MascaraSnake
4d5cb2ddf8
Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore
2019-12-23 20:12:45 +01:00
MascaraSnake
901cc827ff
P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions
2019-12-23 19:08:40 +01:00
MascaraSnake
2cac61dd28
P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well
2019-12-23 18:59:11 +01:00
MascaraSnake
06bbfb11d8
P_MapThingSpawn(): Move early returning/substitution code into their own functions
2019-12-23 17:28:21 +01:00
MascaraSnake
d3ac0a305a
Move P_GetMobjtype above first use
2019-12-23 16:54:26 +01:00
MascaraSnake
a99a307ed4
Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function
2019-12-23 16:53:45 +01:00
MascaraSnake
0fa8936966
Add P_GetMobjtype for finding the mobjtype for a given mapthingnum
2019-12-23 14:45:43 +01:00
MascaraSnake
26d80c2b12
Split up P_SpawnHoopsAndRings() into subfunctions
2019-12-23 12:42:09 +01:00
MascaraSnake
783b2fbb3c
Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight()
2019-12-23 12:07:03 +01:00
MascaraSnake
9d33c02367
Merge branch 'next' into hoop_refactor
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# Conflicts:
# src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
0fd9596e3c
Make both NiGHTS hoop types use the same spawning code.
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As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Jaime Passos
2eec0b6a9b
Don't spawn End Level Signs without the GTR_ALLOWEXIT rule
2019-12-19 17:06:07 -03:00
Jaime Passos
063d4d0d86
Organise rules
2019-12-19 16:12:10 -03:00
Jaime Passos
ad317cd8a2
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
Jaime Passos
25481512e7
Special Stages/token stuff
2019-12-18 22:46:17 -03:00
Jaime Passos
0323205a9a
How did I mess this up?
2019-12-18 15:23:41 -03:00
Jaime Passos
8f4ea4a11e
More spectator tweaks
2019-12-18 15:14:24 -03:00
Jaime Passos
78f4997164
GTR_EMERALDHUNT and GTR_SPAWNENEMIES
2019-12-18 14:57:42 -03:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b
More gametype rules yay!!
2019-12-18 01:54:45 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
James R
eb39e72a10
Merge branch 'spawn_z_refactor' into 'next'
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(UDMF prereq.) Spawn Z refactor
See merge request STJr/SRB2!536
2019-12-16 23:21:07 -05:00
MascaraSnake
7fba63d1fa
Cleaned up GetMobjSpawnHeight a bit. Ring-likes no longer ignore MF_SPAWNCEILING, because why should they?
2019-12-15 00:22:17 +01:00
Nev3r
eff34fc970
Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
2019-12-12 15:04:48 +01:00
Tatsuru
2e1460cb5c
Hugging now requires being in the same Z position
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Don't try this at home
2019-12-11 19:13:22 -06:00
Nev3r
935a1d182c
Epic oversight in upside-down spawn offset.
2019-12-11 15:48:44 +01:00
Nev3r
a57ead226e
Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
2019-12-11 11:10:31 +01:00
Nev3r
be3234a4e8
Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
2019-12-11 10:13:52 +01:00
Nev3r
3214ad0b3a
Fix NiGHTS bumpers height.
2019-12-10 18:53:49 +01:00
Nev3r
842afa8d67
Move mobj spawn Z calculating to a separate function.
2019-12-10 18:03:15 +01:00
toaster
3b7b788e4c
Revert paperprojection, but keep it as a #define in case someone fixes it in a patch.
2019-12-07 10:22:10 +00:00
MascaraSnake
fffd385151
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
415b6663c9
Actually fix F12 issues
2019-12-07 02:27:48 +08:00
lachwright
e2d4c9e8a7
Hopefully fix F12 issues
2019-12-07 01:52:40 +08:00
Alam Ed Arias
8a37eaeaa0
Fix compiling for MSVC
2019-12-05 12:38:50 -05:00
MascaraSnake
0dd9a3a58b
Merge branch 'nullplayerslopelaunch' into 'master'
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Fix slope launch with NULL player causing SIGSEGV.
See merge request STJr/SRB2Internal!595
2019-12-04 17:07:04 -05:00
MascaraSnake
2908335e17
Merge branch 'tokenultimate' into 'master'
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Fix tokens not spawning in ultimate mode
See merge request STJr/SRB2Internal!594
2019-12-04 17:06:43 -05:00
toaster
415e172059
Fix slope launch with NULL player causing SIGSEGV.
2019-12-04 12:13:27 +00:00
toaster
efa87d95ce
Spawn tokens in ultimate mode now they no longer give you rings on successful special stage completion.
2019-12-03 23:21:36 +00:00
Alam Ed Arias
b869d29580
Fixup compiling errors
2019-12-02 12:12:26 -05:00
toaster
7252546100
Fix the flung Brak not being removed on deathpits.
2019-11-30 10:29:51 +00:00
MascaraSnake
a0c10542dd
Merge branch 'brakyeet' into 'master'
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This Black Eggman? ***YEET*** (resolves #399 )
Closes #399
See merge request STJr/SRB2Internal!575
2019-11-30 05:21:55 -05:00
toaster
bffeb25e5b
Discovered this was wrong when working on the config for brakyeet, MS objected to the hack so he's updating the tutorial map accordingly.
2019-11-30 10:12:45 +00:00
toaster
e3c8f7bcd3
This Black Eggman? ***YEET***
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Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
MascaraSnake
4a5b746533
Merge branch 'sleepwalkin' into 'master'
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Sleepwalkin (resolves most of #382 )
Closes #382
See merge request STJr/SRB2Internal!567
2019-11-28 16:08:40 -05:00
MascaraSnake
0e1da4e4b1
Merge branch 'campokes' into 'master'
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Camera pokes (resolves #359 , #363 , and #383 ).
Closes #359 , #363 , and #383
See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
4d4aca1082
Change required for Tails' tails to behave like falling sprite.
2019-11-27 13:54:13 +00:00
toaster
300159143a
Fix camera not being flipped when camera is stopped due to game design hack reasons ( resolves #383 ).
2019-11-27 13:37:03 +00:00
LJ Sonic
3eea61558e
Merge branch 'exit-move-lj' into 'master'
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No more drowning with exitmove now.
See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00