Jaime Passos
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37ed2a6b26
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Jaime Passos
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b4b4738c94
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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e23929a899
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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Jaime Passos
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b44837324f
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
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James R
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b7c4a82a0f
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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Jaime Passos
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9ad15fd556
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Fix PNG issue in OpenGL + optimize PNG sprite loading
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2020-10-02 19:48:13 -03:00 |
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SteelT
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045aaa678c
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Merge branch 'ogl-model-uv-adjust' into 'next'
Re-adjust model UVs when sprite texture dimensions change
See merge request STJr/SRB2!1068
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2020-09-25 21:19:59 -04:00 |
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SteelT
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6a168ac5e9
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
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Jaime Passos
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98c6b54994
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Improved memory management for patches
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2020-09-07 02:23:07 -03:00 |
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Hannu Hanhi
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9473de18c5
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Convince the compiler that I know what I'm doing, I think
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2020-08-18 23:21:26 +03:00 |
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Jaime Passos
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d18d12fdea
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Introduce Doom patch format into picture formats
Fixes sprite rotation
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2020-08-15 21:52:01 -03:00 |
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Jaime Passos
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7bc4af41ab
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Merge branch 'pictureformats' into patch-stuff-again-2
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2020-08-15 20:48:28 -03:00 |
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Jaime Passos
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cb3660331a
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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James R
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66d36d4fdf
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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Jaime Passos
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a7f3dd7eff
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
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James R
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36210abee8
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Merge branch 'ogl-model-lighting-shader' into 'next'
Add capability to use model lighting with shaders enabled
See merge request STJr/SRB2!1073
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2020-08-05 19:50:31 -04:00 |
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James R
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8ff4410102
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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6222c39d42
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
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Nev3r
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69cdd00be6
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
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Nev3r
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3d90a6aebe
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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Hannu Hanhi
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c5ac318cd7
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Fix sector flat alignment issues in OpenGL
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2020-07-26 21:25:11 +03:00 |
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Hannu Hanhi
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470d19727b
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Use 64-bit R_PointToAngle in OpenGL culling to fix some big room issues
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2020-07-25 21:50:24 +03:00 |
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James R
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50479ffb74
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Compiler error :V
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2020-07-24 02:58:05 -07:00 |
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James R
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45c8f3a6cb
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Merge branch 'ogl-polyobject-tex-fix' into 'next'
Fix OpenGL polyobject texture distortion
See merge request STJr/SRB2!1086
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2020-07-24 04:49:25 -04:00 |
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James R
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dd0c85b1ca
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Merge branch 'ogl-shader-light-clamp' into 'next'
Clamp light level for shaders. Fixes #194.
Closes #194
See merge request STJr/SRB2!1085
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2020-07-24 04:47:57 -04:00 |
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Hannu Hanhi
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b7f26c7f94
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Fix OpenGL polyobject texture distortion
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2020-07-23 20:51:05 +03:00 |
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Hannu Hanhi
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5e60111b9b
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Clamp light level for shaders. Fixes #194.
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2020-07-23 19:05:17 +03:00 |
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Hannu Hanhi
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6fd250117a
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Don't discard zero alpha fog block fragments. Fixes #198.
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2020-07-23 18:24:41 +03:00 |
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Jaime Passos
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10189ecdc0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
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2020-07-21 22:25:00 -03:00 |
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Hannu Hanhi
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1c4d605b51
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Fix shader comment
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2020-07-19 16:07:53 +03:00 |
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Hannu Hanhi
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e575676887
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Don't override custom shaders with model lighting shader
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2020-07-18 15:48:37 +03:00 |
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Hannu Hanhi
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5b8c41fffd
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Add capability to use model lighting with shaders enabled
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2020-07-18 15:08:59 +03:00 |
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Jaime Passos
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16c4ba672a
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Move the sky dome code out of r_opengl.c, fix issues with shaders
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2020-07-17 02:48:05 -03:00 |
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Hannu Hanhi
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85b2ed594f
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More work on sprite-texture model uv adjustment 2
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2020-07-16 22:39:44 +03:00 |
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Hannu Hanhi
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edc479fd13
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More work on sprite-texture model uv adjustment
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2020-07-16 22:11:36 +03:00 |
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Hannu Hanhi
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73b8f9f131
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Merge remote-tracking branch 'upstream/next' into ogl-model-uv-adjust
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2020-07-14 20:30:56 +03:00 |
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James R
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16ce826caf
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A few more instances of "gr" to purge
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2020-07-12 16:09:43 -07:00 |
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James R
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e09a430804
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Merge remote-tracking branch 'origin/next' into remove-glide-2
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2020-07-12 16:05:15 -07:00 |
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Hannu Hanhi
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107391f81c
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Fix translucency comparison from previous commit
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2020-07-12 22:23:15 +03:00 |
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Hannu Hanhi
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3b46ffb422
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Hannu Hanhi
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1f89e1cf42
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Adjust model uvs when used sprite texture changes
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2020-07-12 18:04:56 +03:00 |
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Nev3r
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d57d2959e0
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-12 14:59:38 +02:00 |
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James R
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1a10b098bb
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Merge branch 'opengl-blending-fix' into 'next'
Fix ASTBlendPixel outputting empty pixels sometimes
See merge request STJr/SRB2!945
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2020-07-11 20:57:30 -04:00 |
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James R
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6938812640
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Merge branch 'ogl-linkdraw' into 'next'
MF2_LINKDRAW support for OpenGL
See merge request STJr/SRB2!1031
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2020-07-11 20:52:11 -04:00 |
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Nev3r
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33176f3787
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-11 08:47:32 +02:00 |
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Jaime Passos
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fec258ccb8
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Fix GL y-shearing ignoring a Y-flipped transform
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2020-07-10 19:19:51 -03:00 |
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Hannu Hanhi
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2ae0980d62
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Adjust model uvs to power of two texture if sprite texture is used
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2020-07-10 23:05:21 +03:00 |
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Hannu Hanhi
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e63ad7d2bd
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Nev3r
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9210b2ba0b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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Jaime Passos
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a9da775dd9
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Merge remote-tracking branch 'origin/next' into opengl-blending-fix
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2020-07-06 19:48:13 -03:00 |
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