Sryder
d4080e94f7
Better fake contrast.
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Fake contrast for the segs are calculated at map load.
OpenGL only has the options "Standard" and "Smooth" now. Standard is default and replicates software. Smooth changes the contrast more smoothly depending on angle.
2020-05-21 16:32:34 +01:00
Louis-Antoine
cce2ade8a5
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
Louis-Antoine
74fa35221d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Hannu Hanhi
5f6e3b0e0f
Fix wrong orientation some boost pads in ogl
2020-05-16 13:47:21 +03:00
Sally Coolatta
ff756ae35c
OGL sprite support
2020-05-15 23:49:17 -04:00
Jaime Passos
c69a4f9ced
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
MascaraSnake
c2037391d2
Merge branch 'next' into udmf-next
2020-05-13 10:01:12 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
Monster Iestyn
1ea3a031da
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
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precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
2020-05-10 20:09:08 +01:00
Monster Iestyn
c06fbf4fe7
Merge branch 'master' into next
2020-05-06 21:51:36 +01:00
MascaraSnake
8c22834b46
Merge branch 'next' into udmf-next
2020-05-04 20:32:56 +02:00
Wolfy
aabd65cbff
Don't use models for signposts
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based james
2020-05-03 23:51:30 -05:00
Hannu Hanhi
cfafe90e78
Render stats cleanup
2020-05-02 23:14:08 +03:00
Hannu Hanhi
1350b89a06
More render stats for software mode, renamed and relocated some render stats variables
2020-05-02 23:13:53 +03:00
Hannu Hanhi
1a741f8883
Move some render stats variables to better locations, add I_FinishUpdate timing
2020-05-02 23:13:32 +03:00
Hannu Hanhi
e5531714df
Render stats
2020-05-02 23:13:08 +03:00
Monster Iestyn
145b7d8f66
Fix drop shadow and rotsprite code to use SHORT()
2020-05-02 17:13:16 +01:00
MascaraSnake
8efec04051
Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
2020-05-02 12:08:31 +02:00
Hannu Hanhi
5287303a5e
More HWR_ProcessSeg sky code from master
2020-04-30 19:57:28 +03:00
Hannu Hanhi
e3edf5e3a2
HWR_ProcessSeg skywall processing from master
2020-04-30 19:57:15 +03:00
Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
James R
eb0ba37dce
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
Wolfy
9305cf7129
Remove cv_grskydome
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This is how GL should've been handling skies all along, no point having an option
2020-04-24 23:48:03 -05:00
Wolfy
98183fef6f
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
e4bbe42eec
Fix lighting breaking if trying to use unavailable shaders
2020-04-22 23:50:14 +03:00
Hannu Hanhi
74b846a6e3
Sky dome from SRB2
2020-04-22 00:18:58 +03:00
Hannu Hanhi
b388239410
Remove sometimes harmful NetUpdate call from HWR_RenderFrame
2020-04-21 23:32:31 +03:00
Hannu Hanhi
1345f50c3d
Fix wrong behaviour and lack of animation in ogl sky background
2020-04-21 23:24:32 +03:00
Hannu Hanhi
960014d2b8
Fix race results screen showing wrong image on maps with skyboxes
2020-04-21 23:23:03 +03:00
Hannu Hanhi
e569129b55
Newer color tinting shaders ported from SRB2 shader branch
2020-04-21 23:15:44 +03:00
Hannu Hanhi
761bca88fc
Make OpenGL texture filter config save
2020-04-21 22:38:46 +03:00
Hannu Hanhi
f783e42556
Faster sprite sorting algorithm
2020-04-21 22:08:52 +03:00
Nev3r
d0340c864f
Merge branch 'udmf-next' into udmf-multitag
2020-04-20 09:05:55 +02:00
Nev3r
2d15e953eb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
2020-04-20 09:05:21 +02:00
Hannu Hanhi
4dfe60ad46
Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack
2020-04-19 18:42:03 +03:00
Hannu Hanhi
c2407368f6
Fix skywalls in ogl. Similar to 6a53837d in master.
2020-04-19 18:19:16 +03:00
James R
28b1e8de1c
Merge remote-tracking branch 'origin/master' into next
2020-04-18 17:20:33 -07:00
Steel Titanium
71f21dd81b
Fix compile errors
2020-04-13 23:07:38 -04:00
Nev3r
71d172a2af
Fix Tags_Compare() typo to Tag_Compare().
2020-04-12 15:03:14 +02:00
Wolfy
bf3b00f43a
Fix self-comparison in hw_main.c
2020-04-12 06:47:12 -05:00
Nev3r
0ac224a325
Use Tags_Compare wrapper in the OpenGL renderer, as well.
2020-04-12 13:16:33 +02:00
Nev3r
860c44d953
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/lua_hooklib.c
2020-04-12 09:57:19 +02:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
6bf90fc441
Batching!
2020-04-12 03:09:07 +03:00
James R
d3a4647c3b
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
81a01041e8
Merge remote-tracking branch 'origin/master' into next
2020-04-09 17:04:04 -07:00
James R
b6b617cab7
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
0b91ef071f
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
61be09e6bf
Merge remote-tracking branch 'origin/master' into gifs-port
2020-03-28 21:00:39 -07:00