mazmazz
54265477b4
Check reduced control set for tutorial time; change the entire tutorial control set when prompted
2018-11-11 09:37:19 -05:00
mazmazz
b60335fd57
Merge branch 'tutorial-time' into tutorial-time-firstprompt
2018-11-11 09:21:10 -05:00
mazmazz
bef8f2dbce
Tutorial control message adjustments
2018-11-11 09:15:43 -05:00
mazmazz
6d6776a4d8
Merge branch 'control-selector' into tutorial-time
2018-11-11 08:46:06 -05:00
mazmazz
86168a1d80
Tutorial mode support for control switching
2018-11-11 08:20:08 -05:00
mazmazz
59417ecd4a
WIP: First-time tutorial prompt
2018-11-10 02:30:21 -05:00
mazmazz
d406809ee8
Hide Tutorial menu option if no tutorialmap
2018-11-10 01:17:11 -05:00
mazmazz
acbbe3daf8
Merge remote-tracking branch 'origin/master' into tutorial-time
2018-11-03 10:58:11 -04:00
Monster Iestyn
a0c822fec8
Merge branch 'public_next'
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# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
85c6715188
musicplus-libopenmpt 2.2 -> 2.1 backport
2018-09-18 12:31:47 -04:00
mazmazz
707d649d67
Merge branch 'musicplus-core' into musicplus-sdlmixerx
2018-09-15 01:17:33 -04:00
mazmazz
b2e3352c5a
Merge branch 'music-cleanup' into musicplus-core
2018-09-15 00:46:02 -04:00
mazmazz
00987dd7e5
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
(cherry picked from commit c64d52c1f9 )
2018-09-14 16:43:48 -04:00
mazmazz
c64d52c1f9
Don't call I_StartupSound in SFX toggle
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* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
1b2d28bc7a
More unnecessary if conditions, toggle SFX menu
2018-09-14 13:54:41 -04:00
mazmazz
b767a0bfd1
Sound menu toggle fix: unnecessary if condition
2018-09-14 11:25:25 -04:00
mazmazz
e7d87ea486
Menu sound toggle fixes (and add starpost sfx to menu)
2018-09-14 11:24:28 -04:00
mazmazz
89dcae23a2
Play the opposite type music (Digital/MIDI) when toggling between them in menu
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* S_MusicInfo method to retrieve name, flags, and looping
(cherry picked from commit f6ec93198f0dcfa1d053cca88172c3e3c7ba310c)
2018-09-14 10:38:32 -04:00
mazmazz
b51cf6c060
Toggle Digi/MIDI music in menu accurately; add S_MusicType
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(cherry picked from commit 4aa100aa575cc7fc14a743085222c806ba2c714a)
2018-09-14 10:37:08 -04:00
mazmazz
23acc47b39
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
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(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
f41ad3073d
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c2fd405c8cc895dde653c5ed2652622)
2018-09-14 10:28:29 -04:00
mazmazz
9c56f953a5
Merge branch 'master' into musicplus-core
2018-09-13 13:24:46 -04:00
Monster Iestyn
dbff92ea30
Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works
2018-09-04 16:58:49 +01:00
Monster Iestyn
cc20eed183
Merge branch 'master' into tutorial-time
2018-09-04 15:54:50 +01:00
Monster Iestyn
46be411454
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
Monster Iestyn
d60ade9f95
Merge branch 'master' into hud-n-menu-tidbits
2018-08-29 21:28:11 +01:00
Monster Iestyn
6c85af79f6
Merge branch 'master' into hud-n-menu-tidbits
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# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
mazmazz
a37e45ff37
Advanced submenu for sound options
2018-08-26 23:58:43 -04:00
mazmazz
57e5e3dba5
Revert "Sound scroll menu attempt"
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This reverts commit 6afa648c40 .
2018-08-26 23:46:55 -04:00
mazmazz
6afa648c40
Sound scroll menu attempt
2018-08-26 23:46:20 -04:00
mazmazz
cedf656451
Checkpoint: Add FluidSynth and Timidity support
2018-08-26 23:03:38 -04:00
mazmazz
c8b1f07e9b
Play the opposite type music (Digital/MIDI) when toggling between them in menu
...
* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
dc6b52a449
Add INFLIVES macro, to make it easier to find infinite lives-related code
2018-08-23 20:09:39 +01:00
mazmazz
5bd77e605a
Toggle Digi/MIDI music in menu accurately; add S_MusicType
2018-08-23 13:09:20 -04:00
mazmazz
675bb16521
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
2018-08-23 12:42:57 -04:00
mazmazz
ff26baa6a1
Refactoring, music statues
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* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
69bee086bf
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
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This reverts commit 5a2663704e .
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e8815df145
Playback routines: Load, Play, Pause, Stop, Unload
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* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
5a2663704e
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
Latapostrophe
da3fb0913b
Changed chat position,
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Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
f31dcb6357
Added "Tutorialmap" MainCfg option for SOC
2018-08-12 14:30:49 +01:00
Monster Iestyn
4ab0742604
Make "Tutorial" warp directly to MAPZ0 (not configurable yet)
2018-08-11 21:17:52 +01:00
Monster Iestyn
5534c0519c
Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
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Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
mazmazz
9591ac92ec
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
Monster Iestyn
502c80eaac
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
f6b8206660
Merge branch 'public_next'
...
# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Latapostrophe
a4bded8e9e
SRB2chat test rework
2018-07-31 11:10:02 +02:00
Monster Iestyn
4eb2ccfae9
fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
2018-06-26 17:46:04 +01:00
toaster
95ba75629a
Major refinement of Add-ons menu!
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* Kill addonsresponselimit, which was a hacky solution to a stupid problem. Instead...
* Allocate and consistently handle memory to store the name of an added file so we can reference it directly.
* Replace the choice between ./ and a custom folder with the full, standard assortment of Default (usehome ? SRB2HOME : SRB2PATH), HOME (SRB2HOME), SRB2 (SRB2PATH) or Custom (cv_addons_folder.string).
* Make these render as the name plus folder, since you can't go UP... from the top level.
* Make the path seperators consistently system-based re PATHSEP. (Quite frankly, I'm surprised it even worked in the first place...)
2018-06-18 16:55:34 +01:00
toaster
320959255e
Revamp of addons menu search!
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* Instead of iterating through the folder every time you change the search query by one letter, iterate through the "coredirmenu" (the game's interpretation of the folder) instead. MUCH, much less likely to lag to fuck and back.
* Hide a bit of complexity in filesrch.c instead of having the entire thing exposed to mess with. For example, closefilemenu() instead of manually freeing the struct each time.
* Refactor some stuff.
2018-06-17 18:45:03 +01:00