James R
912f9eaa15
Create folder with branch name when saving replays
2022-02-14 14:26:43 +01:00
James R
11dee8d25e
Cache terrain on levelflats
2022-02-14 14:26:41 +01:00
James R
c68e8fac97
Disable titlecard fade on join
2022-02-14 14:26:41 +01:00
Sally Coolatta
867ddb143d
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
toaster
87d797a45a
Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart.git into new-menus
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# Conflicts:
# src/Sourcefile
# src/d_main.c
# src/m_menu.c
# src/v_video.c
# src/v_video.h
2022-02-14 13:10:36 +00:00
AJ Martinez
ef6ff846d3
Merge branch 'master' into 'director-cam'
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# Conflicts:
# src/d_netcmd.h
2022-01-23 15:38:14 -06:00
SteelT
fefb012134
Merge branch 'tripwire-both-sides' into 'master'
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Consistently easy tripwire
See merge request KartKrew/Kart!540
2022-01-23 19:01:56 +00:00
James R
b23c4abb83
Copy tripwire texture to opposite side and automatically mirror texture alignment
2022-01-20 21:52:10 -08:00
James R
6063a6eab8
Check both front and backside for tripwire
2022-01-20 21:51:47 -08:00
AJ Martinez
5efd706d3b
general post-review unfuck
2022-01-20 15:23:32 -06:00
Sally Coolatta
38e741af76
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:57:08 -05:00
James R
d67a074a01
Merge branch 'splitscreen-skybox' into 'master'
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Keep track of skybox across splitscreen and change viewpoint
See merge request KartKrew/Kart!533
2022-01-18 07:56:16 +00:00
Sally Coolatta
8acdbf7df8
Merge branch 'master' into grow-shrink-shoe-polish
2022-01-18 02:55:56 -05:00
James R
97d1a415ce
Merge branch 'replay-branch-name' into 'master'
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Save branch name in replay folder
See merge request KartKrew/Kart!505
2022-01-18 07:50:02 +00:00
James R
d06355018d
Track skybox within player struct
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TODO: Lua
Splitscreen and change viewpoint uses the proper skyboxes!
2022-01-17 22:46:01 -08:00
James R
fc103834af
Cache terrain on levelflats
2022-01-11 22:49:01 -08:00
Sally Coolatta
c606e1e96b
Force shrink can be toggled individually online
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In preparation for a "make yourself small by default" cheat on the char select like SMK.
2022-01-09 04:08:26 -05:00
James R
5da3dd94c0
Disable titlecard fade on join
2022-01-05 21:24:31 -08:00
James R
66094ec72d
Replays: use git commit in DEVELOP, version string in release
2021-12-20 01:20:17 -08:00
James R
fa691c0ee4
Create folder with branch name when saving replays
2021-12-18 22:31:33 -08:00
Sally Coolatta
0cd3efc76d
Merge branch 'master' into terrain-lump
2021-12-18 18:36:05 -05:00
Sally Coolatta
2179da40bf
Update brightmap reading
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- Does it per-wad
- Saves hashes for certain bits
- Adds R_UpdateTextureBrightmap to respect the zone memory
2021-12-18 18:23:24 -05:00
Sally Coolatta
e4aa53a92e
Merge branch 'master' into fast-addfile
2021-12-18 18:21:32 -05:00
SinnamonLat
7d342aed9b
Fix conflict in Sourcefile
2021-12-18 08:20:04 +01:00
James R
0cf65047ec
Do not load MUSICDEF twice
2021-12-17 03:09:00 -08:00
James R
1c0ddc7bca
P_AddWadFile: only reload graphics when replaced
2021-12-17 02:41:47 -08:00
James R
8012d00684
Add HU_UpdatePatch, recaches patch only if it exists in pwad
2021-12-17 01:07:54 -08:00
James R
a4742c7da7
P_AddWadFile: only load textures in current file
2021-12-16 18:37:09 -08:00
Sally Coolatta
04c1a9dcb1
Brightmaps on walls
2021-12-16 09:40:14 -05:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
James R
a64263c96d
Merge remote-tracking branch 'origin/master' into new-menus
2021-12-03 14:56:48 -08:00
James R
54aaf6d98e
Apply tripwire effect to TRIPWIRE and 4RIPWIRE
2021-11-28 16:23:37 -08:00
James R
0e6bb75230
Check TRIPWIRE texture at map load
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So it can be animated.
2021-11-28 04:08:38 -08:00
toaster
b4af07ffed
Merge branch 'master' into new-menus
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# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/v_video.c
# src/y_inter.c
2021-10-18 01:18:37 +01:00
Sal
f55605f2f8
Merge branch 'zdebug-always-on' into 'master'
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ZDEBUG is default
See merge request KartKrew/Kart!434
2021-05-27 12:47:38 -04:00
Latapostrophe
f2f0a6cbe2
New titlecards
2021-04-30 18:11:36 +02:00
Sally Coolatta
44ed9fcd4c
ZDEBUG is default
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- ZDEBUG2 is now ZDEBUG ... although admittedly, it doesn't seem that useful, it just enables some CONS_Debug's ... but now there's a convenient way to enable them now I suppose
- Mostly just means the I_Errors give __FILE__ and __LINE__.
- Also enables a "memdump" command that just prints a bunch of zone memory info.
I don't think any of this should be guarded, so I went ahead and did this.
2021-04-26 14:49:45 -04:00
Sally Coolatta
e5d899412c
FIX PARTIES
2021-04-23 03:53:35 -04:00
toaster
b3d006b093
structs gunched
2021-04-17 00:27:13 +01:00
Sally Coolatta
de1f67b72a
Use strings in the map header for next level, marathon next, thumbnails, minimaps, encoremaps, and tweakmaps
2021-04-09 21:10:46 -04:00
Sally Coolatta
359cf86efb
Merge branch 'master' into big-large-map-markers
2021-04-09 19:49:33 -04:00
James R
08348fcd43
Merge remote-tracking branch 'srb2/next'
2021-04-05 01:26:17 -07:00
Sally Coolatta
8bb1fa57d4
Merge branch 'master' into 22-merge-again
2021-04-05 01:11:26 -04:00
toaster
ebe38ff518
* Add a blend field to FOFs.
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* Set via a fourth digit in the upper midtexture for transparent FOFs
* For example - #2551 is additive solid, #1282 is subtractive half...
* The original method of setting the upper midtexture to #900 or 901 still works, since I'm not out to break existing maps.
* Software: Remove the horrible `else if` ladder for FOF translucency. Algorithms, baby!
* OpenGL: Move to using `HWR_GetBlendModeFlag` in more places, for more long-term extensible support for multiple blendmodes.
2021-04-01 23:45:21 +01:00
katsy
f314bb73ef
Merge remote-tracking branch 'stjr/next' into dontdothisinsoftwarelol
2021-03-31 03:15:31 -05:00
katsy
9396edb245
don't HWR_ClearAllTextures() in software
2021-03-27 18:30:59 -05:00
James R
e18a3a1be0
Multiply thing scale by mobjscale
2021-03-01 22:04:13 -08:00
Sally Coolatta
1619efec82
Make it past kart & mixer files
2021-03-01 01:13:03 -05:00
Sally Coolatta
caa5314866
Get past some taglist stuff
2021-02-28 22:58:30 -05:00
Sally Coolatta
9d7ec0ab8f
Merge SRB2 next
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Probably doesn't compile yet, but I got rid of all of the conflicts for anyone who wants to take a stab at it.
2021-02-27 05:18:36 -05:00