Alam Ed Arias
e0b2a4a779
build: add suport for GCC 6.3
2017-03-12 17:45:18 -04:00
Alam Ed Arias
2823c7bffb
build: fixup warnings from GCC 6.2.1
2017-03-12 17:23:56 -04:00
Nevur
be9ca534d7
Whitespace indenting.
2017-03-12 20:26:45 +01:00
Nevur
144514247d
Added exceptions to the transparent column drawers to avoid modifying pixels with the cyan color.
2017-03-12 20:02:29 +01:00
toasterbabe
b9ddc0226e
Fixed a thing where super float started on the float frame normally and then immediately went to the float run frame a tic later.
2017-03-11 18:15:44 +00:00
toasterbabe
5b77ca5fed
Reverted change where NiGHTS drilling sprites were technically the super version of flying sprites. It was not helpful to modders at all, and was only justifiable as a rutheless attempt at efficiency in storage.
2017-03-11 18:14:58 +00:00
toasterbabe
e20292844d
* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
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* Speaking of, actively enforced not being able to be Super and NiGHTS at the same time.
* Also on that note - SPR2_TRNS is now the NiGHTS transformation. The Super transformation is (FF_SPR2SUPER|SPR2_TRNS).
* SPR2_NPAN is now SPR2_NSTN, since it matches Super Sonic's stun animation rather than the pain animation.
* Fixed a bunch of things where Super float was handled badly with 2AM brain.
* Fixed the R_ProjectSprite error going out of spr2names' bounds.
* Fixed order of FF's in dehackéd.
* Fixed that thing where Super Sonic was blue for 1 tic after transformation, and the life icon was a blue Super Sonic.
2017-03-11 17:14:39 +00:00
toasterbabe
75ac351940
It's 2am, I'll upload the exe and player.dta to the ftp later.
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* Super sprites are now deliniated via an additional S_SUPER lump between S_START and S_END. Above are normal sprites, below are super sprites. Handled internally via FF_SPR2SUPER.
* Sprite2 numbers are now appropriately limited for the data type that stores them.
* SPR2_SPIN is now SPR2_ROLL, SPR2_DASH is now SPR2_SPIN and SPR2_PEEL is now SPR2_DASH. Makes more sense, right?
2017-03-11 02:09:01 +00:00
toasterbabe
7f7d51a474
comment updates
2017-03-06 19:03:05 +00:00
Nevur
13dbe7d3a3
Fixed issue with vertical offsets being broken.
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Add a vertical flip variant for the translucent column drawer.
Translucency is now properly distributed: 0.00 leads to no render at all, 0.1 to TRANS10, ..., 0.9 to TRANS90, 1 to regular column drawer.
2017-03-05 18:53:34 +01:00
Nevur
829be5bd43
Changed how R_GenerateTexture picks the function to draw the columns so it checks once per patch.
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Also had to set the same args for all of the three current column drawer functions.
2017-03-05 12:49:09 +01:00
Nevur
bf5a10e4b7
The translucency feature is now functional, but it doesn't exactly work as expected. Need to make it behave like FOF translucencies etc., I guess.
2017-03-05 00:29:10 +01:00
Nevur
bb49362577
Add rudimentary and non-working code for translucency on patches.
2017-03-04 20:59:43 +01:00
Monster Iestyn
0f014fe20a
Merge branch 'master' into next
2017-03-04 17:16:33 +00:00
Monster Iestyn
b0f4bbb44b
Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
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(various large invisible blocks used in the level cause rain to make splashes high above the main level, high enough to make ghostly rain splash sprite artifacts appear sometimes in nearby areas)
2017-03-02 19:37:21 +00:00
toasterbabe
76c15a0e97
Salt's suggestion.
2017-02-18 21:17:20 +00:00
toasterbabe
cf45067d9c
Gametype descriptions.
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https://gfycat.com/RelievedUnselfishChinchilla (competition's desc is slightly reworded but I'm too lazy to retake the gfy)
2017-02-18 17:09:03 +00:00
toasterbabe
2f9db4486a
Minor corrections.
2017-02-18 14:03:49 +00:00
toasterbabe
c882851f14
Wide icons for the level select platter's exclusive usage.
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https://gfycat.com/MenacingClearAngora
More for what's coming than what's here right now, but still quite pretty as a placeholder.
2017-02-17 01:45:21 +00:00
toasterbabe
758bec6963
Fixed a bunch of awkwardness where Metal wouldn't reset himself properly when his target died.
2017-02-14 02:07:08 +00:00
toasterbabe
a04ae45a93
MORE CUES
2017-02-13 18:53:16 +00:00
toasterbabe
3feac5bc90
bad bounce https://gfycat.com/DeliciousReliableGentoopenguin
2017-02-13 18:04:08 +00:00
toasterbabe
5f3cfc6729
Some cleanup.
2017-02-12 14:16:52 +00:00
toasterbabe
6dfef794a4
Metal Sonic's bounce attack is much nicer. Also, a bunch of other minor tweaks.
