- Add lua_profile cheat: calculate average time spent in
hooks over a period
- Show hook times in a sorted table, along with lump name,
script line number and hook type
- Show cumulative time spent in game logic hooks and
percentage of overhead to game logic
- It is now called the "SpecialExecute" hook, since it can be called from ACS in addition to linedef specials.
- The input arguments are completely different now. Instead of (line_t, mobj_t, sector_t), it's (activator_t, args array, stringargs array). activator_t is userdata containing valid, mo (mobj_t), line (line_t), side (side_t), sector (sector_t), and po (polyobject_t).
commit 8d382e49fb3411cad1a3ef5ee1e546030c3a9d93
Author: James R <justsomejames2@gmail.com>
Date: Tue Nov 17 04:14:45 2020 -0800
Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
and name array.
commit 3f7c2ae0b0c450cb8993ffe7664ead05fd9f5000
Author: James R <justsomejames2@gmail.com>
Date: Thu Dec 10 05:39:53 2020 -0800
Avoid using multiple tables to fetch hook
String hooks still use a table to fetch the id, but the id indexes a C array.
Also I fixed a missing call in the MusicChange hook.
commit dbd8903a538e7b87061795ce27ec5c72c26743af
Author: James R <justsomejames2@gmail.com>
Date: Thu Dec 10 08:50:23 2020 -0800
Use ref for pushing error handler
commit 9ddeb5f5896de0407b2b6fce8c949295a9e6d5e4
Author: James R <justsomejames2@gmail.com>
Date: Sat Dec 12 02:05:21 2020 -0800
Resolve GameQuit hook conflicts
commit 93e4f43e4b3a24fc2d8032e8730cbf427e75b297
Author: James R <justsomejames2@gmail.com>
Date: Sat Dec 12 03:06:57 2020 -0800
Hooklib macros names -> uppercase + documentation
commit 80fe39bbd1433c91131d2cdb36ba709f37d3b5f3
Author: Steel Titanium <steeltitanium1@gmail.com>
Date: Mon May 3 01:40:02 2021 -0400
Fix MusicChange hook not returning some values correctly
commit 46ca9613c68422a26910cbb034a9f3e004a967c3
Author: James R <justsomejames2@gmail.com>
Date: Thu Jun 10 18:09:39 2021 -0700
Pop hook id fetched from table
commit a75d4a1c360874a3c301a494e38ea49cd89b6616
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 18:42:08 2021 -0700
Automatically count hook values
commit 331329306cad257d52f84e47a92d9214d9eaa8d3
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 19:12:47 2021 -0700
Refactor hook ref allocation
commit ae57b6ca8664e00ff4d9544339dbf29a41138040
Author: James R <justsomejames2@gmail.com>
Date: Tue Jul 6 20:23:38 2021 -0700
MORE MACROS
I just can't stop myself!
commit b4fa98d2fbab180f487ce3efedb8ab715e5f3390
Author: James R <justsomejames2@gmail.com>
Date: Wed Jul 7 00:23:51 2021 -0700
Refactor hudlib hooks to hooklib
HUD hooks now meet the standard of hooklib. HUD registry
magic numbers are gone.
HUD hooks may also be added using addHook.
addHook('HUD', fn[, type])
hud.add still exists, but the intention is to remove it
eventually.
commit cb619fad5d762ba8d8dd20e9a979a04ced7c943f
Author: SMS Alfredo <65426124+SMS-Alfredo@users.noreply.github.com>
Date: Wed Jul 7 19:57:28 2021 -0500
Rebase on !1307
commit f271f88c7f3084523a03ca7f47060d6527724796
Author: LJ Sonic <lamr@free.fr>
Date: Sun Dec 5 17:59:33 2021 +0100
Fix MusicChange hook crashing when called
BRUH MOMENT BRUH MOMENT
PREPARE THE HALL OF SHAME
commit 0a0c17da7c793ec29e80c5bdaa66b02da0884078
Author: James R <justsomejames2@gmail.com>
Date: Tue Feb 1 02:27:27 2022 -0800
PARANOIA: I_Error if mobj hook is called with MT_NULL
commit 86336d6bed80bee6f8168078aa8856109091e50f
Author: katsy <katmint@live.com>
Date: Mon Mar 7 18:33:15 2022 -0600
remove MODID check from hooklib to fix compile issue
Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.