Sally Cochenour
3b18f17f16
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
664fb9cf6e
Use shadow cvar
2020-01-17 22:20:04 -05:00
fickleheart
a48b36f387
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
Sally Cochenour
6bffacc700
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
f0617ce4b8
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
6ddb5437a4
OpenGL shadows
2020-01-16 12:37:32 -05:00
James R
362c74ea65
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
Monster Iestyn
54f1cd601e
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
889bb09e6c
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
595537267a
Merge branch 'minor-ogl-improvements' into 'next'
...
Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
Jaime Passos
a6472c2ffb
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-10 04:11:26 -03:00
James R
4652e87948
Merge branch 'software-fov' into 'master'
...
Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
d6e15bd2cd
Remove smooth setting
...
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
adf76f6e78
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
336b6ad85e
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
0365716299
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734d430655966151e56f96963e2d7b2cf)
2020-01-08 13:13:07 -05:00
Sally Cochenour
1871d01de6
Increase precision of smooth contrast
...
(cherry picked from commit 4c6664292e1f9b0d5c2ff34e28f05a8b63a4dd45)
2020-01-08 13:12:15 -05:00
Sally Cochenour
23cb9a018d
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
7c70cce4ce
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
a0fa7d3b67
Basic fog shader
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HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Jaime Passos
3b29ec3fbc
Merge remote-tracking branch 'origin/next' into pictureformats
2020-01-07 16:10:25 -03:00
Jaime Passos
769c1a4e38
Fix OpenGL
2020-01-07 14:07:14 -03:00
Sally Cochenour
d2e3c832da
Merge next
2020-01-07 07:35:39 -05:00
Jaime Passos
4e0810e8a3
Picture formats test
2020-01-06 18:22:23 -03:00
Alam Ed Arias
ca130c4313
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
33c35230c2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
fickleheart
1419ec72d5
Software FOV ported from kart
...
also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Nev3r
d689e06c6a
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Sally Cochenour
31304eda3e
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
f65ac6feab
stuff
2019-12-26 21:27:30 -03:00
Sally Cochenour
47ca008f8e
Increase precision of smooth contrast
2019-12-25 22:50:41 -05:00
Sally Cochenour
0a2e06ac87
Fake contrast
2019-12-25 20:09:31 -05:00
Sally Cochenour
add2497220
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
1002c47407
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
748f08ef3c
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
3f0cc9a211
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
33c73b5648
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
22dc9b5de8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
b376fd0d1f
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
fcb738bc27
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
a8f2318ea5
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
b093a38ecd
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Jaime Passos
ba64007e80
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
ed5373c3e8
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
5d2bbb53fc
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
2c53951f7f
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
85cde87ae1
Just in case?
2019-12-07 23:55:28 -03:00
fickleheart
fb61700f41
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00