Sal
843721cc8f
Merge branch 'sprite-offsets' into 'master'
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Sprite offsets for horizontal springs
See merge request KartKrew/Kart!265
2020-05-18 14:39:09 -04:00
Sally Coolatta
6839a8cb69
OGL model support for runtime sprite offsets
2020-05-15 23:58:22 -04:00
Sally Coolatta
249fff87ad
Merge branch 'new-cars-movie' into colorize-tweak
2020-05-12 22:46:46 -04:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
James R
2e42865655
Fucking shadowed declarations in hw_md2.c
2020-05-11 18:57:38 -07:00
Wolfy
61a4e1e762
HWR_CreateBlendedTexture optimizations
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By Hannu_Hanhi
2020-05-11 17:47:24 -05:00
Sally Coolatta
b4f5d931cc
Skincolor code cleanup
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Split everything off into its own file and turn SETBRIGHTNESS from a define into a function (K_ColorRelativeLuminance).
2020-05-11 02:28:25 -04:00
Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
James R
eb0ba37dce
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
42dbe3d1a1
Also allocate mipmap for MD2
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(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
2020-04-11 22:10:05 -07:00
James R
79d93b86ca
Fix nonpacked to packed cast for OpenGL
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(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
edc87fbed9
Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
2020-04-11 13:27:17 -05:00
James R
8335a44864
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
GoldenTails
e0f6559595
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
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Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
fickleheart
6734fbc49a
Fix MD2 rollangle in reverse gravity
2020-02-23 18:44:22 -06:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
aa0d40212e
Merge branch 'ogl-colorbug' into 'master'
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Fix OpenGL "color bug"
See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
Jaime Passos
043057532c
Merge remote-tracking branch 'origin/master' into sal-oglshaderport
2020-02-17 12:28:16 -03:00
James R
b20750f88c
Merge branch 'grfang' into 'master'
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Allow models for skin/sprites with same name
See merge request STJr/SRB2!767
2020-02-16 23:21:07 -05:00
Sally Cochenour
07d355e4d3
FIX COLOR BUG
2020-02-17 01:19:28 -03:00
Jaime Passos
fc81f2dce5
change prefix to "PLAYER"
2020-02-15 12:40:41 -03:00
Jaime Passos
61bbcb02c6
player model prefix
2020-02-11 23:54:39 -03:00
Jaime Passos
6568a57c58
allow models for skin/sprites with same name
2020-02-08 20:44:43 -03:00
Jaime Passos
7cade749a6
allow models for skin/sprites with same name
2020-02-08 20:29:28 -03:00
Sally Cochenour
a063ffed2e
Remove blend to black
2020-02-02 07:28:31 -05:00
Sally Cochenour
8ee1cc9209
FIX COLOR BUG
2020-02-02 07:28:31 -05:00
Jaime Passos
933e690da3
i want to die
2020-01-28 00:41:41 -03:00
Jaime Passos
2d4945d558
Update copyright text
2020-01-23 20:12:15 -03:00
Sally Cochenour
889bb09e6c
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
Sally Cochenour
3191c365de
More blend image updates
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- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
(cherry picked from commit 74d7f256a7849d0c829177614b37089e2446f86b)
2020-01-08 13:12:37 -05:00
Sally Cochenour
e4744f6c34
Update blend textures to smooth out colors that have duplicate indices
2020-01-08 13:09:29 -05:00
Jaime Passos
c32e481689
Don't Y-billboard papersprite models (?!?!??!??!?!?)
2020-01-01 18:00:01 -03:00
Jaime Passos
7f178d3bb7
Fix broken model light lists in ACZ3
2020-01-01 15:55:18 -03:00
Sally Cochenour
c35ac81717
More blend image updates
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- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
Sally Cochenour
31304eda3e
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Sally Cochenour
241da304ee
Update blend textures to smooth out colors that have duplicate indices
2019-12-25 18:46:30 -05:00
Sally Cochenour
931b44519d
Merge next
2019-12-25 14:41:31 -05:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
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Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
48852f5140
sike
2019-12-18 11:47:26 -03:00
Jaime Passos
a91077278b
opengl
2019-12-17 13:48:48 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
c63c8041ab
allow models to change colors more than once.
2019-12-17 12:50:41 -03:00
Jaime Passos
00521d865a
FINALLY, COLORCUBIUM
2019-12-12 23:18:39 -03:00
Jaime Passos
748f08ef3c
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
aa10c6c733
Initialise the variable, obviously
2019-12-12 22:32:19 -03:00