Commit graph

543 commits

Author SHA1 Message Date
TehRealSalt
2ae44ab10e New SPB
May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
TehRealSalt
b8db9581c2 Last batch of tweaks
- Rocket sneaker meter depletes more slowly when idle, but depletes much more when using it. This balances out to give it a couple more boosts when you use it well, but allows you to waste it more quickly when you don't want it anymore. Also demonstrates better to new players to not spam it like a gold shroom!
 - Vibrating frames on sneakers when they aren't being used.
 - Shoe weight is less strong.
2018-10-10 14:56:50 -04:00
TehRealSalt
b2a9193e3b Merge branch 'master' into sweet-new-kicks 2018-10-10 13:43:05 -04:00
TehRealSalt
68a06a14c8 Rocket Sneakers appear beside you 2018-10-07 18:53:46 -04:00
toaster
49472858d9 Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with frameperfectegg.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
toaster
c57a2b0724 Fix dehacked list incongruence. 2018-09-29 16:43:00 +01:00
toaster
54234ba8d9 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
#	src/info.h
#	src/sounds.c
#	src/sounds.h
2018-09-23 23:07:16 +01:00
toaster
b12c2516ec Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/dehacked.c
#	src/info.c
#	src/info.h
2018-09-23 11:47:29 +01:00
TehRealSalt
a32f87fab2 New sparkles 2018-09-22 19:55:26 -04:00
toaster
ba9df6d0d5 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
# Conflicts:
#	src/info.c
2018-09-22 14:57:33 +01:00
Latapostrophe
428ab9896d Did everything toaster suggested 2018-09-22 01:47:13 +02:00
TehRealSalt
932572abf8 Address review
- Reduced states
- Metal Sonic on sign roulette
- Landing sound
- New falling sound
2018-09-21 18:40:18 -04:00
toaster
15491fa809 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/k_kart.c
2018-09-21 21:05:47 +01:00
TehRealSalt
77c69f6150 Merge branch 'master' into this-is-a-sign 2018-09-21 15:40:12 -04:00
TehRealSalt
a3089a546f Spindash boost dust, pogo spring sfx 2018-09-19 20:13:48 -04:00
Latapostrophe
a487ab1913 Thunder Shield effect hardcode. 2018-09-16 10:31:24 +02:00
TehRealSalt
078fa29247 Updated speed lines 2018-09-15 01:24:29 -04:00
TehRealSalt
14ced23300 Speed lines 2018-09-13 20:26:43 -04:00
toaster
670b7d74fc angel island drift strat plus ketchup 2018-09-14 00:19:23 +01:00
TehRealSalt
3b1c1e9dbd This is a sign
Signpost with the face of the person in 1st falls down at a pre-determined location on race finish (or at the finishing player if none is found)
2018-09-13 17:42:34 -04:00
toaster
fd679bd2aa * Chao audience!
* Replaces the CZ64-era hopping Mario guys.
	* ~50% randomised colours!
	* 1/9 are FANS!
		* On mapload, some Chao select a random player in the server (even spectators) as their idol.
		* The fans cheer for their idol when they cross the finish line in a winning position!
		* They also sob when their idol loses.
	* The remaining percentage are the canon Aqua.
* Minor on-field spikeball/fake radius alterations requested by Oni.
2018-09-12 19:03:45 +01:00
toaster
16caa08ddd Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
#	src/sounds.c
#	src/sounds.h
2018-09-12 15:04:53 +01:00
TehRealSalt
50826ef634 New drift sparks 2018-09-11 19:52:00 -04:00
mazmazz
56d9522a62 Merge branch 'master' into nights-dronebox 2018-09-07 09:06:32 -04:00
toaster
34a54b10a8 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt
1a7a84f614 Placeholder boost effect 2018-09-06 23:49:51 -04:00
toaster
99fd66fb6d Dropping items!
* Shield Drop...
	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
	* Pops your Thunder Shield.
	* Happens upon ANY hit, except for deathpits.
* HUD Drop...
	* Also does the above, except for the Thunder Shield thing.
	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
	* Happens upon Size Down and battle elimination.
	* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
	* Allow shrunken players to pick up item boxes again.
	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
	* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
mazmazz
2d86dddb00 Merge branch 'master' into flicky-things 2018-09-06 08:09:02 -04:00
TehRealSalt
7012d94f15 Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt
5fa2ffd26e Jawz reticule 2018-08-30 19:24:22 -04:00
Monster Iestyn
fa637475ae Hardcoded Brambles.lua from CEZRes.pk3, changed thing type to 1125 2018-08-22 17:16:11 +01:00
toaster
ef03450ef6 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
mazmazz
1dab7b2f79 MT_IDEYAANCHOR info and spawn logic 2018-08-13 02:03:36 -04:00
mazmazz
76dc4d99bc Remove ORBIDYA CENTER states, we don't need 'em 2018-08-11 12:06:17 -04:00
mazmazz
3ec985dde9 ORBITEM CENTER states for A_OrbitNights target height offset 2018-08-10 23:49:02 -04:00
mazmazz
4e319541b6 Nights Drone mobj and state entries
* New entries: NIGHTSDRONE_MAN, NIGHTSDRONE_SPARKLING
* NIGHTSGOAL renamed to NIGHTSDRONE_GOAL
* MT_NIGHTSDRONE repurposed as an invisble, no-gravity hitbox
2018-08-10 18:24:31 -04:00
mazmazz
b680dafdb4 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into flicky-things 2018-08-10 14:58:27 -04:00
mazmazz
f7a32c9fad MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries 2018-08-10 02:18:20 -04:00
mazmazz
3463ec212a A_FlickyCenter implementation - now Flickies can be attracted to players!
* Changed default movement to attraction, vs. aimless
* Flickies spawned from this will always have the FLICKY_CENTER mobj as its target
    * Use P_IsFlickyCenter to identify FLICKY_CENTER mobjs versus players
* FLICKY_CENTER mobj tracer points to the spawned Flicky
* Thanks toaster for the original code~~
2018-08-09 17:28:37 -04:00
mazmazz
ebb150a05e MT_FLICKY_x_CENTER defs 2018-08-09 12:08:06 -04:00
mazmazz
304fdea710 Flicky stand states 2018-08-09 01:44:21 -04:00
TehRealSalt
2090a8032d Orbinaut shield 2018-08-04 16:54:48 -04:00
TehRealSalt
101f4f7eba Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt
fd842de414 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
8b1f385748 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
TehRealSalt
220bab9b28 Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt
5af5954fa0 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt
4cee6ed333 Allow K_MomentumToFacing to work when you just hit the floor
(also prevent a crash when Ballhog balls die)
2018-07-10 19:34:45 -04:00
SeventhSentinel
644fcf4925 I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
SeventhSentinel
5158508a00 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00