My case for why I hate the gamma correction: took me 30 minutes tops to insert all of these colors originally, but took me an hour to reverse the proper gamma correction to the handful that needed it.
Closer to parity with pre-newmenus behaviour.
- Clinical term for server admins, colloquial for SP contexts (GP/modeattacking)
- Won't show up in GP if you're out of lives
- Also fixes lives going negative in K_PlayerLoseLife
The problem here is that the menuactive check I added in the followers branch prevented noFurtherInput from being unset. It now can no longer be set while the menu is closed.
- Don't clamp all RNG calls to [0, FRACUNIT-1]. Only does this for P_RandomFixed now.
- Use rejection sampling for any clamped RNG calls, to remove modulo bias.
- Because of this, P_RandomRange ranges >= FRACUNIT are no longer undefined behavior.
- Added P_Random/M_Random to grab RNG output directly.
- Shuffle M_Random's RNG as well, since OS rand can be [0,INT32_MAX] instead of [0,UINT32_MAX].
- When selecting follower category, initial follower category is now the category of your last used follower (or None)
- More C/Extra button functionality:
- Profile selection: Toggle between your last used profile and guest
- Follower category: Toggle between category of your last selected follower and None
- Follower: Return to category selection and hover over None (flows seamlessly into above option)
- Fixes defaulting to follower id 0 (previously chao, currently hot robo) when joining a server without going through the menu flow
- No need to store TWO names for a follower, so save a little memory
- Should make it easier to add unlockable followers later
- Followers now have categories, definable in SOC
- New character select step: Follower category
- "None" is a category, just skips straight to Follower None
- Select a category to go to the previous regular follower selection step
- Press the C/Extra button to reset a character select step to its "default"
- Character: Center the character in the engine class (goes from [0,1] to [1,1], etc)
- Character alts: Centers the "primary" alt (prefers Eggman over Eggrobo)
- Skincolor: Centers the character's prefcolour
- Follower category: Centers on the "None" option
- Follower: [CURRENTLY NO BEHAVIOUR]
- Followercolor: Cycles between follower's defaultcolour, "Match", and "Opposite"
- Use default colours for followers when not select(ing/ed) follower colour, to match character selection
- Adjust offsets in general, including a rework bobbing handling, so there isn't a huge variance in follower position on-screen
- Move followers to draw in front of several elements, including the "A/B/C/D PLAYER" text and the rotatey wheel so you can actually see them
- Also applies to player: Don't mirror between sides of the screen - instead, rotate the virtual player object, so asymmetrical details aren't lost!
- Player-specific: Animate when READY !! to simlate starting your engine.