Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
fickleheart
155da626dc
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
Latapostrophe
20c2891838
let mfe_drawonlyfor flags stack
2019-09-09 20:20:40 +02:00
Latapostrophe
927b464b5a
handle clipping like literally every hw renderer ever
2019-06-24 12:51:18 +02:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
wolfs
ce5b99cfe4
Merge branch 'forceskin-by-name' into 'next'
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Allow names to be used with forceskin
See merge request KartKrew/Kart-Public!102
2019-04-26 06:42:09 -04:00
TehRealSalt
a3d2b48329
Fix up more stuff
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Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
089be795a2
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
toaster
5a6722a5e9
Precipitation being drawn at infinite distance when set to zero is incorrect behaviour. This is likely the consequence of a bad merge, but I don't care enough to check for certain.
2019-04-14 14:41:39 +01:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Steel Titanium
df8a5ffc1e
Change array size from MAXSKINS+1 to MAXSKINS+2
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Also Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
2019-03-11 22:11:36 -04:00
Steel Titanium
12d0d6ff77
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-11 21:54:53 -04:00
wolfy852
19e515d439
Kill all skin flags but SF_HIRES
2019-03-09 23:18:55 -06:00
wolfy852
ddc296575f
Fix my fuckups
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Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
2850ca17df
Kill SF_RUNONWATER
2019-03-06 22:02:56 -06:00
wolfy852
33c85f4813
Clean up the skin_t struct
2019-03-06 21:18:01 -06:00
Steel Titanium
5b369ad21e
Allow names to be used with forceskin
2019-03-05 19:04:15 -05:00
Alam Arias
aaccb4edff
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
fickleheart
e23f1e66b4
Hold on, this works.
2019-02-19 22:21:07 -06:00
fickleheart
69faafc375
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:27:08 -06:00
fickleheart
030428fc9e
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:26:32 -06:00
fickleheart
16269007a6
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:09:22 -06:00
fickleheart
35148c48c0
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:08:11 -06:00
fickleheart
1c6046ac43
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
4116c11152
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
toaster
4e4d663b3e
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
...
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
toaster
e3836bf772
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
0037f5c91d
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next or master.
2019-01-15 19:01:55 +00:00
TehRealSalt
19329f9a4a
bump maxskins to 64, fix overflow error
2019-01-14 18:16:07 -05:00
SeventhSentinel
1d58c6b8c2
merge srb2 next
2019-01-05 15:59:23 -05:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
Monster Iestyn
94ad0b880f
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
cabe9871e3
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
MonsterIestyn
d158d7e011
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Nev3r
623c7097f1
Backported PK3 support to 2.1
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Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
TehRealSalt
7ef0a1a489
Be more consistent with how we lock kartspeed/kartweight
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- The skin values are now locked between 1 and 9.
- kartspeed & kartweight are no longer locked on skin-switch. Combined with the above, this results in no gameplay change, other than the character select showing the proper value.
- Values used for the engine sounds are locked. No longer can overflow into character voices or freeslotted sounds.
- Removed the overzealous weight locking when in offroad.
If we want to ACTUALLY lock speed/weight for Lua too then we should do that in the Lua stuff.
2018-11-20 02:59:10 -05:00
Alam Ed Arias
270ec5e2b9
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
TehRealSalt
5c5894202b
Set stats to what we want them to be for R2 anyway
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(Eggman's will need updating in the wad)
2018-10-30 20:11:15 -04:00
toaster
d1ac57e4ec
Fix Sonic's minimap icon not being properly initialised. (Experimenting with the online editor, since I'm low on time, but this is 100% correct and I'll make a new exe later.)
2018-10-29 06:57:45 -04:00
toaster
3c04b2103b
Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
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* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
toaster
efc37b002b
Some token efforts to make singleplayer mode (accessible only via -warp and map mapxx -force) not COMPLETELY broken.
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* Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now).
* Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only.
* Made retries cause a mapchange, per the above.
* Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
2018-10-17 13:40:17 +01:00
toaster
6469956d6a
Final weather stuff.
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* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
1142fddc71
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
toaster
2ad2cbcc0a
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
toaster
ae002fa578
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
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# Conflicts:
# src/sounds.c
# src/sounds.h
2018-09-22 23:11:14 +01:00
toaster
adebd8c4e0
// if this doesn't work i'm removing papersprites
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(check both the left and right side overflow of the sprite column being drawn)
2018-09-09 13:47:49 +01:00
toaster
00931cbb35
Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal.
2018-09-08 12:12:28 +01:00