Commit graph

8361 commits

Author SHA1 Message Date
Steel Titanium
82cbf88ae5 Update comment 2020-02-16 11:34:02 -05:00
Steel Titanium
93e61e2519 Merge remote-tracking branch 'public/next' into public_next 2020-02-16 11:32:43 -05:00
Steel Titanium
6d8de954e6 Restore this that got shifted. 2020-02-15 17:55:25 -05:00
Louis-Antoine
4314d44d42 Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
46cd8fa760 New Lua functions: R_GetColorByName and R_GetNameByColor 2020-02-15 17:35:00 -05:00
Steel Titanium
eed763651f Add prefoppoistecolor support to save cards 2020-02-15 17:34:21 -05:00
Jaime Passos
23f148f32d Fix overtime not working 2020-02-15 13:07:53 -03:00
Jaime Passos
fc81f2dce5 change prefix to "PLAYER" 2020-02-15 12:40:41 -03:00
MascaraSnake
fb7ee2cea1 Update hashes (again) 2020-02-15 12:44:03 +01:00
MascaraSnake
7cd6f5b3a4 Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:32:39 +01:00
MascaraSnake
de939049ee Merge branch 'master' into next 2020-02-15 12:32:09 +01:00
MascaraSnake
b52a6d1297 Merge branch 'dropshadows-refactor' into 'next'
Use exact object types when setting shadowscale

See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
10980c1291 Merge branch 'leftover-tokens' into 'next'
Don't carry extra tokens into the next level if you got all 7 emeralds already

See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
ffd75b9571 Merge remote-tracking branch 'Public/next' into public_next 2020-02-15 12:25:29 +01:00
MascaraSnake
b094f69008 Merge branch 'po-slide-fixes' into 'next'
Improvements to polyobjects carrying things

See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
b812fef4c1 Merge branch 'S_SKIN-missing-flag' into 'next'
Missing flag in S_SKIN

See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
08533debe6 Add six new skin colors 2020-02-14 22:30:37 -05:00
James R
0ca3a4eca3 Merge branch 'patch-valid' into 'next'
Don't error when checking patch.valid on invalid patches

See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
eada06b7ff Add flag name variant of SF_NONIGHTSROTATION to S_SKIN 2020-02-12 18:02:36 -08:00
Jaime Passos
495812aa0e Cast Moment 2020-02-12 13:59:08 -03:00
Jaime Passos
83112c8248 Add MAXTOL 2020-02-12 13:41:30 -03:00
Jaime Passos
e844f8dbad Merge remote-tracking branch 'origin/next' into tolfix 2020-02-12 13:03:16 -03:00
colette
b2e040404e comment 2020-02-12 08:54:20 -05:00
fickleheart
48e3b8d3fc Don't error when checking patch.valid on invalid patches 2020-02-11 23:25:01 -06:00
Jaime Passos
edf7c16bbe Merge branch 'gtr-shift' into 'next'
1 left shifted by zero is still 1

See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
0723383587 Remove extra tokens if we got all 7 emeroods 2020-02-11 19:36:09 -08:00
Jaime Passos
61bbcb02c6 player model prefix 2020-02-11 23:54:39 -03:00
Steel Titanium
d6a65a8a87 Merge remote-tracking branch 'public/next' into public_next 2020-02-11 20:43:26 -05:00
James R
04d58c56e5 Merge branch 'patch-1' into 'next'
Fix title/card hud hooks grabbing the wrong functions

See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
54acb48e4a I broke SHIFT in the Connect IP Textbox.. whoops.
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
2cfe5e3425 Merge branch '2.2.1-prep' into 'next'
2.2.1 preparation

See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
2687b65095 Merge remote-tracking branch 'Public/next' into public_next 2020-02-11 22:27:50 +01:00
MascaraSnake
905d9a5ee6 Merge branch 'signpostfixes' into 'next'
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)

See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
lachwright
e5b788ed65 Defuse minecarts 2020-02-12 01:41:11 +08:00
lachwright
390511a531 Cast to statenum_t for 32-bit compatibility 2020-02-11 20:36:48 +08:00
lachwright
2544681658 Add proper support for animated signpost 2020-02-11 15:53:25 +08:00
MascaraSnake
8ab1adc895 Merge remote-tracking branch 'Public/2.2.1-prep' into public_next 2020-02-10 22:47:22 +01:00
MascaraSnake
5961c7adc6 Merge remote-tracking branch 'Public/next' into public_next 2020-02-10 22:44:15 +01:00
fickleheart
862f21d1b2 Get rotated sprites with v.getSprite(2)Patch
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
6a076091f7 Improvements to polyobjects carrying things:
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
  actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
b87cea3272 Expose stoppedclock to Lua 2020-02-10 00:07:01 -06:00
Steel Titanium
e2c1f9cd4b Update file hashes 2020-02-09 21:29:46 -05:00
Steel Titanium
89916b7a28 Merge branch 'next' into 2.2.1-prep 2020-02-09 20:30:48 -05:00
fickleheart
0de2068b88 More fixes for titlecard option stuff 2020-02-09 17:53:50 -06:00
Monster Iestyn
dc5fd6be11 Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
f5a46bd70f Don't add a TOL_ twice. 2020-02-09 16:11:52 -03:00
Alam Ed Arias
307f30b6e3 Merge branch 'master' into next 2020-02-09 10:37:10 -05:00
Alam Ed Arias
9983ea49cc Z_Zone: fixup Valgrind support 2020-02-09 10:35:23 -05:00
Jaime Passos
1e17523c70 Merge branch 'customgametypeswtf' into 'next'
Fix broken GT_ constants with custom gametypes

See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724 Fix broken GT_ constants with custom gametypes 2020-02-08 21:40:30 -03:00