Sally Coolatta
9d4afb9aec
Players/bots ignore disabled waypoints
2021-02-01 19:58:15 -05:00
Sally Coolatta
71d8ffb493
Reduce max rubberband top speed from +100% to +25%
2021-01-31 20:11:44 -05:00
Sally Coolatta
aefff1c943
Fix bots + friction
2021-01-31 17:58:18 -05:00
Sally Coolatta
6eb7c6a9a9
+10% more effective top speed stat for all players, instead of just bots
2021-01-30 20:46:34 -05:00
Sally Coolatta
062ea7e430
Use scale 1 instead of 0 for player oblivion shrink
2020-09-27 10:36:44 -04:00
Sally Coolatta
17b8a5d603
Shrink when dying post-finish
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I started this in another commit and forgot to fully finish it. Also allows attacking bot-controlled players who won
2020-09-26 05:40:01 -04:00
Sally Coolatta
e19cffa819
Quitting players act like bots
2020-09-25 02:27:11 -04:00
Sally Coolatta
99a1bacb81
Turning code overhaul
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Packet drops are still broken, but at least netgames are playable now.
2020-09-22 00:35:44 -04:00
Sally Coolatta
fc663d4d86
Bots work again
2020-08-18 05:40:21 -04:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4
Another round of fixing up
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- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
Sally Coolatta
69b6ba2f18
I tore apart the entire code to try and fix braking friction and gave up, so now it's back to v1
...
My rewrites clean up a LOT of weird/misleading behavior anyway, so I'm gonna push this regardless. Someone else will have to figure out another way to reimplement braking friction though -- we can't use it as is because it prevents being able to bump people.
2020-07-28 03:34:39 -04:00
Sally Coolatta
fc89f2cc47
Remove start boosts, let you roam, kill you for crossing the line before the start
2020-07-24 02:59:47 -04:00
Sally Coolatta
559b879a28
move bot ticcmd to SV_Maketic
2020-06-07 03:41:56 -04:00
Sally Coolatta
42419f7bc6
Add comments for functions
2020-06-04 17:14:14 -04:00
Sally Coolatta
9603c5fea7
Revise rival score system, so that it's much more likely to make the rival status switch places
2020-06-04 16:52:24 -04:00
Sally Coolatta
4005288d40
Adjust max/min rubberband multiplier with bot difficulty
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Lv. 1: Ranges from x0.75 to x1.0 (never speeds up, only slows down)
Lv. 5: Ranges from x0.875 to x1.5 (completely average)
Lv. 9: Ranges from x1.0 to x2.0 (never slows down, only speeds up)
2020-06-04 15:59:51 -04:00
Sally Coolatta
30df376d04
Higher friction while rubberbanding
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They are now x2 as difficult :)
2020-06-03 14:02:14 -04:00
Sally Coolatta
91b0246d99
Merge branch 'master' into grand-pricks
2020-05-31 15:53:31 -04:00
Sally Coolatta
990733a5cc
Minimum prediction distance
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Lets them properly steer while respawning
2020-05-28 18:46:33 -04:00
Sally Coolatta
d2aa03b44e
Change 3*rad/4 to rad
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Should let them use slightly more of the track
2020-05-28 18:45:14 -04:00
Sally Coolatta
5f97070a47
FixedDiv should be here instead of FixedMul
2020-05-28 18:29:00 -04:00
Sally Coolatta
fdb13b76d1
Make K_BotTopSpeedRubberband a function
2020-05-28 16:46:21 -04:00
Sally Coolatta
b8b4d913a8
Reverse order bots are removed
2020-05-28 13:44:53 -04:00
Sally Coolatta
20b2dabae9
Merge branch 'pet-robo' into grand-pricks
2020-05-25 12:44:59 -04:00
Sally Coolatta
4916516e2e
Prevent duplicate skins, fix bots not being able to be disabled, change default to "off"
2020-05-24 17:12:58 -04:00
Sally Coolatta
5d77807a78
const radreduce, removed unused "dir" property
2020-05-24 16:16:01 -04:00
Sally Coolatta
