fickleheart
88198bce13
I'M GONNA PISS MYSELF OF LAUGHER anyway fixed syncbombs
2020-03-07 12:40:45 -06:00
SteelT
3117d2782c
Merge branch 'ss-damage-fix' into 'next'
...
Fix Special Stages crashing upon taking damage
See merge request STJr/SRB2!839
2020-03-06 17:59:57 -05:00
Sally Cochenour
558f8607c9
Merge branch 'master' into fullbright-boosters
2020-03-06 12:56:36 -05:00
Sally Cochenour
83c74af696
Fix bad master merge
2020-03-06 12:56:12 -05:00
Sally Cochenour
76188e89fb
Fullbright boosters
...
We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.
(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
James R
5847d519d7
Merge branch 'parties-only' into parties
2020-03-05 21:41:28 -08:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
Sal
5852b40482
Merge branch '22shadows' into 'master'
...
2.2 shadows port
See merge request KartKrew/Kart!203
2020-03-06 00:37:41 -05:00
James R
253ab49c07
Merge remote-tracking branch 'origin/master' into 22shadows
2020-03-05 21:36:58 -08:00
Sal
b13ebd6d15
Merge branch 'special-sector-tweak' into 'master'
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Fix step-up on stairs for other objects (Orbinaut VS Toxic Palace Stairs)
See merge request KartKrew/Kart!201
2020-03-06 00:10:35 -05:00
Sal
9392282b23
Merge branch 'exists-fix' into 'master'
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Prevent LF2_EXISTSHACK from ever getting removed
See merge request KartKrew/Kart!196
2020-03-06 00:10:20 -05:00
Sal
4b5b2462b5
Merge branch 'gentlemen' into 'master'
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Gentlemen's ping agreement
See merge request KartKrew/Kart!197
2020-03-06 00:10:06 -05:00
Sal
10fe9434f6
Merge branch 'blizzard' into 'master'
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Weather system refactor, Blizzard weather type
See merge request KartKrew/Kart!200
2020-03-06 00:09:43 -05:00
Sal
2448ab34e9
Merge branch 'no-charge' into 'master'
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Disable charging drift sparks in bounce pad state
See merge request KartKrew/Kart!190
2020-03-06 00:09:27 -05:00
Sal
a0c1c68f5c
Merge branch 'paper-signs' into 'master'
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3D level end signposts
See merge request KartKrew/Kart!199
2020-03-06 00:08:35 -05:00
fickleheart
cf11f1ef6e
SUPER EXPERIMENTAL FREEZE-B-GONE
2020-03-05 22:19:39 -06:00
Zipper
5c9e689d04
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
cc26d9d2bf
Update p_inter.c
2020-03-05 18:30:27 -05:00
Latapostrophe
3a8e984e44
Merge branch 'fickle-replay-v1' into replay-freecam-rewind
2020-03-05 21:08:20 +01:00
TehRealSalt
7d32f9b6c3
Replay playback changes:
...
- Store level state periodically
- Load the closest usable level state when done rewinding for
quicker resumes
- Make playback menu fade out after 5 seconds of no activity
(but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo
from fickleheart
2020-03-05 21:04:56 +01:00
Latapostrophe
ee7ae2e5ca
Merge branch 'master' of git.magicalgirl.moe:KartKrew/Kart into v2-master
2020-03-05 21:03:29 +01:00
ZipperQR
3ec5c0fa89
fix source player being nil
2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
160b5b9b8e
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
c2a7f0c98e
Hotfix for 100% deadzone returning 0 input
...
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
04921ab484
Fix division-by-0 crash with gamepad deadzones
...
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00
Jaime Passos
b800e013d0
Fix NiGHTS Attack crash after render mode change
2020-03-04 09:42:34 -03:00
James R
11930b41bf
Use tic_t
2020-03-03 20:11:03 -08:00
James R
70d46ebb0a
Merge branch 'parties-only' into parties
2020-03-03 20:05:30 -08:00
James R
74f47f83f2
Party yourself with ALL party members when being added to a party
2020-03-03 19:22:32 -08:00
James R
dd29a44ecc
cancelinvite command to rescind a party invitation
2020-03-03 19:17:27 -08:00
James R
b3ef79953a
Merge branch 'parties-only' into parties
2020-03-03 18:52:14 -08:00
James R
9b239e8252
Set extra displayplayers to displayplayers[0] instead of splitscreen for parties
...
This fixes P2's HUD drawing in P4's area in a 3P party, when the first local
player was P2.
2020-03-03 18:49:26 -08:00
James R
ac75b30400
r_splitscreen for opengl
2020-03-03 18:48:47 -08:00
Sally Cochenour
2b6ca4a384
Increase SPB speed & turn
2020-03-03 20:56:57 -05:00
Sally Cochenour
721fb369fd
Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same
2020-03-03 18:34:17 -05:00
Sally Cochenour
d459407866
Forgotten player check here
2020-03-03 17:22:13 -05:00
Sally Cochenour
ff190b7a88
Fix unsigned/signed comparison
2020-03-03 17:05:04 -05:00
Sally Cochenour
7fff21acd4
Instead of vertical cap, quadruple z axis distance
...
Far more natural results!
2020-03-03 16:58:09 -05:00
Sally Cochenour
ac1d40d6c5
Sight check for player waypoints
2020-03-03 16:14:19 -05:00
Sally Cochenour
f068539bad
Don't sight check through transparent FOFs
...
Maybe this should be a option somehow, like a distinction between "sight" and "ray-tracing", but I'm not sure how to go about that
2020-03-03 16:12:21 -05:00
Sally Cochenour
04b443d58c
2.2 sight checks backport
2020-03-03 15:49:10 -05:00
Sally Cochenour
1cbb4bea6b
Limited vertical range on player waypoints
2020-03-03 15:47:02 -05:00
Sally Cochenour
8a19f6f208
Wrong sign here
2020-03-03 15:41:03 -05:00
Sally Cochenour
597e6820b6
Let's try out going back to closest check again
2020-03-03 14:47:41 -05:00
Sally Cochenour
d91e8205dc
Don't update respawn point when mid-air
2020-03-03 14:22:52 -05:00
Tatsuru
0e281a12e1
Separate PvP damage from non-friendly gametypes
2020-03-03 11:56:57 -03:00
Tatsuru
06a2882dc9
Never forget who your enemy is
2020-03-03 11:40:35 -03:00
SteelT
84f90df6af
Merge branch 'tolflag-fix' into 'next'
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Fix G_TOLFlag returning the wrong type
See merge request STJr/SRB2!834
2020-03-02 21:27:45 -05:00
Steel Titanium
3d623577fb
Merge branch 'master' into next
2020-03-02 15:26:01 -05:00
SteelT
800d277dec
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00