2017-02-12 01:28:12 +00:00
toasterbabe
a66567ea0f
borp https://gfycat.com/AcceptableWhiteJabiru
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doesn't do anything in ogl sorry, inu might change that later but
2017-02-10 23:24:06 +00:00
toasterbabe
9fc757f388
Inuyasha: You were right.
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* Changed the order of Record/Nights Attack and its level select menu option so that you go from the main menu to the map page to level select, rather than main menu to level select to map page.
* Cleaned up a lot of code.
2017-02-10 14:54:05 +00:00
toasterbabe
8cdcb2c416
* You can now bounce off of springs without unbouncing.
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* You can now bounce off the bottom of goop areas.
* Fixed that long-standing bug where you could accelerate whilst rolling.
2017-02-09 23:24:47 +00:00
toasterbabe
7b4688732b
* Float ability now properly stacks with dashmode.
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* Corrected a scenario where you could get a CTF flag mid-dashmode and have dashmode properties forever.
2017-02-08 16:46:16 +00:00
toasterbabe
29c48c1992
As defined in spec, lose a bit of chain each time you bounce on land.
2017-02-08 16:08:36 +00:00
Monster Iestyn
f9b41898a9
Don't allow skipping stats in record attack/nights attack
2017-02-05 22:04:29 +00:00
toasterbabe
d670189c89
* Fixed the Mode Attack cv_nextmap issue Salt found.
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* Improved the defaulting system to work cross-gametype.
* Cleaned up the code. Less hacks!
2017-02-05 21:20:32 +00:00
Monster Iestyn
dc249c6cd5
D_ModifierKeyResponder now checks for ev_console as a "key down" event
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console window uses ev_keyup too so don't worry about turning off
2017-02-04 23:26:37 +00:00
toasterbabe
abc218de38
I am bad at conditions.
2017-02-04 21:41:43 +00:00
toasterbabe
5170fafcac
* CA_BOUNCE is now more pleasant to control.
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* CA_MELEE can now break downwards like CA_BOUNCE, and CA_TWINSPIN can break both up and downwards.
2017-02-04 18:25:16 +00:00
toasterbabe
ba652864a6
Revamped roll-on-landing to work even from jumping, for the purposes of slopes! (But not from PF_THOKKED.)
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Salt has wanted this for a while, and this was the only branch I had open which it was appropriate for. :P
2017-02-04 17:08:14 +00:00
toasterbabe
c04ee6bfb7
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
2017-02-04 15:19:02 +00:00
toasterbabe
3aa7573c86
Made code repetition less.
2017-02-02 16:10:37 +00:00
toasterbabe
42518a1759
For consistency purposes, added trailing ellipses to level selection prompts I added.
2017-02-02 16:02:07 +00:00
toasterbabe
590ffae391
Maximum length for name strings on level platters. http://i.imgur.com/FFXmVlY.png
2017-02-02 12:52:39 +00:00
toasterbabe
55e736250a
Clear out some irrelevant/redundant functions now there are no non-platter Level Selects available.
2017-02-02 12:32:02 +00:00
toasterbabe
05ebc93f6c
After discussion with Mystic and Rob, you now keep your lives, score and emerald count when changing maps in Co-op mode. Reset when you declare -force.
2017-02-01 21:31:35 +00:00
toasterbabe
8625c8bfbd
Removed extraenous space.
2017-02-01 21:30:10 +00:00
toasterbabe
8ebb4a3c3f
Making things nicer for the server creation menus of 2P mode and NONET executables.
2017-02-01 17:36:19 +00:00
toasterbabe
4efeb02978
Added some useful options to the Server setup menu, including a jump-link to the relevant Options screen. Think it should be a little smarter designed, though, but I'd rather commit what I have then let it languish.
2017-02-01 17:21:04 +00:00
toasterbabe
873e768a44
Server page (and splitscreen server page) started.
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http://i.imgur.com/jJ3YZUd.png
Will be discussing what to do with the space freed under "server options" the heading on IRC tomorrow.
(MI, if you're looking - the mistake was that I set up an IT_CALL menu line as IT_CVAR by mistake, which of course caused a crash when trying to get ((consvar_t *)M_GameTypeChange)->string. ;P )
2017-01-31 23:56:09 +00:00
Monster Iestyn
72bd3e28ed
Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn
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Fixes TD's terminal from freezing the game this time, oh boy
2017-01-31 22:10:31 +00:00
toasterbabe
3cb2f178c6
Getting closer to done.
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Updated the mid-game gametype/level select menu! Just need to combine it with the server creation menu, and then I'll be ready to make a merge request...
2017-01-31 18:48:50 +00:00
toasterbabe
b5fef5f46a
Forgot to vertically align collected emblems on nights page
2017-01-31 11:04:50 +00:00
Monster Iestyn
3212ee0b0f
Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX)
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This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
2017-01-30 21:08:13 +00:00
toasterbabe
f56f76692c
Put size of BEST GRADE back to 2.1 levels. To make space for it, I left-aligned * LEVEL RECORDS *. http://imgur.com/a/3i7GT
2017-01-30 20:55:31 +00:00