597baf212b
Allow rubberbanding up to exiting players
2020-05-24 15:55:26 -04:00
Sally Coolatta
dbc30da69f
Dial back the bot steering changes a bit
2020-05-24 15:55:10 -04:00
Sally Coolatta
02605a5ace
Split bot code into multiple files & clean up
2020-05-24 15:08:10 -04:00
Sally Coolatta
56867fb203
Going above top speed makes radius smaller
2020-05-24 11:13:20 -04:00
Sally Coolatta
edfc14c506
Better steering
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- If they're already turning in one direction, they are more likely to steer in that direction for objects
- Bots have to want to turn in 1 direction for a few frames in a row before it'll let them
Prevents twitching & makes them less indecisive in general
2020-05-24 11:12:38 -04:00
Sally Coolatta
38ec153e90
A bit redundant
2020-05-22 20:49:33 -04:00
Sally Coolatta
f442b934cc
Adjust wall steer radius with speed
2020-05-22 20:20:17 -04:00
Sally Coolatta
19f352e4a4
Commentate K_BotReducePrediction better, use angle rather than distance for path split picking
2020-05-22 20:19:58 -04:00
Sally Coolatta
1ec651ff00
Combine K_FindRandomItems & K_FindEggboxes
2020-05-18 15:30:55 -04:00
Sally Coolatta
c3a5193150
Remove this code, it's in grand-pricks & functional now
2020-05-18 15:19:48 -04:00
Sally Coolatta
7bdb1e9458
Rival always rubberbands to the front of the pack
2020-05-14 02:23:03 -04:00
Sally Coolatta
482141a95f
Reduce spacing between bots
2020-05-13 02:47:10 -04:00
Sally Coolatta
fa5fccffc5
Implement lives system
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Lose a life & restart the current race if you place below the top half. Lose all of your lives, and you get kicked to the title screen.
2020-05-13 02:14:39 -04:00
Sally Coolatta
2282fa7452
Adjust bot rubberbanding distance with game speed
2020-05-10 00:17:36 -04:00
Sally Coolatta
4a3262da41
Initial GP commit
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Has a rudimentary option in the menu, which spawns the specific bots & spawns you on Green Hills in singleplayer.
2020-05-09 03:42:51 -04:00
Sally Coolatta
9429ae80e1
Only do this if you're the server :VVV
2020-05-07 22:19:32 -04:00
Sally Coolatta
efc8ce335c
Rubberbanding spacing was reworked
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Instead of the spacing being completely difficulty dependent (which would cause them not to rubberband to 1st place if they were any difficulty lower than 9), it's based on their difficulty & overall race standings & a little bit of port priority instead. This enables you to see a pesudo "rival" even when every bot is the same difficulty.
2020-05-07 04:07:13 -04:00
Sally Coolatta
d2172fc54b
Bot amount & difficulty is now controlled by cvars
2020-05-07 02:37:06 -04:00
Sally Coolatta
3b6a2fed77
Make the safe distance from the road farther
2020-05-04 21:46:00 -04:00
Sally Coolatta
cb34ea1388
Consider FOFs when figuring out sectors to be careful near
2020-05-02 02:01:39 -04:00
Sally Coolatta
69e5cf8205
Bots can use bubble shield and flame shield, albiet a bit simplisticly
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This means they can now use ALL items!
2020-05-01 23:44:03 -04:00
Sally Coolatta
664a9528ed
Eggbox stuff
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- Bots can roll & use eggboxes now
- Bots can be "tricked" by eggboxes and treat them like normal items, depending on their difficulty and how many normal items are around them.
- If exploding and in 1st place, they'll slow down to try and find someone to explode next to.
- Item usage is difficulty dependent, and thus far more aggressive for the rivals
2020-05-01 22:55:58 -04:00
Sally Coolatta
b9e24d921c
Bots reduce their rubberbanding top speed if they're facing the wrong way
2020-04-30 17:28:34 -04:00