Sally Coolatta
ef2579f2b3
Merge branch 'master' into draw-flags
2020-07-20 13:38:48 -04:00
Sal
843721cc8f
Merge branch 'sprite-offsets' into 'master'
...
Sprite offsets for horizontal springs
See merge request KartKrew/Kart!265
2020-05-18 14:39:09 -04:00
Sally Coolatta
6839a8cb69
OGL model support for runtime sprite offsets
2020-05-15 23:58:22 -04:00
Sally Coolatta
249fff87ad
Merge branch 'new-cars-movie' into colorize-tweak
2020-05-12 22:46:46 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
James R
2e42865655
Fucking shadowed declarations in hw_md2.c
2020-05-11 18:57:38 -07:00
Wolfy
61a4e1e762
HWR_CreateBlendedTexture optimizations
...
By Hannu_Hanhi
2020-05-11 17:47:24 -05:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
...
Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
James R
42dbe3d1a1
Also allocate mipmap for MD2
...
(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
2020-04-11 22:10:05 -07:00
James R
79d93b86ca
Fix nonpacked to packed cast for OpenGL
...
(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
...
# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
edc87fbed9
Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
2020-04-11 13:27:17 -05:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
TehRealSalt
a6ef3c12b0
Seperate MF2_DONTDRAW and MF2_SHADOW into it's own varied set of flags -- drawflags.
...
- Split MF2_DONTDRAW into MFD_DONTDRAWP[1-4], also replaces MFE_DRAWONLYFORP[1-4].
- Split MF2_SHADOW into MFD_FULLBRIGHT and MFD_TRANS80. I also added an entire spectrum of options for transparency & brightness overrides, since I've found myself wishing for stuff like that before.
- Tethering was updated for it's client-sided drawing to apply to splitscreens too.
- Removed cv_transparency.
The transparency overrides don't seem to work yet (obvious on things using MFD_SHADOW), just running out of time to look into it so I'm pushing what I have.
2019-07-17 23:55:39 -04:00
TehRealSalt
407157496a
Fix colors looking washed-out on models
2019-07-16 16:03:31 -04:00
Latapostrophe
fc33255db4
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
TehRealSalt
c6a0a41d1a
Model tilts
...
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2019-05-28 17:21:22 -04:00
TehRealSalt
e1d73d0e35
Tiny optimization
2019-05-26 15:20:16 -04:00
TehRealSalt
ee60e6d76c
Minor touchup to colorization code
2019-05-26 07:44:40 -04:00
TehRealSalt
179bb2bd8b
Update colorize blending
...
Didn't notice for a moment that it was back to 2.0-style rainbow blending -- this is horrible but it keeps the brightness of the textures in-tact
2019-05-26 06:22:14 -04:00
TehRealSalt
dca1a05a7f
Gradient skincolors for MD2 blend textures
2019-05-26 03:41:18 -04:00
wolfy852
aec9e721dc
Generic model terminology
2019-04-12 00:35:35 -05:00
Jaime Passos
4548b4bb13
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00
Jaime Passos
fbc3e27592
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
08efec4cf3
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
cfc5bd4ac7
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
35459caea7
md3-vanilla
2019-03-18 18:34:20 -03:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
Sryder
23b8646cbd
Should hopefully fix the MD2 crash reported
...
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
2019-01-21 22:48:57 +00:00
fickleheart
6cb8818a46
Fix clobbering error in MD2 texture code
2019-01-18 20:28:31 -06:00
Sal
a17824ac76
Merge branch 'default-md2' into 'next'
...
Default model for players
See merge request KartKrew/Kart-Public!27
2019-01-15 03:42:19 -05:00
mazmazz
8c793216c9
Merge remote-tracking branch 'mazmazz-kart-public-gl/md3-vanilla-kart' into md3-vanilla-kart
2019-01-10 22:15:05 -05:00
mazmazz
aae6eb945d
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
wolfy852
8f1617a4dc
Missed a few spots
2019-01-09 15:53:59 -06:00
wolfy852
6943f59e79
If kmd2.dat isn't found in srb2home, search the game's directory for it
2019-01-09 15:38:37 -06:00
Latapostrophe
654901a4b5
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Digiku
bfd6d83a3b
Update hw_md2.c -- Redundant AngleFixed operation when modifying anglef
2019-01-08 11:30:04 -05:00
Digiku
22cf53b8ae
Update hw_md2.c -- player->frameangle fix
2019-01-08 11:22:33 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
mazmazz
c8fd6f01b9
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
71aa549a15
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00