Commit graph

7 commits

Author SHA1 Message Date
James R
3be8a72155 Update button states during wipes
- All inputs create input events that get stored in a very
  small buffer
- Normally, the game listens for some inputs and then
  immediately processes them and updates the button state
  in-game
- However, during wipes the processing step would not
  happen and it would just let the events pile up
- Because the buffer is small though, it would quickly
  fill up and lose some events
- This would lead to button states getting stuck on some
  controllers if you released a button during a wipe
  - If you spun an analog stick around, this would cause
    it to happen more frequently, because there is a new
    event for every slight change of an analog stick's
    position
2024-03-03 17:48:11 -08:00
James R
dd85f2968f Revert "HACK: Lift all inputs when wipes execute"
This reverts commit b7892fd5d1.
2024-03-03 17:48:11 -08:00
Eidolon
02e56a304e Reset all gamekeydown arrays for all devices 2024-01-11 22:04:13 -06:00
AJ Martinez
b7892fd5d1 HACK: Lift all inputs when wipes execute 2023-10-27 22:37:56 -07:00
James R.
37dc1189bb srb2::hwr2::BlitRectPass::set_output: set x/y as well 2023-09-30 16:38:56 -07:00
Eidolon
78ccaf361b hwr2: upscale chosen resolution to desktop res 2023-09-01 15:30:04 -05:00
Eidolon
6f580606cd hwr2: Remove pass infrastructure
It's not worth trying to force the engine to conform to deferred
drawing.
2023-09-01 15:30:04 -05:00
Renamed from src/f_wipe.c (Browse further)