Jaime Passos
d7cb14d38e
Gametype rules draft, mind the debug command
2019-12-18 01:25:57 -03:00
fickleheart
eb4458ffd4
Fix RVZ autocam AGAIN
2019-12-15 13:33:21 -06:00
Sryder
b4e8f71acb
Port the deadzone cvar stuff from kart.
...
Add menu items for deadzone.
2019-12-15 15:36:13 +00:00
Sryder
a026bfd24c
Use Scaled Radial Deadzones, instead of Axial deadzones.
...
Additionally fixes some weird padscale 0 stuff that was flipped.
This does have gameplay implications in both NiGHTS and regular gameplay. Notably you won't feel like you're locked into up/down left/right when you want to turn, but this can make running perfectly straight a little bit more tricky.
2019-12-15 14:37:30 +00:00
fickleheart
17c3ef073e
Add analog deadzone option separate from digital deadzones
2019-12-14 19:41:54 -06:00
fickleheart
35f6bc5093
[POTENTIALLY RISKY] Show target arrow above lock-on target
...
My judgement on "is this netgame-safe" is "Gunslinger's
targeting spawns this only for the local player, so maybe".
2019-12-14 19:21:11 -06:00
fickleheart
603d52a723
Allow setting center view to a toggle
2019-12-14 19:17:41 -06:00
fickleheart
b7ca887bfb
Fix turn-to-input jerk when braking sideways
2019-12-14 19:04:29 -06:00
fickleheart
52c15bba64
Double sensitivity and halve default of turn to input
2019-12-13 22:55:34 -06:00
fickleheart
d8de46f83b
Scale angle-related camera turns by player speed
...
They also operate at full when idle, too.
2019-12-13 22:30:04 -06:00
fickleheart
c7f78ea59a
Even MORE tta changes:
...
- All automatic turning is suspended upon manual rotation
- Dest angle uses drawangle again for rolling only
2019-12-13 20:30:56 -06:00
fickleheart
4bad041a36
More turn-to-angle changes
2019-12-13 20:19:38 -06:00
fickleheart
b0a63f7d9b
Don't turn-to-ability while climbing
2019-12-13 19:49:56 -06:00
fickleheart
01daa92fba
Patch slight camera turn when airbraking
2019-12-13 19:37:01 -06:00
fickleheart
673fd5f330
LMAO right stick checking used the wrong value
2019-12-13 17:35:48 -06:00
fickleheart
60713fc87f
Suspend turn-to-angle when rotating the camera
2019-12-13 00:52:48 -06:00
fickleheart
fdbb1bc20d
Adjust how turn-to-angle tweens
2019-12-13 00:34:34 -06:00
fickleheart
2dc21fa343
Allow switching lockon targets with turn buttons
2019-12-12 23:52:13 -06:00
fickleheart
4e8bf7a226
Expand options for aim assist
...
This will need a lot of testing to ensure each type
works properly.
2019-12-12 23:03:51 -06:00
fickleheart
edb8066e58
Don't turn strafe keys into turn when locked onto something
2019-12-12 22:13:44 -06:00
fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
3144d9123f
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
fickleheart
2e459f2eae
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
fickleheart
0a480f1df6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
...
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
fickleheart
6e7e75ba45
TODO
2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f
Suspend directionchar while holding cam reset
...
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
d43b34c477
Disable all new camera behavior if playstyle is not Simple
2019-12-09 22:09:58 -06:00
fickleheart
26ab979bdb
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
7456afa8a4
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
8beca250df
Scale down turn values (and increase defaults to compensate)
...
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
8d66e90810
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
7553046a52
Cvar and menu option to let user increase turn speed
...
cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
fickleheart
5da76f8802
Fix abilitydirection camera breaking minecarts
2019-12-08 20:47:11 -06:00
fickleheart
9b4792c1bf
Make input turn slow down when moving slowly
2019-12-08 18:26:20 -06:00
fickleheart
95d0d26a42
Default to no turn-facing since it looks like controller drift
2019-12-08 15:54:37 -06:00
fickleheart
eaef39c974
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
5520262799
Make cam_rotspeed affect non-mouse turn speed
...
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
7d594e0b61
Make first-person and directionchar-off work as expected
2019-12-08 15:05:44 -06:00
fickleheart
98b6fc3adf
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
4f71096ba5
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
4c41bc1478
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00