SteelT
b4809e2e43
Merge branch 'dehacked-hud-fix' into 'next'
...
Fix missing "RINGSNUMTICS" in dehacked.c's HUD items
See merge request STJr/SRB2!733
2020-01-28 20:25:07 -05:00
Louis-Antoine
38e048466f
Only call P_CheckSurvivors() in tag gametypes
2020-01-28 14:02:36 +01:00
Jaime Passos
e1ee02c308
Fix color LUT using the wrong palette
2020-01-27 13:55:13 -03:00
Jaime Passos
5da3b2a0e7
Fix F_StartContinue fading out incorrectly in OpenGL
2020-01-27 13:28:07 -03:00
Jaime Passos
ada3f58d25
Fix M_DrawNightsAttackMountains being broken for obvious reasons
2020-01-27 00:44:10 -03:00
Jaime Passos
cfafdf7bed
Fix title card not showing up at all if focus lost
2020-01-26 23:50:36 -03:00
Jaime Passos
447ee1a04c
Remove redundancy
2020-01-26 23:46:07 -03:00
Jaime Passos
aa6eecb0ec
"changes" not "changed"
2020-01-26 23:41:34 -03:00
Jaime Passos
9e84b10af4
Fix going big
2020-01-26 23:39:31 -03:00
Jaime Passos
cc5d8a3bf8
Fix movement to accomodate to window scale changes
2020-01-26 23:34:04 -03:00
Jaime Passos
34e5b13acf
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
Jaime Passos
a1fbf69fdb
Doesn't matter.
2020-01-26 22:57:14 -03:00
Jaime Passos
89a58888b8
Optimise pixel drawing
2020-01-26 22:52:15 -03:00
Jaime Passos
3986c28725
Move line drawer setting to AM_Drawer
2020-01-26 22:46:57 -03:00
fickleheart
62c75c0c81
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-26 18:01:58 -06:00
Monster Iestyn
eca4bc63da
Merge branch 'master' into next
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# Conflicts:
# src/g_game.c
2020-01-26 19:23:05 +00:00
Zwip-Zwap Zapony
ff57802823
Fix missing "RINGSNUMTICS" in dehacked.c
...
This fixes 16/20 of the HUD items in dehacked.c being off by one
(Same case as the MFE_ flags thing)
Also fixes dehacked.c mentioning "LAPS", which doesn't exist
2020-01-26 10:53:37 +01:00
fickleheart
124077f1d9
Fix the minecart angle thing
2020-01-25 19:03:15 -06:00
lachwright
7346932122
Don't cancel Knuckles' landing animation on rising surfaces
2020-01-26 04:51:00 +08:00
lachwright
56c5132c79
Merge branch 'next' into platform-fixes
2020-01-26 04:34:57 +08:00
toaster
6d3f0c6a90
Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty.
2020-01-25 11:34:30 -05:00
toaster
46d217b731
Fix damagetype for Cybrak flamethrower.
2020-01-25 11:31:06 -05:00
Nev3r
242b5b0168
Merge branch 'credits-again' into 'next'
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Credit Tatsuru
See merge request STJr/SRB2!728
2020-01-25 08:54:41 -05:00
Louis-Antoine
e04596d611
Fix lava removing fire shield
2020-01-25 14:04:16 +01:00
fickleheart
7bcb2ec0f6
Move spawnsnap to Special/ignore on sector trigger
...
Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
SteelT
0cba39d7a4
Merge branch 'opengl-garbage-fade' into 'master'
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Fix garbage fade on Sonic's ass in OpenGL
See merge request STJr/SRB2!715
2020-01-25 00:51:07 -05:00
James R
87a278ad02
Signed is unsigned, cool
2020-01-24 16:44:53 -08:00
James R
cc5fa4c685
Credit Tatsuru, he's done a bit
2020-01-24 16:38:46 -08:00
LJ Sonic
0beae26e9d
Merge branch 'keep-body' into 'next'
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Let clients rejoin the server without losing their status
See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
SteelT
ad00bc7000
Merge branch 'key-out-of-range' into 'master'
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Don't set controls to keys of array bounds
See merge request STJr/SRB2!723
2020-01-24 18:45:19 -05:00
LJ Sonic
09fc88f03a
Merge branch 'point-in-subsector-or-null' into 'next'
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Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
See merge request STJr/SRB2!719
2020-01-24 17:08:30 -05:00
SteelT
13c00969dc
Merge branch 'musicdef-versioning' into 'next'
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MUSICDEF cleanup, fixes, and VERSION directive to opt into new format
See merge request STJr/SRB2!708
2020-01-24 17:06:58 -05:00
SteelT
260de0fca4
Merge branch 'player2-turn-fix-next' into 'next'
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Fix "cam2_turnmultiplier" being unused in "next"
See merge request STJr/SRB2!713
2020-01-24 17:04:20 -05:00
SteelT
e47a0313d7
Merge branch 'player2-turn-fix' into 'master'
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Fix "cam2_turnmultiplier"
See merge request STJr/SRB2!711
2020-01-24 17:04:06 -05:00
SteelT
03be093a38
Merge branch 'ploadflat-bruh-bruh' into 'master'
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Fix P_AddLevelFlatRuntime again
See merge request STJr/SRB2!717
2020-01-24 17:00:09 -05:00
SteelT
a0d8b7ec24
Merge branch 'fix-mouse-controls-setup' into 'master'
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Fix mouse in controls setup menu
See merge request STJr/SRB2!706
2020-01-24 16:58:06 -05:00
MascaraSnake
383eccd630
Merge branch 'master' into next
2020-01-24 22:37:25 +01:00
Louis-Antoine
ba0a02d2b3
Be silent when "kicking" a disconnected player
...
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Tatsuru
96a33f315c
I don't know how these even come up
2020-01-24 01:03:38 -03:00
James R
128f0757b6
Semantics
2020-01-23 13:57:39 -08:00
Louis-Antoine
a04004071b
Do not spam player quit net commands
2020-01-23 19:59:41 +01:00
Louis-Antoine
bb157866b7
Ignore disconnected players in tag gametypes
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Disconnected players do not become IT at round start.
If all non-ITs are disconnected, the round ends.
If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
f98be013ea
Do not protect non-IT players in tag gametypes
2020-01-23 18:52:16 +01:00
James R
a127045d98
Don't set controls to keys out of array bounds
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Shout-out to TAG's config that somehow had
`setcontrol2 "custom3" "KEY931926528"`, cuasing the game to crash only in
Splitscreen.
2020-01-22 22:19:00 -08:00
Bartu İnce
15ecc1358a
no message
2020-01-22 22:08:08 +01:00
Bartu İnce
5d32334164
"page x of y"
2020-01-22 21:57:28 +01:00
Bartu İnce
15f1636be5
Extra emblems display, take 2.
2020-01-22 21:52:15 +01:00
Bartu İnce
2337393211
Added support for 10+ emblem hints
2020-01-22 18:53:17 +01:00
Louis-Antoine
f07b432df4
Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
...
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Louis-Antoine
93ac266be1
Fix missing declaration
2020-01-22 04:01:06 +01:00