Monster Iestyn
6f2f244aef
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
Monster Iestyn
6efb15c6e8
Fix Ban_Add usage for NONET
2017-02-20 21:36:05 +00:00
Monster Iestyn
7424df8180
Make sure I_Ban and Ban_Add are only used by the server
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Also make sure the server actually uses Ban_Add if an admin banned someone
2017-02-20 19:58:29 +00:00
toasterbabe
76c15a0e97
Salt's suggestion.
2017-02-18 21:17:20 +00:00
toasterbabe
cf45067d9c
Gametype descriptions.
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https://gfycat.com/RelievedUnselfishChinchilla (competition's desc is slightly reworded but I'm too lazy to retake the gfy)
2017-02-18 17:09:03 +00:00
toasterbabe
2f9db4486a
Minor corrections.
2017-02-18 14:03:49 +00:00
toasterbabe
c882851f14
Wide icons for the level select platter's exclusive usage.
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https://gfycat.com/MenacingClearAngora
More for what's coming than what's here right now, but still quite pretty as a placeholder.
2017-02-17 01:45:21 +00:00
Monster Iestyn
84727f4205
Created W_OpenWadFile for opening WAD files with the path correction code.
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This is used by Command_Addfile in the MD5 calculation code, so that it can search subfolders properly and allow addfile in netgames to treat them the same way as in SP
2017-02-16 21:55:17 +00:00
Monster Iestyn
a27367cdd4
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2017-02-15 21:16:56 +00:00
toasterbabe
758bec6963
Fixed a bunch of awkwardness where Metal wouldn't reset himself properly when his target died.
2017-02-14 02:07:08 +00:00
toasterbabe
a04ae45a93
MORE CUES
2017-02-13 18:53:16 +00:00
toasterbabe
3feac5bc90
bad bounce https://gfycat.com/DeliciousReliableGentoopenguin
2017-02-13 18:04:08 +00:00
toasterbabe
5f3cfc6729
Some cleanup.
2017-02-12 14:16:52 +00:00
toasterbabe
6dfef794a4
Metal Sonic's bounce attack is much nicer. Also, a bunch of other minor tweaks.
2017-02-12 01:28:12 +00:00
Monster Iestyn
8f1deb9128
Remove unused "runcount" variable from p_local.h
2017-02-11 23:28:42 +00:00
Monster Iestyn
a51548abea
"t" is not needed to take out fencepost cases from viewangletox
2017-02-11 23:24:12 +00:00
Monster Iestyn
a5001a6af9
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2017-02-11 22:56:08 +00:00
Monster Iestyn
f4e5233c7e
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2017-02-11 22:41:15 +00:00
Monster Iestyn
0def5330c0
Merge branch 'master' into mi-a-bit-of-cleanup
2017-02-11 21:13:28 +00:00
toasterbabe
a66567ea0f
borp https://gfycat.com/AcceptableWhiteJabiru
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doesn't do anything in ogl sorry, inu might change that later but
2017-02-10 23:24:06 +00:00
Monster Iestyn
8a421a05d9
admin bans with custom ban messages should now be recognised by the server properly
2017-02-10 20:31:58 +00:00
toasterbabe
9fc757f388
Inuyasha: You were right.
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* Changed the order of Record/Nights Attack and its level select menu option so that you go from the main menu to the map page to level select, rather than main menu to level select to map page.
* Cleaned up a lot of code.
2017-02-10 14:54:05 +00:00
toasterbabe
8cdcb2c416
* You can now bounce off of springs without unbouncing.
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* You can now bounce off the bottom of goop areas.
* Fixed that long-standing bug where you could accelerate whilst rolling.
2017-02-09 23:24:47 +00:00
toasterbabe
7b4688732b
* Float ability now properly stacks with dashmode.
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* Corrected a scenario where you could get a CTF flag mid-dashmode and have dashmode properties forever.
2017-02-08 16:46:16 +00:00
toasterbabe
29c48c1992
As defined in spec, lose a bit of chain each time you bounce on land.
2017-02-08 16:08:36 +00:00
Monster Iestyn
f9b41898a9
Don't allow skipping stats in record attack/nights attack
2017-02-05 22:04:29 +00:00
toasterbabe
d670189c89
* Fixed the Mode Attack cv_nextmap issue Salt found.
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* Improved the defaulting system to work cross-gametype.
* Cleaned up the code. Less hacks!
2017-02-05 21:20:32 +00:00
Monster Iestyn
dc249c6cd5
D_ModifierKeyResponder now checks for ev_console as a "key down" event
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console window uses ev_keyup too so don't worry about turning off
2017-02-04 23:26:37 +00:00
toasterbabe
abc218de38
I am bad at conditions.
