Steel Titanium
82cbf88ae5
Update comment
2020-02-16 11:34:02 -05:00
Steel Titanium
93e61e2519
Merge remote-tracking branch 'public/next' into public_next
2020-02-16 11:32:43 -05:00
Steel Titanium
6d8de954e6
Restore this that got shifted.
2020-02-15 17:55:25 -05:00
Louis-Antoine
4314d44d42
Fix dedicated servers not running gamelogic
...
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
Steel Titanium
46cd8fa760
New Lua functions: R_GetColorByName and R_GetNameByColor
2020-02-15 17:35:00 -05:00
Steel Titanium
eed763651f
Add prefoppoistecolor support to save cards
2020-02-15 17:34:21 -05:00
Jaime Passos
23f148f32d
Fix overtime not working
2020-02-15 13:07:53 -03:00
Jaime Passos
fc81f2dce5
change prefix to "PLAYER"
2020-02-15 12:40:41 -03:00
MascaraSnake
fb7ee2cea1
Update hashes (again)
2020-02-15 12:44:03 +01:00
MascaraSnake
7cd6f5b3a4
Merge remote-tracking branch 'Public/next' into public_next
2020-02-15 12:32:39 +01:00
MascaraSnake
de939049ee
Merge branch 'master' into next
2020-02-15 12:32:09 +01:00
MascaraSnake
b52a6d1297
Merge branch 'dropshadows-refactor' into 'next'
...
Use exact object types when setting shadowscale
See merge request STJr/SRB2!755
2020-02-15 06:31:25 -05:00
MascaraSnake
10980c1291
Merge branch 'leftover-tokens' into 'next'
...
Don't carry extra tokens into the next level if you got all 7 emeralds already
See merge request STJr/SRB2!778
2020-02-15 06:31:17 -05:00
MascaraSnake
ffd75b9571
Merge remote-tracking branch 'Public/next' into public_next
2020-02-15 12:25:29 +01:00
MascaraSnake
b094f69008
Merge branch 'po-slide-fixes' into 'next'
...
Improvements to polyobjects carrying things
See merge request STJr/SRB2!772
2020-02-15 06:24:45 -05:00
MascaraSnake
b812fef4c1
Merge branch 'S_SKIN-missing-flag' into 'next'
...
Missing flag in S_SKIN
See merge request STJr/SRB2!781
2020-02-15 02:07:56 -05:00
Steel Titanium
08533debe6
Add six new skin colors
2020-02-14 22:30:37 -05:00
James R
0ca3a4eca3
Merge branch 'patch-valid' into 'next'
...
Don't error when checking patch.valid on invalid patches
See merge request STJr/SRB2!780
2020-02-12 21:19:19 -05:00
James R
eada06b7ff
Add flag name variant of SF_NONIGHTSROTATION to S_SKIN
2020-02-12 18:02:36 -08:00
Jaime Passos
495812aa0e
Cast Moment
2020-02-12 13:59:08 -03:00
Jaime Passos
83112c8248
Add MAXTOL
2020-02-12 13:41:30 -03:00
Jaime Passos
e844f8dbad
Merge remote-tracking branch 'origin/next' into tolfix
2020-02-12 13:03:16 -03:00
colette
b2e040404e
comment
2020-02-12 08:54:20 -05:00
fickleheart
48e3b8d3fc
Don't error when checking patch.valid on invalid patches
2020-02-11 23:25:01 -06:00
Jaime Passos
edf7c16bbe
Merge branch 'gtr-shift' into 'next'
...
1 left shifted by zero is still 1
See merge request STJr/SRB2!766
2020-02-11 23:33:43 -05:00
James R
0723383587
Remove extra tokens if we got all 7 emeroods
2020-02-11 19:36:09 -08:00
Jaime Passos
61bbcb02c6
player model prefix
2020-02-11 23:54:39 -03:00
Steel Titanium
d6a65a8a87
Merge remote-tracking branch 'public/next' into public_next
2020-02-11 20:43:26 -05:00
James R
04d58c56e5
Merge branch 'patch-1' into 'next'
...
Fix title/card hud hooks grabbing the wrong functions
See merge request STJr/SRB2!758
2020-02-11 20:17:50 -05:00
GoldenTails
54acb48e4a
I broke SHIFT in the Connect IP Textbox.. whoops.
...
It's okay, I literally had to remove one line lmao.
2020-02-11 19:07:48 -06:00
MascaraSnake
2cfe5e3425
Merge branch '2.2.1-prep' into 'next'
...
2.2.1 preparation
See merge request STJr/SRB2!759
2020-02-11 17:37:23 -05:00
MascaraSnake
2687b65095
Merge remote-tracking branch 'Public/next' into public_next
2020-02-11 22:27:50 +01:00
MascaraSnake
905d9a5ee6
Merge branch 'signpostfixes' into 'next'
...
Fix CLEAR! signpost showing up in unmodded games (& add proper support for SPR2 animated signpost)
See merge request STJr/SRB2!775
2020-02-11 16:23:06 -05:00
lachwright
e5b788ed65
Defuse minecarts
2020-02-12 01:41:11 +08:00
lachwright
390511a531
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
2544681658
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
MascaraSnake
8ab1adc895
Merge remote-tracking branch 'Public/2.2.1-prep' into public_next
2020-02-10 22:47:22 +01:00
MascaraSnake
5961c7adc6
Merge remote-tracking branch 'Public/next' into public_next
2020-02-10 22:44:15 +01:00
fickleheart
862f21d1b2
Get rotated sprites with v.getSprite(2)Patch
...
NOTE: since rotated sprites are offset upward by 4px from non-rotated
sprites, these functions will now return a third boolean (true) if a
rotated sprite was returned, so that scripters can offset accordingly.
2020-02-10 01:02:06 -06:00
fickleheart
6a076091f7
Improvements to polyobjects carrying things:
...
- Fixed loss of precision in rotate carry causing objects to slide off
- Adjusted player carrying logic to make platforms less slippery
- Finally obsoleted the player-specific rotate hack now that I found the
actual problem :]
2020-02-10 00:07:25 -06:00
fickleheart
b87cea3272
Expose stoppedclock to Lua
2020-02-10 00:07:01 -06:00
Steel Titanium
e2c1f9cd4b
Update file hashes
2020-02-09 21:29:46 -05:00
Steel Titanium
89916b7a28
Merge branch 'next' into 2.2.1-prep
2020-02-09 20:30:48 -05:00
fickleheart
0de2068b88
More fixes for titlecard option stuff
2020-02-09 17:53:50 -06:00
Monster Iestyn
dc5fd6be11
Use the provided Regex strings to properly turn the entire info.h states/mobjtypes lists into strings for dehacked.c
...
...it's surprising what we actually missed in the states list, apart from just the missing state (yes this makes the states fix branch redundant)
2020-02-09 19:15:04 +00:00
Jaime Passos
f5a46bd70f
Don't add a TOL_ twice.
2020-02-09 16:11:52 -03:00
Alam Ed Arias
307f30b6e3
Merge branch 'master' into next
2020-02-09 10:37:10 -05:00
Alam Ed Arias
9983ea49cc
Z_Zone: fixup Valgrind support
2020-02-09 10:35:23 -05:00
Jaime Passos
1e17523c70
Merge branch 'customgametypeswtf' into 'next'
...
Fix broken GT_ constants with custom gametypes
See merge request STJr/SRB2!769
2020-02-08 23:17:35 -05:00
Jaime Passos
c05b613724
Fix broken GT_ constants with custom gametypes
2020-02-08 21:40:30 -03:00