Commit graph

9076 commits

Author SHA1 Message Date
LJ Sonic
24ff9d05e5 Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.

See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
05e8d12427 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
aeeb6e1b02 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
0d6b0919bb Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity

See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
69a7ac6b4e Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
04ae70179c Fix "downloads" command reporting incorrect progress 2020-06-01 10:37:05 +02:00
LJ Sonic
5da7082418 Merge branch 'traceback' into 'next'
Traceback

See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
MascaraSnake
636201fa1b Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
2b92d82b89 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
SwitchKaze
fa786b1eed Fix SOC color name reading 2020-05-30 16:52:44 -05:00
Louis-Antoine
25cb181b8e Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
a71f690241 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
92cae7aef9 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
3b4df4657a Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
lachwright
534aea9f62 Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
984b996c7a Ensure followmobj ghost exists before applying fuse 2020-05-30 18:26:11 +08:00
lachwright
70edaa9afa Feedback so far indicates the old booster effect is preferred 2020-05-30 18:21:39 +08:00
lachwright
48f167d75c Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
SwitchKaze
50a225f8cd Fix signpost shade. 2020-05-29 21:41:20 -05:00
Louis-Antoine
808b7b17cc Add dofile() to Lua 2020-05-29 17:35:07 +02:00
LJ Sonic
4bed63b888 Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.

See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
a0a16e2e79 Fix the "Custom skincolors" branch not compiling with GCC 10. 2020-05-28 18:43:04 +02:00
Louis-Antoine
4c5a413d42 Fix crash when setting a mobj's angle from a Lua script 2020-05-28 18:34:56 +02:00
Monster Iestyn
239b758cd1 Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
1f0feb84b8 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
8c5149f180 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
2739f989dc Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
4b77741f37 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
d886e35576 Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Monster Iestyn
9a122fd9c4 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
mazmazz
0294f8d26a Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
505fb1761d Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
dbe7b57c74 T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00
SwitchKaze
77a501ecae Fix typo SKINCOLOT 2020-05-24 12:36:20 -05:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
MascaraSnake
4fcbb59116 Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix

See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
SwitchKaze
afe56667b8 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
11b115083e added the ability to get the # of a mapthing_t in Lua 2020-05-22 18:32:34 +01:00
Monster Iestyn
55dd8739ab A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
Monster Iestyn
b232530695 Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes

See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
58d62f9881 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
Louis-Antoine
2ae00f1edf Wait for acks before resending file fragments 2020-05-20 16:21:18 +02:00
James R
0e25e9a074 Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
15d6a254e1 Add a command to list current file transfers 2020-05-20 00:24:53 +02:00
Louis-Antoine
6e073efbb7 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
sphere
ff6b9a9cf0 Add linedef actions 507 & 508, allow using offsets for actions 502-504. 2020-05-19 23:39:35 +02:00
Monster Iestyn
8ad59bbb51 on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
ccc51df93b Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
fbfb9dc95c Create FIL_ConvertTextFileToBinary 2020-05-19 20:00:58 +02:00
Monster Iestyn
4ad02cae93 change limits for tx based on fov, by multiplying by fovtan
this makes it so that higher fov values can actually let you see all the sprites that should be in the view
2020-05-19 18:54:39 +01:00