Latapostrophe
3a4bff82f2
Reduced aggravating stationary Shadow range + fixed whitespace
2018-10-24 23:57:08 +02:00
toaster
d9ad9fba8b
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_hardcode
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# Conflicts:
# src/info.c
# src/p_inter.c
2018-10-24 22:15:08 +01:00
Latapostrophe
508862a158
Reaper will repeat chain sound + 1 small targetting bugfix
2018-10-24 22:28:44 +02:00
Sal
ec80cfc3d2
Merge branch 'new-spb' into 'master'
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New SPB
See merge request KartKrew/Kart!56
2018-10-24 16:04:29 -04:00
Latapostrophe
2301cc322e
Reaper new anim + fast spawn for testing
2018-10-24 21:07:25 +02:00
TehRealSalt
e11fe766ef
fzboom.wad hardcode
2018-10-23 17:48:09 -04:00
toaster
83fcfc45c1
SOC_COAT and SOC_SMOK.
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To make the MT_PETSMOKER make vaping clouds for Volcanic Valley instead, apply MTF_OBJECTSPECIAL on the spawnpoint.
Since I had to compile, I ALSO discovered SOC_PALM's palmtree was already hardcoded as well!!!! Gosh dang inconsistencies...
2018-10-23 20:44:54 +01:00
toaster
3abcf552b0
D2 Balloon Panic, plus minor, minor touchup to Rusty Rig lamp's light positioning. (Sorry, Drt.)
2018-10-22 22:36:04 +01:00
toaster
11a3eb5122
Hardcoding start! toast's stuff specifically.
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* Marble Zone!
* Torch decoration.
* Incense burner decoration.
* CD Special Stage 1!
* The UFO, now with improved death animation!
* Turns out I duplicated sounds that already existed in sounds.kart. When we touch up the files later, yalls can remove both `DSFUFOx`'s from it.
2018-10-22 00:34:47 +01:00
Latapostrophe
521234b411
ReaperThinker: Changed the conditions in the th iterations and moved that i=0 at the start of the loop.
2018-10-21 10:05:05 +02:00
Latapostrophe
7bf766eb25
Mementos hardcode
2018-10-20 21:17:13 +02:00
TehRealSalt
4e4a8debda
Finish visuals
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Sprites, animation, & speed lines
2018-10-20 14:41:49 -04:00
Latapostrophe
1a31fa726c
Midnight Channel hardcode
2018-10-20 16:10:40 +02:00
toaster
df4e12ac15
No more whack-a-mole (not 100% certain all of these are correct, please check the diff closely before reinstating plusone sal)
2018-10-19 21:53:02 +01:00
TehRealSalt
1d81ddb3ca
Slows down in the air
2018-10-19 14:02:55 -04:00
TehRealSalt
5df0a3f472
Completely stop when there's no targets possible
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(if'd out self-destruct code too)
2018-10-19 02:37:45 -04:00
TehRealSalt
f559487527
SPB knockback is more punishing
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Hopefully to prevent instances like the Megablock video, where SPB double-dips just because the 1st one wasn't enough but another is overkill
2018-10-18 20:49:30 -04:00
TehRealSalt
a0c32e771c
Huge restructuring & more fine-tuned speed, following, & turn behavior
2018-10-18 19:51:36 -04:00
TehRealSalt
2ae44ab10e
New SPB
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May not make it to R1, but oh well
2018-10-18 04:43:50 -04:00
Sryder
18fd49b1f5
Merge branch 'fix-mixed-declarations' into 'master'
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Fix the mixed declaration and code warnings
See merge request KartKrew/Kart!37
2018-10-09 14:09:33 -04:00
Sryder
9e1584fbb0
Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue.
2018-10-07 15:35:54 +01:00
toaster
e94465689e
* Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
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* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster
9e2e7e553d
Update A_GrenadeRing to also take the mapheader scale into account.
2018-10-03 20:23:59 +01:00
toaster
cdc6a87ada
Improve A_MineExplode.
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* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
toaster
ba9df6d0d5
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into thundershield-hell
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# Conflicts:
# src/info.c
2018-09-22 14:57:33 +01:00
mazmazz
b4ba440c1b
MP Jingle: Fix underwater music not restoring on air bubble or shield
2018-09-21 15:44:52 -04:00
mazmazz
9d4ef0397c
MP Jingle: Remove P_RestoreMusic from space countdown (no reason to have it)
2018-09-20 19:05:05 -04:00
TehRealSalt
c3c39182fb
Address review
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(for anything code I did, anyway)
2018-09-20 17:11:11 -04:00
Latapostrophe
45888ad593
Spark radius now follows players
2018-09-20 18:31:38 +02:00
mazmazz
dede6696ca
MP Postboss: strnicmp -> boolean remove cast (buildbots)
2018-09-19 19:54:14 -04:00
mazmazz
77381cd984
musicplus-jingle 2.2 -> 2.1 backport
2018-09-18 15:10:00 -04:00
mazmazz
a1e2ee2e11
Postboss: S_ChangeMusicAdvanced -> Ex
2018-09-16 23:44:42 -04:00
mazmazz
5f5ea5eec6
Merge branch 'musicplus-core' into musicplus-feature-postboss
2018-09-16 23:32:18 -04:00
Latapostrophe
a487ab1913
Thunder Shield effect hardcode.
2018-09-16 10:31:24 +02:00
toaster
d0fdd09be5
Bugfix a Jawz crash Jeck got a few days ago.
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Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
mazmazz
56d9522a62
Merge branch 'master' into nights-dronebox
2018-09-07 09:06:32 -04:00
mazmazz
fbd6b2c826
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
a430d133b4
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
4dcf3835e3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
7f404345f0
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
fd037fe763
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
2b93a38f8e
Change default radius to 448
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* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
7b3c4aee33
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
c61cbcdf22
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
fe508088b2
Re-organize flags for FLICKY_CENTER
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* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
2d86dddb00
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
0ff48976b1
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
9ef7c09d89
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
6426d88141
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
Monster Iestyn
cd8a46b3a1
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00