Commit graph

688 commits

Author SHA1 Message Date
Jaime Passos
1a759a4904 GIF recording
(cherry picked from commit d467d2b2295a9660631774b9edb29555cc5c30fe)
2020-03-23 17:10:33 -07:00
fickleheart
61c5005972 Reduce near renderdist to lessen visible texture distortion 2020-03-23 08:23:36 -05:00
fickleheart
09c2e4fe26 Split horizon lines for minimal distortion 2020-03-22 12:52:17 -05:00
fickleheart
6749cb89b5 Distort far edges to viewz for a flat horizon line 2020-03-22 12:28:49 -05:00
fickleheart
3bf609e819 GL horizon lines 2020-03-22 12:13:59 -05:00
Louis-Antoine
29294a53cc Encapsulate plane height checks 2020-03-22 17:28:50 +01:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
James R
fd1cb69a87 Merge remote-tracking branch 'origin/master' into parties 2020-03-21 12:45:23 -07:00
MascaraSnake
9b76d3af6f Merge branch 'next' into udmf-next
# Conflicts:
#	extras/conf/Includes/SRB222_linedefs.cfg
#	extras/conf/Includes/SRB222_misc.cfg
#	src/p_spec.c
2020-03-21 20:04:31 +01:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
Latapostrophe
207e68e55d Merge branch 'gl-qol' into v1.2-frankeinstein 2020-03-10 20:34:20 +01:00
Sally Cochenour
7174b707a1 Draw distance uses object scale 2020-03-08 00:39:21 -05:00
GoldenTails
69a9f44259 Fix spaces before someone yells at me for it 2020-03-07 21:48:40 -06:00
GoldenTails
e0f6559595 Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
2020-03-07 21:41:52 -06:00
Sally Cochenour
76188e89fb Fullbright boosters
We no longer have to maintain this standard manually. I actually suggest making booster sectors use the lightlevel of their surrounding sectors so that only the booster itself glows.

(OGL support is commented out, since it conflicts with sal-lighting and should probably be done there)
2020-03-06 12:54:54 -05:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
James R
253ab49c07 Merge remote-tracking branch 'origin/master' into 22shadows 2020-03-05 21:36:58 -08:00
James R
ac75b30400 r_splitscreen for opengl 2020-03-03 18:48:47 -08:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
Sally Cochenour
c7daa33bb8 Merge branch 'master' into draw-flags 2020-02-24 00:52:45 -05:00
Jaime Passos
b0ce2e088f Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
MascaraSnake
c2311dca45 Merge branch 'next' into udmf-next 2020-02-18 18:39:11 +01:00
Jaime Passos
43abd53c55 Fix what !785 tried to fix, but correctly 2020-02-17 21:58:32 -03:00
Jaime Passos
96ab7afaca Change the default setting of cv_grshearing to Off 2020-02-17 12:30:02 -03:00
James R
d6251a763b Merge branch 'viewroll' into 'next'
Rolling

See merge request STJr/SRB2!690
2020-02-17 00:10:57 -05:00
fickleheart
51ef6b3684 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
MascaraSnake
4c4596a45f Clean up the mess that is extracolormap_t::fog 2020-02-16 20:19:24 +01:00
MascaraSnake
f4a7a5db11 Some fixes for the linedef alpha field 2020-02-10 20:26:29 +01:00
Jaime Passos
622bf09908 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
fa5957f785 add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
Jaime Passos
402b63ed77 Merge remote-tracking branch 'tehrealsalt/oglshaderport' into sal-oglshaderport 2020-02-03 01:17:26 -03:00
Sally Cochenour
6b6c4ec517 Drop shadows closer to software 2020-02-02 07:28:31 -05:00
Jaime Passos
e56273f909 Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
James R
ff2ec925ee Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
Jaime Passos
933e690da3 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
6f60fd2a64 Fix shader reading yet again 2020-01-27 02:15:34 -03:00
fickleheart
62c75c0c81 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
MascaraSnake
e22661e150 Implement linedef alpha field (replaces specials 900-908) 2020-01-26 12:24:52 +01:00
Jaime Passos
3d97a0b73d Fix custom shader loading 2020-01-24 16:57:21 -03:00
Jaime Passos
6f2635d4c1 bye 2020-01-23 23:09:53 -03:00
Jaime Passos
33152ee6fa Restore some model lighting code that went gone in the shaders code 2020-01-23 22:02:18 -03:00
Jaime Passos
5d3d031db3 Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
2d4945d558 Update copyright text 2020-01-23 20:12:15 -03:00
Jaime Passos
4a8340cd4a Fix view aiming / shearing 2020-01-23 19:44:46 -03:00
Jaime Passos
5bda98764a towards 2020-01-23 19:17:05 -03:00
Jaime Passos
41840f6375 Merge remote-tracking branch 'origin/next' into pictureformats 2020-01-20 16:53:41 -03:00
James R
ef459ba647 Don't draw Tails' tails in first person (MF2_LINKDRAW) 2020-01-17 20:56:32 -08:00
James R
a1a6956618 Duplicated code is gone, so sad 2020-01-17 20:53:36 -08:00
fickleheart
3d432b4c60 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00