Commit graph

23 commits

Author SHA1 Message Date
MascaraSnake
3ce62d7780 Merge branch 'next' into udmf-next
# Conflicts:
#	src/p_mobj.c
#	src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Nev3r
fbb2450133 Merge branch 'udmf-next' into udmf-thingargs
# Conflicts:
#	src/p_setup.c
2020-04-22 08:58:40 +02:00
Nev3r
3358413479 Merge branch 'udmf-pitch-and-roll' into 'udmf-next'
Add textmap pitch and roll parsing, and mobj pitch and roll variables.

See merge request STJr/SRB2!882
2020-04-21 12:27:26 -04:00
Nev3r
ccb8e7a7c6 Use fixed_t on the mapthing scale for the sake of coherence. 2020-04-19 18:34:00 +02:00
Nev3r
5632120a74 Add mapthing scale support; fields scale, scalex and scaley set the only mapthing scale field alike. 2020-04-19 15:18:36 +02:00
Nev3r
da165d2d22 Add textmap pitch and roll parsing, and mobj pitch and roll variables. 2020-04-19 14:51:55 +02:00
Nev3r
dec80cb2a7 Add mapthing arg support. 2020-04-11 12:54:34 +02:00
Nev3r
63fb8f846b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-03-11 09:31:31 +01:00
SwitchKaze
99a1840101 Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors 2020-02-23 11:50:13 -05:00
James Hale
51137837c4 Custom skincolors 2020-02-21 21:56:39 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
MascaraSnake
436d375dc0 Add mapthing tag field (not used yet) 2020-01-25 09:52:13 +01:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
Monster Iestyn
aaa3467faa Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
MascaraSnake
37af28da15 Remove character-specific flags, replace them with net-only/no-net flags 2019-07-03 00:10:22 +02:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
toasterbabe
187642ec48 * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
* MF_PAIN and MF_MISSILE now support setting damagetype via their Mass parameter. The two existing conflicts - the fuse setting for the grenade weapon ring and the Cybrakdemon napalm bomb - had these moved to other free parameters.
* A_ConnectToGround is EXTREMELY useful for palmtrees and stuff.
* Some other, relatively hacky A_ functions.
* (Unrelated) Remove the need for a "Mario block mode" for the token by making it natively compatible.
* Spikes and their time-offsetting via that Lua script sphere made. Also allow for wallspikes to do it via their angle/360.
2018-04-28 15:13:44 +01:00
toasterbabe
8941379c64 Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff. 2017-07-22 23:24:12 +01:00
toasterbabe
810e1ec041 SUPERCOLOR BONANZA COMMIT.
* Several new supercolours.
	- SKINCOLOR_SUPERSILVER1-5 (for fun) - "Silver"
	- SKINCOLOR_SUPERPERIDOT1-5 (nyeheheh) - "Peridot"
	- SKINCOLOR_SUPERCYAN1-5 (for fun) - "Cyan"
	- SKINCOLOR_SUPERPURPLE1-5 (for fun) - "Purple"
	- SKINCOLOR_SUPERRUST1-5 (mecha/metal sonic) - "Rust"
	- SKINCOLOR_SUPERTAN1-5 (shadow/silver the hedgehog) - "Tan"
* SKINCOLOR_SUPER1-5 renamed to SKINCOLOR_SUPERGOLD1-5, one index for darkest is changed - "Gold"
* SKINCOLOR_TSUPER1-5 renamed to SKINCOLOR_SUPERORANGE1-5, ported properly to the new palette - "Orange"
* SKINCOLOR_KSUPER1-5 renamed to SKINCOLOR_SUPERRED1-5, ported properly to the new palette - "Red"

* new S_SKIN attribute - supercolor - uses an entirely different function to get the names (R_GetSuperColorByName instead of R_GetColorByName)

* a fun little secret - typing "god on" in the console whilst super makes the player hyper (visual only, no sparkles - just rainbow flash) - can be removed if no fun is allowed
2016-08-10 19:48:20 +01:00
Inuyasha
f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00