Commit graph

869 commits

Author SHA1 Message Date
mazmazz
54265477b4 Check reduced control set for tutorial time; change the entire tutorial control set when prompted 2018-11-11 09:37:19 -05:00
mazmazz
b60335fd57 Merge branch 'tutorial-time' into tutorial-time-firstprompt 2018-11-11 09:21:10 -05:00
mazmazz
bef8f2dbce Tutorial control message adjustments 2018-11-11 09:15:43 -05:00
mazmazz
6d6776a4d8 Merge branch 'control-selector' into tutorial-time 2018-11-11 08:46:06 -05:00
mazmazz
86168a1d80 Tutorial mode support for control switching 2018-11-11 08:20:08 -05:00
mazmazz
59417ecd4a WIP: First-time tutorial prompt 2018-11-10 02:30:21 -05:00
mazmazz
d406809ee8 Hide Tutorial menu option if no tutorialmap 2018-11-10 01:17:11 -05:00
mazmazz
acbbe3daf8 Merge remote-tracking branch 'origin/master' into tutorial-time 2018-11-03 10:58:11 -04:00
Monster Iestyn
a0c822fec8 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/m_menu.c
#	src/s_sound.c
#	src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
85c6715188 musicplus-libopenmpt 2.2 -> 2.1 backport 2018-09-18 12:31:47 -04:00
mazmazz
707d649d67 Merge branch 'musicplus-core' into musicplus-sdlmixerx 2018-09-15 01:17:33 -04:00
mazmazz
b2e3352c5a Merge branch 'music-cleanup' into musicplus-core 2018-09-15 00:46:02 -04:00
mazmazz
00987dd7e5 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call

(cherry picked from commit c64d52c1f9)
2018-09-14 16:43:48 -04:00
mazmazz
c64d52c1f9 Don't call I_StartupSound in SFX toggle
* Mixer: make I_StartupSound return early if already set up
* Restartaudio: Add StopSFX call
2018-09-14 16:39:10 -04:00
mazmazz
1b2d28bc7a More unnecessary if conditions, toggle SFX menu 2018-09-14 13:54:41 -04:00
mazmazz
b767a0bfd1 Sound menu toggle fix: unnecessary if condition 2018-09-14 11:25:25 -04:00
mazmazz
e7d87ea486 Menu sound toggle fixes (and add starpost sfx to menu) 2018-09-14 11:24:28 -04:00
mazmazz
89dcae23a2 Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping

(cherry picked from commit f6ec93198f0dcfa1d053cca88172c3e3c7ba310c)
2018-09-14 10:38:32 -04:00
mazmazz
b51cf6c060 Toggle Digi/MIDI music in menu accurately; add S_MusicType
(cherry picked from commit 4aa100aa575cc7fc14a743085222c806ba2c714a)
2018-09-14 10:37:08 -04:00
mazmazz
23acc47b39 nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
(cherry picked from commit 07738fb0bcf640a4349337373f451fe68e024b2a)
2018-09-14 10:35:51 -04:00
mazmazz
f41ad3073d Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused

