toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
...
* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
Sally Coolatta
51aef1ce75
Fix some of the dehacked tables, change doomednums of haunted heights stuff to not conflict with items/waypoints, use "rings" variable instead of "kartstuff[k_rings]"
2020-08-16 01:46:54 -04:00
Sally Coolatta
30144d5d06
Things to get it to run
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Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
5319ef434e
Compiling reaches g_demo.c again after the merge
2020-08-12 22:40:15 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
fc10bf1d9a
Fix conflicting info definitions
2020-08-10 16:49:54 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
Sally Coolatta
cdb0310982
Merge info.c/h
2020-08-06 17:38:29 -04:00
James R
b23581ac38
The drift boost clip is fatter
2020-07-19 21:05:29 -07:00
James R
280791a832
Drift Boost Plumes, play every other frame of Drift Boost Explosion (normally flicker frames)
2020-07-19 19:11:19 -07:00
James R
f8b19a239f
Drift Boost Clip, bounces on floor and sparks, then flickers until it dies
2020-07-19 18:04:11 -07:00
James R
1dae3d196b
Who said anything about a 5th frame?
2020-07-18 14:52:30 -07:00
James R
59c0f99865
5th frame + rainbow colors cycle on the drift explody
2020-07-17 23:44:00 -07:00
Nev3r
6b38fe4b2c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-07-06 11:13:27 +02:00
LJ Sonic
325867ea59
Merge branch 'jetjawsound' into 'next'
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Jet Jaw Sounds
See merge request STJr/SRB2!1018
2020-07-04 07:09:43 -04:00
LJ Sonic
ac070380c1
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
Nev3r
e301d268ec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
Zippy_Zolton
74ece42ee2
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
sphere
97ebb50e12
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00
Zippy_Zolton
9c194f4186
Thanks for the feedback, I have fixed your issues.
2020-06-20 02:04:18 -05:00
Zippy_Zolton
50f51715a7
New Debris for CEZ3
2020-06-20 02:02:13 -05:00
Latapostrophe
f33e4d62a0
Sort conflicts, fix misordered follower bubble states in dehacked
2020-06-05 02:33:39 +02:00
Sryder
d13d923a92
New water trail for skimming
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Out with the old splish splish. Bring on the SKKKKSSSSSSS
2020-06-04 01:47:56 +01:00
Sryder
0f9872fc27
Draw radius for waypoint debug on "best" waypoint.
...
Fix scale of waypoint connections on mapmobjscale maps
2020-06-03 20:26:52 +01:00
Latapostrophe
6ac63cca7a
Merge branch 'v2-master' into followme-internal
2020-06-02 22:21:16 +02:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Sally Coolatta
0282615c38
Merge branch 'master' into pet-robo
2020-05-18 15:18:37 -04:00
MascaraSnake
b068a37d14
Merge branch 'udmf-next' into udmf-polyobjects
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# Conflicts:
# src/p_polyobj.c
2020-05-16 11:18:47 +02:00
Sally Coolatta
0038241325
Merge branch 'master' into new-cars-movie
2020-05-12 22:41:37 -04:00
Sally Coolatta
1788d29263
Merge branch 'master' into pet-robo
2020-05-12 22:38:23 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Latapostrophe
2bee969c6a
Add follower bubbles with the BUBBLESCALE field
2020-05-11 00:16:13 +02:00
Sally Coolatta
9ea37836e2
New kart animations!
...
- Add unique frames for inward and outward drifting.
- Increase the speed threshold required to reach your "fast driving" frames.
- Use slow driving frames when you're slowing down, even if you're techincally above the fast speed threshold.
- Use frameangle to smooth out the transition into drifting, instead of having "pre-turned" drift frames.
2020-05-08 17:26:27 -04:00
lachwright
645c324d51
Update new GFZ3 laser
2020-05-06 09:03:03 +08:00
lachwright
b4648e4c78
New GFZ3 laser
2020-05-06 09:01:02 +08:00
MascaraSnake
db717f1cf7
Move polyobject crush option to the first line args
2020-05-04 23:27:26 +02:00
Latapostrophe
63485c3dbe
Merge branch 'v2-master' into followme-internal
2020-05-03 22:37:26 +02:00
Sally Coolatta
1fcfdd5bae
Bot hints
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Thing type 2004, adds a map-defined point for bots to gravitate towards or away from.
Angle: Changes radius, defaults to a 32 radius (or 64x64 area) without.
Ambush: When off, makes bots steer towards. When on, makes bots steer away.
Parameter: Changes how much the bot steers away/towards this point. If 0, defaults to 2.
(also, made bots ignore strong offroad if they could take a shortcut)
2020-04-30 14:15:10 -04:00
James R
fd51bf10b0
Thing type 2003, MT_WAYPOINT_ANCHOR - Adjust waypoint's radius
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The distance from the waypoint to the anchor will be the new radius.
2020-04-21 00:36:45 -07:00
James R
71f4433b98
Merge branch 'dye' into 'next'
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Expose colorization to mappers and SOC
See merge request STJr/SRB2!679
2020-04-09 19:50:32 -04:00
James R
89a2f8ec8d
Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
...
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.
If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.
Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
266ad99374
Add new item sprites
2020-03-30 06:57:42 -04:00
Latapostrophe
4c1459cd4e
Chaos Conflicts
2020-03-29 12:14:27 +02:00
Latapostrophe
8960152a7c
Merge branch 'v2-master' into spb-waypoints
2020-03-28 15:12:38 +01:00
Sally Cochenour
bee6bbf619
Firework frames for fire shield
2020-03-28 03:56:39 -04:00
Sally Cochenour
d1580a5b42
More Flame Shield visuals
2020-03-26 08:48:02 -04:00
Sally Cochenour
7ec398e579
Slow down animation speed, fix meter bugs
2020-03-26 03:13:10 -04:00
Sally Cochenour
81fa5d7f51
Start on new flame shield dash visuals
2020-03-25 23:49:39 -04:00