Sally Cochenour
c6f3ac651e
Switch red & blue sparks, add yellow sparks, add big spark sprites
2020-03-14 01:43:54 -04:00
Nev3r
63fb8f846b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-03-11 09:31:31 +01:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Sally Cochenour
83c74af696
Fix bad master merge
2020-03-06 12:56:12 -05:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
...
Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
...
Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Tatsuru
06a2882dc9
Never forget who your enemy is
2020-03-03 11:40:35 -03:00
Sally Cochenour
18637b9eb2
2.2 shadow port
2020-03-01 22:12:50 -05:00
Sally Cochenour
7a3733d75c
More remenants
2020-03-01 17:37:10 -05:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
Sally Cochenour
3633dc341a
Merge branch 'master' into targets
2020-03-01 15:42:49 -05:00
Sally Cochenour
0c1d0d8f5c
Don't need abs here
2020-03-01 14:56:16 -05:00
Sally Cochenour
885d6fea1f
Merge branch 'master' into special-sector-tweak
2020-03-01 14:50:45 -05:00
Sally Cochenour
76e75d9756
Fix offroad collision
...
Adds an option to P_MobjTouchingSectorSpecial to only use non-FOF sectors' special if you're touching their floor/ceiling.
2020-03-01 14:36:13 -05:00
Sally Cochenour
6956e1d24e
Store random states in mobjinfo instead of precipprops
...
My reasoning is that it wouldn't make much sense to have a weather type that has snow, but doesn't randomize the sprite it uses, so we don't need to copy-paste the same "randomstates" for each weather type.
2020-03-01 13:13:59 -05:00
SwitchKaze
9508b23d85
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-29 23:41:16 -05:00
Jaime Passos
9d0e3465f9
G_CoopGametype, for all the GT_COOP cases
2020-02-29 00:57:22 -03:00
Jaime Passos
b8e8b5517d
Fix Amy cameo's love hearts crashing the Software renderer due to invalid translucency tables
2020-02-24 20:03:08 -03:00
James R
4f40edaf01
Maybe localdisplayplayers is a bad idea
2020-02-23 23:21:20 -08:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Sally Cochenour
40b21a60f6
Fix merge
2020-02-24 01:07:12 -05:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
lachwright
6e471ef8b2
Start CA_GLIDEANDCLIMB swimming functionality
2020-02-23 15:38:11 +08:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ba9f866acf
Merge branch 'exitmove-tweaks' into 'next'
...
Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
Tatsuru
c562a4eea4
Standards
2020-02-18 22:46:16 -03:00
MascaraSnake
c2311dca45
Merge branch 'next' into udmf-next
2020-02-18 18:39:11 +01:00
fickleheart
598f66a997
Let scripters see if player just launched from slope
2020-02-16 21:34:07 -06:00
James R
2615806bf8
Turn the shadow scale if-else into a switch statement, for sake of editing and in case object types ever change 💦
2020-02-02 18:00:02 -08:00
James R
4f41da1d16
Merge branch 'starpost-config-additions' into 'next'
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Starpost config additions
See merge request STJr/SRB2!680
2020-02-01 21:42:43 -05:00
lachwright
56c5132c79
Merge branch 'next' into platform-fixes
2020-01-26 04:34:57 +08:00
MascaraSnake
485f505142
Skyboxes: Remove obsolete modulo operation
2020-01-25 15:37:23 +01:00
Louis-Antoine
e04596d611
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
MascaraSnake
08386ead09
Use tag instead of angle for skyboxes
2020-01-25 10:26:38 +01:00
Louis-Antoine
f07b432df4
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Tatsuru
065b8adf42
In-map visual indicator
2020-01-19 19:02:03 -03:00
fickleheart
3f570ab888
Bosses need dropshadows too
2020-01-17 00:16:15 -06:00
lachwright
9a41bca7d7
Reset pmomz after transfer to momz
2020-01-16 22:56:01 +08:00
fickleheart
52d9c08b71
Allow starpost Parameter to dictate order
2020-01-11 22:26:20 -06:00
fickleheart
d2c6af1167
Add mobj shadowscale property
2020-01-11 18:24:08 -06:00
fickleheart
d5b0ba7659
Fix player shadows while on rope hangs etc
2020-01-11 17:39:53 -06:00
toaster
1adceb858c
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
2020-01-10 11:43:41 +00:00