2017-02-04 21:41:43 +00:00
toasterbabe
5170fafcac
* CA_BOUNCE is now more pleasant to control.
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* CA_MELEE can now break downwards like CA_BOUNCE, and CA_TWINSPIN can break both up and downwards.
2017-02-04 18:25:16 +00:00
toasterbabe
ba652864a6
Revamped roll-on-landing to work even from jumping, for the purposes of slopes! (But not from PF_THOKKED.)
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Salt has wanted this for a while, and this was the only branch I had open which it was appropriate for. :P
2017-02-04 17:08:14 +00:00
toasterbabe
c04ee6bfb7
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3
2017-02-04 15:19:02 +00:00
Monster Iestyn
9a2b7b2091
Better plan, use ?: for deciding between floorz/ceiling checks based on gravity
2017-02-03 20:13:16 +00:00
Monster Iestyn
659a62db88
Make sure rocks spawned by the rock spawners despawn when they're on the floor and not moving
2017-02-03 18:47:20 +00:00
toasterbabe
3aa7573c86
Made code repetition less.
2017-02-02 16:10:37 +00:00
toasterbabe
42518a1759
For consistency purposes, added trailing ellipses to level selection prompts I added.
2017-02-02 16:02:07 +00:00
toasterbabe
590ffae391
Maximum length for name strings on level platters. http://i.imgur.com/FFXmVlY.png
2017-02-02 12:52:39 +00:00
toasterbabe
55e736250a
Clear out some irrelevant/redundant functions now there are no non-platter Level Selects available.
2017-02-02 12:32:02 +00:00
toasterbabe
05ebc93f6c
After discussion with Mystic and Rob, you now keep your lives, score and emerald count when changing maps in Co-op mode. Reset when you declare -force.
2017-02-01 21:31:35 +00:00
toasterbabe
8625c8bfbd
Removed extraenous space.
2017-02-01 21:30:10 +00:00
toasterbabe
8ebb4a3c3f
Making things nicer for the server creation menus of 2P mode and NONET executables.
2017-02-01 17:36:19 +00:00
toasterbabe
4efeb02978
Added some useful options to the Server setup menu, including a jump-link to the relevant Options screen. Think it should be a little smarter designed, though, but I'd rather commit what I have then let it languish.
2017-02-01 17:21:04 +00:00
toasterbabe
873e768a44
Server page (and splitscreen server page) started.
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http://i.imgur.com/jJ3YZUd.png
Will be discussing what to do with the space freed under "server options" the heading on IRC tomorrow.
(MI, if you're looking - the mistake was that I set up an IT_CALL menu line as IT_CVAR by mistake, which of course caused a crash when trying to get ((consvar_t *)M_GameTypeChange)->string. ;P )
2017-01-31 23:56:09 +00:00
Monster Iestyn
72bd3e28ed
Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn
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Fixes TD's terminal from freezing the game this time, oh boy
2017-01-31 22:10:31 +00:00
toasterbabe
3cb2f178c6
Getting closer to done.
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Updated the mid-game gametype/level select menu! Just need to combine it with the server creation menu, and then I'll be ready to make a merge request...
2017-01-31 18:48:50 +00:00
toasterbabe
b5fef5f46a
Forgot to vertically align collected emblems on nights page
2017-01-31 11:04:50 +00:00
Monster Iestyn
3212ee0b0f
Fix endless loop of R_DrawRepeatMaskedColumn if both sprtopscreen and sprbotscreen are CLAMPMAX (INT32_MAX)
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This fixes the grid floors in TD's Lava Mountain freezing the game if they go off the bottom of the screen far enough (they have ACWRFL1A as the wall texture, which is a single patch texture with holes)
2017-01-30 21:08:13 +00:00
toasterbabe
f56f76692c
Put size of BEST GRADE back to 2.1 levels. To make space for it, I left-aligned * LEVEL RECORDS *. http://imgur.com/a/3i7GT
2017-01-30 20:55:31 +00:00
toasterbabe
8d3804a201
* Renamed the confusing "Reselect Level" to "Back to Level Select".
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* Updated layout of NiGHTS attack page to match Records attack.
* Improved code.
2017-01-29 22:00:07 +00:00
toasterbabe
df3ba30263
* Revamped Time and Nights attack.
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Still need to figure out the way to sort pressing esc on reselect level sending you back to the title screen. This will need further whittling before I can call this a solved section and move onto MP stuff.
2017-01-29 19:25:43 +00:00