Commit graph

8140 commits

Author SHA1 Message Date
Jaime Passos
0f9aa2fcb0 V_PERPLAYER did exactly what I did not want it to do so I'll disable these elements 2019-11-18 15:18:27 -03:00
Jaime Passos
1f9dc8aaa1 missing prototype 2019-11-18 15:13:31 -03:00
Jaime Passos
e3ad4f5731 perplayer 2019-11-18 15:12:55 -03:00
Jaime Passos
8005112879 invert conditional 2019-11-18 15:06:07 -03:00
MascaraSnake
6426825810 Merge branch 'damnnothere' into 'master'
Disable the GL sprite shadows behind a #define.

See merge request STJr/SRB2Internal!485
2019-11-18 13:05:43 -05:00
MascaraSnake
686c04292f Merge branch 'firefuck' into 'master'
Firefuck (resolves #291).

Closes #291

See merge request STJr/SRB2Internal!476
2019-11-18 13:05:00 -05:00
Jaime Passos
bb8b49b738 LF_WARNINGTITLE 2019-11-18 15:04:40 -03:00
MascaraSnake
f17dd3768f Merge branch 'papersign3' into 'master'
I fucked up papersigns (Resolve #288).

Closes #288

See merge request STJr/SRB2Internal!471
2019-11-18 13:03:46 -05:00
Jaime Passos
a644fe6e77 oh sh 2019-11-18 14:32:34 -03:00
Jaime Passos
75468a1d5d map header option 2019-11-18 14:08:47 -03:00
Jaime Passos
23a5801a09 lua 2019-11-18 13:50:44 -03:00
Jaime Passos
8ad20c1108 Organize 2019-11-18 12:56:41 -03:00
lachwright
2bbd25d207 Important fixes & mine lob speed reduction 2019-11-18 22:57:26 +08:00
Jaime Passos
7bd19aaed1 arg 2019-11-18 11:42:45 -03:00
Jaime Passos
f37e0de8c5 stuff 2019-11-18 11:39:54 -03:00
lachwright
53dd55e953 Allow positive momentum retention when jumping off rollout rocks 2019-11-18 22:36:25 +08:00
toaster
b283b85d0b In the absence of a proper revamp of the badnik, give the Deton the SPB sound from Kart when it sees the player, as a teaching shorthand and/or easter egg. 2019-11-18 13:27:02 +00:00
lachwright
275833eb51 Whoops, deleted a little too much by accident 2019-11-18 16:26:15 +08:00
lachwright
97e9555cd9 Make camera use signpost's ground z coordinate instead of the player's z coordinate 2019-11-18 16:22:12 +08:00
lachwright
11521b793d Fix controllable flight ending when player hits the ground while being carried by Tailsbot 2019-11-18 15:55:55 +08:00
lachwright
cd38e4ba1a Add flight indicator 2019-11-18 15:17:27 +08:00
Steel Titanium
5a7014fd81 Add Azeonus/SwitchKaze's name 2019-11-18 01:16:44 -05:00
lachwright
d0d723b841 Don't let the bot decide to fly if it doesn't have the ability to fly 2019-11-18 13:37:09 +08:00
lachwright
730ab79c08 Allow AI Tails to carry the player 2019-11-18 13:30:07 +08:00
lachwright
85c9b0c27f Update to latest script version 2019-11-18 11:22:27 +08:00
Jaime Passos
53c1914501 Merge remote-tracking branch 'origin/master' into titlecards 2019-11-17 23:57:18 -03:00
James R
2b9a62a6bc Shift showping display up a bit 2019-11-17 18:54:23 -08:00
James R
a8a6add1fc Shift ping display in scores HUD up, so it aligns with the bottom of player name 2019-11-17 18:53:17 -08:00
James R
51a2b76970 Snapping for showping, so it doesn't jump way up on non-green 2019-11-17 18:52:05 -08:00
lachwright
3fb5870445 Prevent mines from sliding upon touching the ground 2019-11-18 10:35:56 +08:00
Louis-Antoine
738bfdf99b Add missing checks for PF_FINISHED in HUD code 2019-11-18 03:27:39 +01:00
lachwright
7c54eb416e Merge branch 'master' into cobalt-ai 2019-11-18 10:13:16 +08:00
Steel Titanium
b1f39e836d Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos
dd39e59749 Restore old sound effect 2019-11-17 21:33:59 -03:00
Jaime Passos
743f04e2ca Fireball 2019-11-17 21:25:17 -03:00
Louis-Antoine
658fd6e052 Disable exitmove by default 2019-11-17 23:52:51 +01:00
Louis-Antoine
7b5967b0d2 Disable Tails carrying for players who completed the level
To avoid trolls...
2019-11-17 23:46:34 +01:00
Louis-Antoine
1ef50d8813 Show the exit icon for finished players 2019-11-17 23:44:48 +01:00
toaster
5afa5f12ee Disable the GL sprite shadows behind a #define.
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
69fd8e9ac2 Remove tester console prints 2019-11-18 05:31:26 +08:00
lachwright
98d73028ab Make rollout rocks more friendly 2019-11-18 05:30:14 +08:00
lachwright
814ee200fa Add Dragonbomber enemy 2019-11-18 05:23:59 +08:00
sphere
e766588c06 whoops 2019-11-17 22:13:38 +01:00
toaster
e936b0d893 Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha 2019-11-17 20:34:25 +00:00
toaster
4d693d5331 Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available). 2019-11-17 18:04:02 +00:00
toaster
1662d8ed50 Align to base rather than top. 2019-11-17 15:55:22 +00:00
toaster
0c170c4177 Fix overlapping on You Can Now Become Super Sonic screen. 2019-11-17 15:20:20 +00:00
toaster
5b161a6f60 Update end tally and sound test to accomodate new title font. 2019-11-17 14:56:05 +00:00
toaster
e155da7280 Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely. 2019-11-17 14:14:38 +00:00
Nev3r
e3e93016cd Mapname lowercase support (#146)
*  Moved levelname parsing to before where uppercase conversion occurs.
*  Extended titlecard font range.
*  Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
*  Don't convert to uppercase when rendering the titlecard name.


Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00