Commit graph

430 commits

Author SHA1 Message Date
Jaime Passos
4548b4bb13 The player should be able to toggle shaders 2019-04-07 00:09:53 -03:00
fickleheart
91868fc3a4 Allow entering a title for replays on save 2019-03-24 22:40:52 -05:00
fickleheart
8d9462d4aa Refactor replay saving handler for later use 2019-03-24 21:55:08 -05:00
fickleheart
f60e92aa70 Move public demo vars to a single struct 2019-03-24 21:32:15 -05:00
fickleheart
557ac6f0d3 Move save replay prompt into the upper-right corner 2019-03-24 19:57:11 -05:00
Jaime Passos
fd5fb73671 gl4 2019-03-17 22:27:50 -03:00
James R
50c42609a2 Merge remote-tracking branch 'origin/new_netreplays' into netreplays-errors 2019-03-03 19:53:25 -08:00
James R
bfcb6cc67e Try to fix compiler errors 2019-02-24 17:47:33 -08:00
fickleheart
0b92743244 Support netreplays in titledemos
TDEMO###, where ### is a number from 1 to 255.
2019-02-17 13:13:45 -06:00
fickleheart
8ae26d24e3 Merge remote-tracking branch 'remotes/james/netreplays-viewcommand' into new_netreplays
# Conflicts:
#	src/g_game.c
2019-02-16 20:20:11 -06:00
fickleheart
1c6046ac43 Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
# Conflicts:
#	src/g_game.c
#	src/k_kart.c
2019-02-06 20:47:35 -06:00
Sally Cochenour
2c8c994324 In-game player cap & spectator queue
Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
2019-02-03 16:43:11 -05:00
fickleheart
684ca46d8f Draw player names in netreplays 2019-02-01 19:28:05 -06:00
Marco Z
74c57ad447 Kart Public Next merge 2019-01-08 18:43:49 -05:00
wolfy852
600cf37c88 Remove facefreed/iconfreed
Caused an issue where having more than 16 characters loaded would crash the game when compiled with MSVC.
2019-01-05 20:40:47 -06:00
mazmazz
72ff758b07 Dummy out unused functions (OSX xcode errors) 2019-01-02 20:10:53 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Jimita the Cat
2cc6a22d12 Add support for flashpals in screenshots 2019-01-02 00:41:52 -03:00
mazmazz
cb4b46f4f8 Remove inline from ST_drawWeaponSelect() to fix 32-bit compile
large-function-growth limit reached
2018-12-24 01:26:22 -05:00
TehRealSalt
91448ddd95 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-05 20:46:48 -05:00
mazmazz
7e6ab56dde Unneeded input header in st_stuff 2018-12-03 12:36:42 -05:00
mazmazz
235b80894c Make F12 spectator string constant because of wrapping issues 2018-12-03 12:13:36 -05:00
mazmazz
16c7c98ef9 Change spectator string for "Press F12 to watch" 2018-12-03 12:11:03 -05:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Digiku
24218532af Merge branch 'nov20-build-fixes' into 'master'
Nov20 build fixes

See merge request STJr/SRB2Internal!205
2018-11-21 17:23:20 -05:00
Digiku
989bdfb85e Merge branch 'debug_stuff' into 'master'
Debug tweaks

See merge request STJr/SRB2Internal!144
2018-11-21 16:41:51 -05:00
mazmazz
3bb75690c4 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
Marco Z
633c28b28a VC build fixes 2018-11-20 21:54:20 -05:00
toaster
7d1e57602f Make level white fade use timeinmap instead of leveltime 2018-11-17 16:54:56 +00:00
mazmazz
bf9b5c5d5b Prompt HUD hiding implementation 2018-11-10 01:00:18 -05:00
mazmazz
77c5774e51 Moved TextPrompt logic to f_finale.c
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
mazmazz
d69cd4b9c6 Text prompt: Fix V_DrawFixedPatch call for non-green resos 2018-11-04 22:32:45 -05:00
mazmazz
e0620d70b2 Text prompt features: Name, Icon, IconAlign, Lines 2018-11-04 22:32:42 -05:00
toaster
ee4cbe4b51 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into chars_cleanup 2018-10-30 22:08:17 +00:00
toaster
3c04b2103b Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
toaster
f35374defc Fade stuff!
* Make the white intro fade always drawn, rather than potentially disable-able through tab or HUD disable.
* Slightly increase the darkness of the intermission fade, since its current value had a negative effect on SKINCOLOR_SAPPHIRE.
2018-10-27 20:39:41 +01:00
Latapostrophe
3a4bff82f2 Reduced aggravating stationary Shadow range + fixed whitespace 2018-10-24 23:57:08 +02:00
Latapostrophe
c74c4e9549 Midnight Channel: HUD static effect hardcode 2018-10-24 23:55:12 +02:00
TehRealSalt
d93f09ccf4 Merge branch 'master' into net-screen 2018-10-19 15:59:13 -04:00
toaster
62d16b877f A bunch of spectator-joining-round tweaks.
* Re-enable the flashing-set thing on attempting to join with the item key. I spoke to Sal privately about this - turns out some keys ALWAYS send key presses instead of only sending one, and shift - what I have item bound to - is one of the problematic ones.
* Make the no-joining-game-after-20-seconds thing happen 20 seconds after the TIMER has started, not the level (ie, take starttime into account)
2018-10-18 18:13:00 +01:00
TehRealSalt
511944a1f1 Merge branch 'master' into net-screen 2018-10-09 15:43:38 -04:00
TehRealSalt
52b644bab3 Splitscreen spectator info 2018-10-02 02:23:13 -04:00
TehRealSalt
771367c5d7 New bindable keys
You can now remap Change Viewpoint, Screenshot, and Toggle GIF Recording to other keys, mainly for gamepads

They also pushed me to my breaking point and I couldn't tolerate the control menu anymore, thanks to toaster for the scrolling backport
2018-09-27 16:55:21 -04:00
mazmazz
631a053e92 Merge remote-tracking branch 'origin/master' into nights-inufixes 2018-08-30 08:13:34 -04:00
Monster Iestyn
d60ade9f95 Merge branch 'master' into hud-n-menu-tidbits 2018-08-29 21:28:11 +01:00
Monster Iestyn
6c85af79f6 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
Monster Iestyn
c22102b465 Rewrite seenames HUD code even more; use text color flags rather than the special text color chars 2018-08-23 23:00:15 +01:00
Monster Iestyn
62caadbf19 Make switch case for cv_seenames.value in ST_Drawer 2018-08-23 22:09:48 +01:00
Monster Iestyn
e37a6c767c Add quick macro for drawing the 1st person timer icons with timer string, add comments to ST_drawPowerupHUD 2018-08-23 22:00:37 +01:00