Commit graph

217 commits

Author SHA1 Message Date
Sally Coolatta
20dcd07fa4 Merge g_game.c/h
Also includes required changes to g_demo.c/h
2020-08-09 14:43:13 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
15d18640de Merge remote-tracking branch 'public/master' into merge-12 2020-05-12 03:16:14 -04:00
James R
a1502046cf Merge remote-tracking branch 'origin/master' into resume 2020-04-30 09:32:40 -07:00
James R
8490919257 Bye death fades 2020-04-19 22:06:22 -07:00
James R
7e0aa16e70 Reset Invincibility (and Grow) music to the start if stacked
Toggleable via the resetspecialmusic cvar.
2020-03-21 22:28:55 -07:00
James R
7023ccc239 Death fades music
Cvars are respawnfademusicout and respawnfademusicback. Both measure
milliseconds.
2020-03-21 22:28:55 -07:00
James R
911dd57334 Restore level music to where it left off
Toggleable via the resume cvar.
2020-03-21 22:28:55 -07:00
James R
8524c3749d Fade level music back in after Invincibility and Grow
Cvars are invincibilitymusicfade and growmusicfade. Both measure milliseconds.
2020-03-21 22:28:54 -07:00
James R
52fa738ef8 Replace even more ints with INT32 2020-03-21 13:18:17 -07:00
Monster Iestyn
ffb2674a6e Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
ac7a71f85b Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00
Jaime Passos
84f977ff7a Fix G_TOLFlag returning the wrong type 2020-03-02 00:20:53 -03:00
James R
0c814ce42d Sync look back
Also fixes look back applying to the first
player in parties instead of locally.
2020-02-23 23:21:20 -08:00
James R
02757eac82 Fix and fully implement leaving parties 2020-02-23 23:20:20 -08:00
James R
46ac563eaf Implement big bad parties (splitscreen with network players)
Use the 'invite' command to invite another player to your party.

If that player accepts, via the 'acceptinvite' command, they and any
splitscreen players on their machine will be added after the players
in your party. They may also use the 'rejectinvite' command.

Use the 'leaveparty' command to leave a party. You and any splitscreen players
on your machine will be removed from the party. Players after you will be
shifted to take your place on the splitscreen.
2020-02-23 23:20:20 -08:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
7d615ed94b Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767 Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
James R
b342301373 Merge remote-tracking branch 'origin/master' into next 2020-01-01 15:39:05 -08:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
fickleheart
0ffb1e11f9 Fix tailsbot behavior that broke with Simple mode 2019-12-30 23:58:58 -06:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
James R
08016fbdca Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Jaime Passos
62d79eef2a Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
203f4c50a0 add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
c6dd9f016e Title card fixes. 2019-12-24 16:22:25 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Jaime Passos
920d99976c Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
Jaime Passos
156d5fd37f Custom gametype rankings 2019-12-18 22:02:37 -03:00
Jaime Passos
968d1bb875 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos
78f4997164 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
a82a5e664c SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
9b900e6fc7 TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
c11865e7e9 G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
d7cb14d38e Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Sryder
b4e8f71acb Port the deadzone cvar stuff from kart.
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
fickleheart
17c3ef073e Add analog deadzone option separate from digital deadzones 2019-12-14 19:41:54 -06:00
fickleheart
603d52a723 Allow setting center view to a toggle 2019-12-14 19:17:41 -06:00
fickleheart
4e8bf7a226 Expand options for aim assist
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
4cc0bb4746 Add boss target assist and finally organize camera options 2019-12-12 00:48:15 -06:00
fickleheart
0ab83319a5 Move Z-targeting behavior to Center View 2019-12-11 21:09:23 -06:00
fickleheart
f886eb3a3c Add option to always turn with input while locked
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
8ce189dcba Give spindash turn a separate slider 2019-12-10 08:07:41 -06:00