleton 2018-09-07 15:27:18 -04:00
mazmazz
71b1a78f76 Merge branch 'master' into le-fadefof 2018-09-06 18:12:24 -04:00
Monster Iestyn
cd8a46b3a1 Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround 2018-09-04 17:04:24 +01:00
mazmazz
c43c15ff10 Merge remote-tracking branch 'origin/master' into nightsplus-le 2018-08-29 11:06:00 -04:00
mazmazz
3488501b03 Add "finalize" flag to Type 453 Stop Fade 2018-08-18 06:04:11 -04:00
mazmazz
95a6299ff6 P_ResetFakeFloorFader: Unclamp rover->alpha from software levels 2018-08-18 05:31:41 -04:00
mazmazz
ccf5a0a810 Add alpha clamping so OpenGL conforms to Software's translucent levels 2018-08-17 17:07:07 -04:00
mazmazz
81d7039f8e Cleanup fade fake floor code 2018-08-17 15:59:34 -04:00
mazmazz
5a3499f833 Refactor function and variable names; change defaults for fake floor fader line flags 2018-08-17 15:25:25 -04:00
mazmazz
9b88c25fda Revised and re-organized P_DoFakeFloorAlpha fading procedure
* dosolid routine now refers to spawnflags
2018-08-17 14:49:33 -04:00
mazmazz
1f51c8e076 Move fading thinker to ffloor_t.fadingdata 2018-08-17 02:28:52 -04:00
mazmazz
52f7b009f0 Move fadingdata (fade_t thinker) to line_t 2018-08-17 01:11:04 -04:00
mazmazz
9f9bf86d2b Rename dofadeinonly to doghostfade
* Ghost fading: when transitioning to/from alpha=0, don't set solid/tangibility until fade is finished
2018-08-16 22:27:26 -04:00
mazmazz
a49aa9babe Fix bonus time quirk where lines are run if player->marebonuslap is 0
* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
6ba6454056 Comments 2018-08-14 14:57:58 -04:00
mazmazz
b1368078c6 Make Bonus Time Start executor into a general Egg Capsule Touch executor
* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
3a3976bd71 Make LE Ring triggers accept spheres for NiGHTS levels 2018-08-14 11:10:10 -04:00