Monster Iestyn
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3a7417c8fe
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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b493010b5e
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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Monster Iestyn
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fedbac6f64
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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7dd0ba0f45
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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MascaraSnake
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5d99f42a2a
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Monster Iestyn
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7302fde015
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
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Monster Iestyn
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cc491d0a1e
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Sync turnobjs for polyrotate_t thinkers in netgames
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2020-06-04 21:31:26 +01:00 |
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Monster Iestyn
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d6ef2625f5
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8f776b9318
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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1636c90388
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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c90b8c583b
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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e2e65d7fae
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d0d6f76f8e
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P_XYMovement: initialise slopemom to all zeros
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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b9d116afb4
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dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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e52e139793
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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ef4cb40ed7
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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MascaraSnake
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f713487f3c
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Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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2020-06-03 19:41:47 +02:00 |
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LJ Sonic
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24ff9d05e5
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Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.
See merge request STJr/SRB2!952
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2020-06-01 08:30:44 -04:00 |
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MascaraSnake
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0d6b0919bb
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Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
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2020-06-01 07:23:29 -04:00 |
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MascaraSnake
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69a7ac6b4e
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Merge branch 'movement-refactor' into 'next'
Clean up some movement code
See merge request STJr/SRB2!912
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2020-06-01 07:21:41 -04:00 |
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LJ Sonic
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5da7082418
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Merge branch 'traceback' into 'next'
Traceback
See merge request STJr/SRB2!974
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2020-06-01 04:17:30 -04:00 |
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LJ Sonic
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cccc1be070
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Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs
See merge request STJr/SRB2!975
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2020-05-31 17:58:38 -04:00 |
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MascaraSnake
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636201fa1b
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Use 0 instead of 0xffff as dummy mobjnum
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2020-05-31 22:58:14 +02:00 |
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MascaraSnake
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2b92d82b89
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Netsync waypoint sequences
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2020-05-31 22:44:25 +02:00 |
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Louis-Antoine
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25cb181b8e
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Refactor hook library a little
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2020-05-30 20:28:45 +02:00 |
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Louis-Antoine
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a71f690241
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Show the traceback when a Lua script error happens
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2020-05-30 20:24:33 +02:00 |
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lachwright
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92cae7aef9
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Oops, forgot to #undef
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2020-05-31 01:26:23 +08:00 |
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lachwright
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3b4df4657a
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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LJ Sonic
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4bed63b888
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Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.
See merge request STJr/SRB2!966
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2020-05-29 11:23:54 -04:00 |
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sphere
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a0a16e2e79
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Fix the "Custom skincolors" branch not compiling with GCC 10.
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2020-05-28 18:43:04 +02:00 |
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Monster Iestyn
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239b758cd1
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Merge branch 'master' into next
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2020-05-28 16:34:06 +01:00 |
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SteelT
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b99dd5ae98
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Merge branch 'nowipe-fixes' into 'master'
NOWIPE fixes for colormap and title card wipes
See merge request STJr/SRB2!962
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2020-05-28 11:30:01 -04:00 |
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SteelT
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1f0feb84b8
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Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.
See merge request STJr/SRB2!955
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2020-05-28 11:29:39 -04:00 |
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LJ Sonic
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8c5149f180
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Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)
See merge request STJr/SRB2!963
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2020-05-28 11:29:00 -04:00 |
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SteelT
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2739f989dc
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Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics
See merge request STJr/SRB2!950
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2020-05-28 11:27:39 -04:00 |
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SteelT
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4b77741f37
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Merge branch 'next-lc-uint16' into 'next'
Custom skincolors
See merge request STJr/SRB2!960
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2020-05-28 11:23:05 -04:00 |
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Monster Iestyn
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9a122fd9c4
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Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array
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2020-05-25 21:27:48 +01:00 |
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Monster Iestyn
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5c6004f213
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Merge branch 'crumblebob-fixes' into 'next'
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason
See merge request STJr/SRB2!961
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2020-05-25 07:58:21 -04:00 |
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mazmazz
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0294f8d26a
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Fix NOWIPE bugs with colormap fade and title card
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2020-05-25 00:20:23 -04:00 |
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mazmazz
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505fb1761d
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Add NOWIPE behavaior for colormap fades
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2020-05-25 00:19:41 -04:00 |
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Monster Iestyn
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dbe7b57c74
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T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result)
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2020-05-24 21:15:31 +01:00 |
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SwitchKaze
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77a501ecae
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Fix typo SKINCOLOT
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2020-05-24 12:36:20 -05:00 |
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SwitchKaze
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58cac1fd73
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Make colors UINT16, increase color freeslots to 1024
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2020-05-23 19:35:36 -05:00 |
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sphere
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8e068e94b0
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Rename the rest of the wall scrollers in the ZB config.
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2020-05-23 16:41:38 +02:00 |
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MascaraSnake
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4fcbb59116
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Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix
See merge request STJr/SRB2!956
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2020-05-23 07:52:36 -04:00 |
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MascaraSnake
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8c38d4e261
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Merge branch 'lua-mapthing-len' into 'next'
Lua mapthing len
See merge request STJr/SRB2!957
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2020-05-23 07:51:58 -04:00 |
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SwitchKaze
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afe56667b8
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Update to 2.2.4
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2020-05-22 16:47:51 -05:00 |
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Monster Iestyn
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11b115083e
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added the ability to get the # of a mapthing_t in Lua
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2020-05-22 18:32:34 +01:00 |
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Monster Iestyn
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55dd8739ab
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A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with
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2020-05-21 19:42:48 +01:00 |
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Monster Iestyn
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b232530695
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Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes
See merge request STJr/SRB2!954
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2020-05-20 15:33:30 -04:00 |
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