(cherry picked from commit f5f0b5e76c2fd405c8cc895dde653c5ed2652622)
2018-09-14 10:28:29 -04:00
mazmazz
9c56f953a5 Merge branch 'master' into musicplus-core 2018-09-13 13:24:46 -04:00
Monster Iestyn
dbff92ea30 Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works 2018-09-04 16:58:49 +01:00
Monster Iestyn
cc20eed183 Merge branch 'master' into tutorial-time 2018-09-04 15:54:50 +01:00
Monster Iestyn
46be411454 Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts 2018-08-29 22:07:38 +01:00
Monster Iestyn
d60ade9f95 Merge branch 'master' into hud-n-menu-tidbits 2018-08-29 21:28:11 +01:00
Monster Iestyn
6c85af79f6 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00
mazmazz
a37e45ff37 Advanced submenu for sound options 2018-08-26 23:58:43 -04:00
mazmazz
57e5e3dba5 Revert "Sound scroll menu attempt"
This reverts commit 6afa648c40.
2018-08-26 23:46:55 -04:00
mazmazz
6afa648c40 Sound scroll menu attempt 2018-08-26 23:46:20 -04:00
mazmazz
cedf656451 Checkpoint: Add FluidSynth and Timidity support 2018-08-26 23:03:38 -04:00
mazmazz
c8b1f07e9b Play the opposite type music (Digital/MIDI) when toggling between them in menu
* S_MusicInfo method to retrieve name, flags, and looping
2018-08-23 16:46:40 -04:00
Monster Iestyn
dc6b52a449 Add INFLIVES macro, to make it easier to find infinite lives-related code 2018-08-23 20:09:39 +01:00
mazmazz
5bd77e605a Toggle Digi/MIDI music in menu accurately; add S_MusicType 2018-08-23 13:09:20 -04:00
mazmazz
675bb16521 nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled 2018-08-23 12:42:57 -04:00
mazmazz
ff26baa6a1 Refactoring, music statues
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
69bee086bf Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
This reverts commit 5a2663704e.

# Conflicts:
#	src/i_sound.h
#	src/s_sound.c
#	src/s_sound.h
#	src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
e8815df145 Playback routines: Load, Play, Pause, Stop, Unload
* Re-purpose I_LoadSong for digital music loading
* I_StartDigSong logic split between I_LoadSong and I_PlaySong
* Pause, Stop, and Unload routines are combined from Digi and MIDI
* music_lumpnum, music_data, music_handle from s_sound.c are gone
2018-08-23 09:02:14 -04:00
mazmazz
5a2663704e Nix'd midimusicvolume 2018-08-23 07:39:32 -04:00
Latapostrophe
da3fb0913b Changed chat position,
Added chat back tint
Fixed word wrapping glitches
2018-08-19 10:58:29 +02:00
Monster Iestyn
f31dcb6357 Added "Tutorialmap" MainCfg option for SOC 2018-08-12 14:30:49 +01:00
Monster Iestyn
4ab0742604 Make "Tutorial" warp directly to MAPZ0 (not configurable yet) 2018-08-11 21:17:52 +01:00
Monster Iestyn
5534c0519c Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
mazmazz
9591ac92ec Pandora's Box support for player->spheres
Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
Monster Iestyn
502c80eaac Merge branch 'master' into hardcoding-time-again 2018-08-02 16:04:54 +01:00
Monster Iestyn
f6b8206660 Merge branch 'public_next'
# Conflicts:
#	src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Latapostrophe
a4bded8e9e SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn
4eb2ccfae9 fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command 2018-06-26 17:46:04 +01:00
toaster
95ba75629a Major refinement of Add-ons menu!
* Kill addonsresponselimit, which was a hacky solution to a stupid problem. Instead...
* Allocate and consistently handle memory to store the name of an added file so we can reference it directly.
* Replace the choice between ./ and a custom folder with the full, standard assortment of Default (usehome ? SRB2HOME : SRB2PATH), HOME (SRB2HOME), SRB2 (SRB2PATH) or Custom (cv_addons_folder.string).
* Make these render as the name plus folder, since you can't go UP... from the top level.
* Make the path seperators consistently system-based re PATHSEP. (Quite frankly, I'm surprised it even worked in the first place...)
2018-06-18 16:55:34 +01:00
toaster
320959255e Revamp of addons menu search!
* Instead of iterating through the folder every time you change the search query by one letter, iterate through the "coredirmenu" (the game's interpretation of the folder) instead. MUCH, much less likely to lag to fuck and back.
* Hide a bit of complexity in filesrch.c instead of having the entire thing exposed to mess with. For example, closefilemenu() instead of manually freeing the struct each time.
* Refactor some stuff.
2018-06-17 18:45:03 +01:00