James R
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4f0acda87c
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Call it KEYWORDS
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2020-01-08 14:41:38 -08:00 |
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James R
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d3da473d4c
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Revert "Oh right, the keywords..."
This reverts commit 7431794b5c.
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2020-01-08 14:26:47 -08:00 |
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fickleheart
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e20365ca81
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Mixed code and declaration stuff
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2020-01-08 00:22:17 -06:00 |
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fickleheart
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7008c10f23
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oh god I forget why this is here but let's not remove it now
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2020-01-08 00:21:03 -06:00 |
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fickleheart
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067b132eb1
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Merge remote-tracking branch 'origin/next' into next-newcontrols
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2020-01-04 09:57:09 -06:00 |
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fickleheart
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ce0c42a767
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Merge branch 'newcontrols' into next-newcontrols
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2020-01-04 09:56:24 -06:00 |
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fickleheart
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f05d0e91ad
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Fix camera stuff in splitscreen
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2020-01-04 09:54:56 -06:00 |
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fickleheart
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992ead1c85
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Merge remote-tracking branch 'origin/master' into newcontrols
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2020-01-04 09:35:12 -06:00 |
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fickleheart
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f2b6f3fd6e
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Make holding both turn keys freeze camera direction (broke in merge)
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2020-01-03 23:26:31 -06:00 |
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Alam Ed Arias
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caa7f52f7f
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Merge branch 'master' into next
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2020-01-03 14:56:37 -05:00 |
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LJ Sonic
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3ae44063f1
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Merge branch 'ungrab-mouse-in-menus' into 'master'
Let the mouse move freely when a menu is open or game is paused
See merge request STJr/SRB2!617
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2020-01-02 18:48:38 -05:00 |
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Louis-Antoine
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61a681ed02
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Grab mouse again when closing menu, unpausing, etc
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2020-01-02 00:45:28 +01:00 |
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James R
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b342301373
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Merge remote-tracking branch 'origin/master' into next
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2020-01-01 15:39:05 -08:00 |
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James R
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75514def83
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Merge branch 'respawndelaygametyperule' into 'next'
Gametype ruleset changes
See merge request STJr/SRB2!585
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2020-01-01 17:49:53 -05:00 |
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fickleheart
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77ba835f4f
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Merge branch 'next' into next-newcontrols
# Conflicts:
# src/g_game.c
# src/p_setup.c
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2019-12-31 12:58:36 -06:00 |
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lachwright
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aaa1875040
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Remove flight indicator when AI Tails is taken over by second player
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2019-12-31 16:48:29 +08:00 |
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James R
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39b7cb4fef
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Merge branch 'oops' into 'next'
Fix unknown gametype for map command crashing the game
See merge request STJr/SRB2!606
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2019-12-31 01:34:39 -05:00 |
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James R
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be66b67f63
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Merge branch 'emeraldhunt-fix' into 'next'
Fix emerald hunt not working properly
See merge request STJr/SRB2!593
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2019-12-31 01:34:17 -05:00 |
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fickleheart
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0ffb1e11f9
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Fix tailsbot behavior that broke with Simple mode
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2019-12-30 23:58:58 -06:00 |
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James R
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2e8f83b79c
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Use gametypecount in G_GetGametypeByName
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2019-12-30 17:57:38 -08:00 |
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fickleheart
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4a2492e8e1
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Fix camera reset button
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2019-12-30 15:34:43 -06:00 |
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fickleheart
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758bb8f3ae
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Update playstyle menu handling to use analog/directionchar combo
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2019-12-30 15:15:37 -06:00 |
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fickleheart
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e0d09a457e
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Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
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2019-12-30 15:05:24 -06:00 |
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fickleheart
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61a8f715ac
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Convert analog/directionchar cvars into 2-long arrays
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2019-12-30 14:01:14 -06:00 |
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fickleheart
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0f62ada954
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Disable lock-on in Ringslinger
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2019-12-30 12:13:41 -06:00 |
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fickleheart
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774412bbfd
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Somehow miss committing the ACTUAL stickyhold part
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2019-12-30 11:36:59 -06:00 |
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fickleheart
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aadc91e4e8
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Change defaults to match my personal settings
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2019-12-30 11:36:40 -06:00 |
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fickleheart
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0577c151ce
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Fix tailsbot flying weird with P1=standard P2=simple controls
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2019-12-30 11:07:29 -06:00 |
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fickleheart
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205b1cc4cd
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Fix compilation errors
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2019-12-30 11:01:56 -06:00 |
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fickleheart
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be9384ddd9
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Merge branch 'master' into newcontrols
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
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2019-12-30 10:47:09 -06:00 |
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Jaime Passos
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12068930b2
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-30 12:09:45 -03:00 |
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MascaraSnake
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6b53b883c5
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Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
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2019-12-29 10:04:27 -05:00 |
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MascaraSnake
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8d561a20c1
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Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
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2019-12-29 08:35:52 -05:00 |
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James R
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909a9dccc7
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Don't let us warp to a map that doesn't exist (really!)
Okay so 66524a1e3f, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
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2019-12-29 02:44:27 -08:00 |
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James R
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69535cf202
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I'm still an idiot
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2019-12-29 02:16:37 -08:00 |
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James R
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0004f47f94
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Who cares?
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2019-12-29 02:15:48 -08:00 |
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James R
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08016fbdca
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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Steel Titanium
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0ecbd0baec
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Fix emerald hunt not working properly
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2019-12-28 21:57:29 -05:00 |
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Jaime Passos
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bd28daea02
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Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
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2019-12-28 21:39:38 -03:00 |
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Jaime Passos
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37b1953a14
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Disallow few more characters.
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2019-12-28 21:05:42 -03:00 |
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Jaime Passos
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4dafc59133
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Remove characters that will not be allowed in the constant string.
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2019-12-28 20:54:22 -03:00 |
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Jaime Passos
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e5e4b4891a
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Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
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2019-12-28 20:33:28 -03:00 |
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Jaime Passos
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d165634870
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Add GTR_FRIENDLY.
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2019-12-28 19:56:18 -03:00 |
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Jaime Passos
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63132da7e0
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Rename GTR_MATCHEMERALDS to GTR_POWERSTONES.
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2019-12-28 19:49:34 -03:00 |
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Jaime Passos
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a7fa90d11d
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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MascaraSnake
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af85de53d7
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
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2019-12-28 14:13:26 +01:00 |
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MascaraSnake
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f67ff6d97e
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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Jaime Passos
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62d79eef2a
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Same deal, but for starposts.
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2019-12-27 17:14:56 -03:00 |
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Jaime Passos
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ff80c4ef4d
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Preparing for the inevitable gametype rule that will handle cooplives...
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2019-12-27 17:08:20 -03:00 |
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Jaime Passos
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203f4c50a0
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add G_CompetitionGametype(void)
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2019-12-27 12:28:00 -03:00 |
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