TehRealSalt
c6a0a41d1a
Model tilts
...
- Add modeltilt variable, for more manual control of the model tilting. By default this just copies standingslope, but doesn't get cleared in the air.
- Shadows & trailing bananas now tilt to match the ground they are on.
- Rocket Sneakers & afterimages now tilt to match the player's current orientation.
2019-05-28 17:21:22 -04:00
Jaime Passos
d0c295f44f
Hardware renderer: Disable Glide-specific texture handling
2019-05-26 17:41:10 -03:00
TehRealSalt
e1d73d0e35
Tiny optimization
2019-05-26 15:20:16 -04:00
TehRealSalt
ee60e6d76c
Minor touchup to colorization code
2019-05-26 07:44:40 -04:00
TehRealSalt
179bb2bd8b
Update colorize blending
...
Didn't notice for a moment that it was back to 2.0-style rainbow blending -- this is horrible but it keeps the brightness of the textures in-tact
2019-05-26 06:22:14 -04:00
TehRealSalt
dca1a05a7f
Gradient skincolors for MD2 blend textures
2019-05-26 03:41:18 -04:00
Steel Titanium
98c5a2c0f5
Generic model terminology
2019-05-02 22:55:45 -04:00
wolfy852
aec9e721dc
Generic model terminology
2019-04-12 00:35:35 -05:00
Jaime Passos
4548b4bb13
The player should be able to toggle shaders
2019-04-07 00:09:53 -03:00
Jaime Passos
fbc3e27592
stuff
2019-04-06 23:33:34 -03:00
Jaime Passos
08efec4cf3
destroy hw_glide.h because no modern GPU supports such API
2019-03-21 18:23:40 -03:00
wolfy852
963cbf4671
Merge branch 'next' into md3-vanilla-kart
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2019-03-20 19:50:20 -05:00
Jaime Passos
cfc5bd4ac7
custom shader support
2019-03-18 23:03:29 -03:00
Jaime Passos
35459caea7
md3-vanilla
2019-03-18 18:34:20 -03:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
Sryder
23b8646cbd
Should hopefully fix the MD2 crash reported
...
I wasn't able to replicate it personally, but this should hopefully avoid it crashing where the RPT given pointed out.
2019-01-21 22:48:57 +00:00
fickleheart
6cb8818a46
Fix clobbering error in MD2 texture code
2019-01-18 20:28:31 -06:00
Sal
a17824ac76
Merge branch 'default-md2' into 'next'
...
Default model for players
See merge request KartKrew/Kart-Public!27
2019-01-15 03:42:19 -05:00
mazmazz
8c793216c9
Merge remote-tracking branch 'mazmazz-kart-public-gl/md3-vanilla-kart' into md3-vanilla-kart
2019-01-10 22:15:05 -05:00
mazmazz
aae6eb945d
Merge remote-tracking branch 'kart-public-gl/next' into md3-vanilla-kart
2019-01-10 22:08:37 -05:00
wolfy852
8f1617a4dc
Missed a few spots
2019-01-09 15:53:59 -06:00
wolfy852
6943f59e79
If kmd2.dat isn't found in srb2home, search the game's directory for it
2019-01-09 15:38:37 -06:00
Latapostrophe
654901a4b5
use PLAY as default player MD2 if avaiable.
2019-01-08 18:57:10 +01:00
Digiku
bfd6d83a3b
Update hw_md2.c -- Redundant AngleFixed operation when modifying anglef
2019-01-08 11:30:04 -05:00
Digiku
5a48a22bb1
Update hw_md2.c -- add comment about anglef player->frameangle from Kart
2019-01-08 11:26:39 -05:00
Digiku
22cf53b8ae
Update hw_md2.c -- player->frameangle fix
2019-01-08 11:22:33 -05:00
Arthur
2b8f49fd5e
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2019-01-07 04:33:22 -05:00
mazmazz
c8fd6f01b9
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2019-01-07 04:30:40 -05:00
mazmazz
71aa549a15
Adapt re-enabled DrawMD2 code block for meshes
2019-01-07 04:30:37 -05:00
mazmazz
2685af7331
Hide/add Kart FTransform mirror and anglez behind ifdef
2019-01-07 04:30:36 -05:00
mazmazz
4116ffb5e9
More hw_md2 merge errors; re-enable interpolation code block
2019-01-07 04:27:59 -05:00
mazmazz
a140fe9231
hw_md2 merge errors
2019-01-07 04:24:00 -05:00
mazmazz
43089535d5
GCC compile fixes
2019-01-07 04:23:15 -05:00
Arthur
797023102b
Support for 'tinyframes', and lots more optimization
2019-01-07 04:21:44 -05:00
Arthur
e67c1bee5d
Common model format, with MD2/MD3 loading
2019-01-07 04:21:43 -05:00
mazmazz
08a788af74
Initialize skinnum for MD2 star colors (fix CLANG error)
2019-01-02 19:23:57 -05:00
Arthur
c0fbd2f841
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
mazmazz
27eb51ae93
Ifdef nextFrame handling under USE_MODEL_NEXTFRAME
2018-12-19 10:33:13 -05:00
mazmazz
b8587c7bc1
Adapt re-enabled DrawMD2 code block for meshes
2018-12-19 00:38:00 -05:00
mazmazz
c39e8bfa0f
Hide/add Kart FTransform mirror and anglez behind ifdef
2018-12-19 00:17:51 -05:00
mazmazz
3af4faf19d
More hw_md2 merge errors; re-enable interpolation code block
2018-12-18 23:44:38 -05:00
mazmazz
0a8e633e43
hw_md2 merge errors
2018-12-18 22:50:00 -05:00
mazmazz
0fdf9dd11c
GCC compile fixes
2018-12-18 19:17:33 -05:00
Arthur
3c66ba8ea1
push test
2018-12-18 17:52:50 -05:00
Arthur
9f71cbecda
Support for 'tinyframes', and lots more optimization
2018-12-18 17:52:47 -05:00
Arthur
b762dc7bca
Common model format, with MD2/MD3 loading
2018-12-18 17:52:45 -05:00
Sryder
fa24e37526
Rotate All MD2s to match their standing slopes
...
Needs to be tested in gravity flip
Also flips the normal on linedef based slopes so that it's facing the correct direction
Also makes it so slopelaunch doesn't always remove the standingslope (going down some slopes would cause it to be constantly unset and reset)
2018-11-26 00:17:34 +00:00
Sryder
9350721d12
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
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# Conflicts:
# src/d_main.c
# src/d_main.h
# src/d_netcmd.c
# src/doomtype.h
# src/hardware/hw_md2.h
# src/p_user.c
# src/r_splats.h
# src/s_sound.c
# src/s_sound.h
# src/screen.c
# src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
toaster
e92d03ee94
As requested by Jeck:
...
* gr_md2 on the menu.
* Disable interpolerated model option completely for now.
Also, tweaked the GL menus a bit to suck less, since I was ferreting around in that area.
2018-10-27 21:16:19 +01:00
Monster Iestyn
ef230df2c6
Ensure file is closed whenever MD2 reading errors happen
2018-10-27 18:53:38 +01:00