Commit graph

22279 commits

Author SHA1 Message Date
mazmazz
2fcb94d408 Make Ideya Anchor use parameter # instead of angle for Ideya ID 2018-08-16 11:25:35 -04:00
toaster
95c11ef732 Realised I'd forgotten to stop the item explosion from being encoremapped. 2018-08-16 15:29:34 +01:00
mazmazz
675ed7ecf0 Don't apply autobrake on NiGHTS bumpers 2018-08-15 23:40:42 -04:00
mazmazz
c7b914c2ce Force non-nights player into rolling animation when destructing capsule 2018-08-15 23:11:32 -04:00
mazmazz
2b5dd97446 Reconcile spheres at end of destruct if you somehow gained or lost an unexpected # after timing calculations 2018-08-15 22:35:09 -04:00
mazmazz
baa4c30e99 Also center non-NiGHTS players on NiGHTS bumpers 2018-08-15 19:09:54 -04:00
mazmazz
6010822c84 Use more efficient position setting. For Z, also adjust for bumper mobj scale. 2018-08-15 18:50:28 -04:00
mazmazz
1381ffc3e6 Fix NiGHTS Bumper player positioning 2018-08-15 18:42:20 -04:00
mazmazz
22e95a58da Recalc capsule timing when leaving the capsule during destruct sequence (somehow)
* Would be nice to have more sophisticated behavior, e.g., resume the old timing; or drop out the capsule entirely. But how often is this case really going to happen?
2018-08-15 13:59:27 -04:00
mazmazz
8a348794a3 Fix issue where capsule immediately re-triggers if player gains rings during destruct 2018-08-15 13:49:03 -04:00
mazmazz
c072b15e4f Fixed capsule timing logic
* Force a total time, stretch out sphere deduction within that time
* Make it more readable
2018-08-15 13:38:15 -04:00
mazmazz
3288b73ad0 Make camera further if on-foot and destroying the Egg Capsule 2018-08-15 12:29:06 -04:00
mazmazz
513a0a54ec Counter fix 2018-08-15 12:22:46 -04:00
mazmazz
79ebbdc360 Merge branch 'nights-onfootcapsulefix' into nights-fastercapsule 2018-08-15 12:09:46 -04:00
mazmazz
10f8337347 Checkpoint: Basic functions 2018-08-15 12:07:08 -04:00
toaster
b637ae3d73 Additional oversight corrected. 2018-08-15 16:59:28 +01:00
toaster
2b9068378f Correct minor issue with random map name selection. 2018-08-15 16:56:26 +01:00
toaster
0b772c2477 Merge branch 'sonicitems' into encore 2018-08-15 16:12:42 +01:00
toaster
42e63fc32e Added "Random" to the level selection list, for those days when you know you *want* to race but don't have any idea what to do. 2018-08-15 16:12:36 +01:00
toaster
3e63209d68 Make some minor tweaks to the two server setup menus (splitscreen and not-splitscreen).
I wouldn't have done this, but I was already in the code to fix the bugs, so I hit something that was bugging me[/sonic adventure voice] as well
2018-08-15 15:22:50 +01:00
toaster
6596d18ada Add some more safety checks to the item system.
While I cannot guarantee the class of glitches that allows for additional items to be thrown/dropped has been completely obliterated, this DOES prevent the class of exploits that allows for "infinite items" (really just negative quantities not completely bounds-checked for).
2018-08-15 14:40:06 +01:00
toaster
d7f6016e93 Fix alignment of rocket sneaker bar. 2018-08-15 14:05:13 +01:00
mazmazz
49c392334e Hide MusicPlus lua behind an #ifdef HAVE_LUA_MUSICPLUS
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/p_user.c
2018-08-15 03:37:11 -04:00
mazmazz
da5fd51feb Fix merge errors 2018-08-15 02:42:50 -04:00
mazmazz
c912fab1da Lua: Make P_RestoreMusic follow the non-local player nil output convention 2018-08-15 02:29:26 -04:00
mazmazz
456652021e Lua: Fix music functions not returning proper values
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:29:04 -04:00
mazmazz
2e3837e656 Lua: Make S_SpeedMusic and S_ChangeMusic return nil for invalid players 2018-08-15 02:23:18 -04:00
mazmazz
8e087a04b4 Music lua: Return nil for invalid players and non-nil for valid players
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:22:52 -04:00
mazmazz
9b50322924 Make S_StopMusic return nil for invalid player, true otherwise 2018-08-15 02:21:18 -04:00
mazmazz
21ec9d49fe Lua S_GetMusicPosition: Remove erroneous position input line
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:20:56 -04:00
mazmazz
5b504509c0 Lua: Make S_GetMusicPosition and S_SetMusicPosition return nil when non-local player is passed 2018-08-15 02:19:12 -04:00
mazmazz
2c4af751d2 Lua: Added player_t input to S_DigitalPlaying, S_MidiPlaying, S_MusicPlaying, S_MusicPaused, S_MusicName 2018-08-15 02:19:06 -04:00
mazmazz
8d1b4ec54e Add player parameter to S_GetMusicPosition lua
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:18:46 -04:00
mazmazz
b24efc7439 Fix #6 #7 SDL looping and counter bugs when looping=false
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:15:05 -04:00
mazmazz
afa71ec7cd SDL: Fix looping bug when looping=false; reset bytes counter when non-looping
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:11:17 -04:00
mazmazz
074f43f377 Undoing malloc for S_MusicName, pass music_name instead.
I don't think there's a reason for copying to a new var.
2018-08-15 02:11:01 -04:00
mazmazz
5e3e23c779 Add S_DigitalPlaying 2018-08-15 02:10:53 -04:00
mazmazz
5197f69c6f Refactor to SetMusicPosition, GetMusicPosition
# Conflicts:
#	src/lua_baselib.c
#	src/nds/i_sound.c
#	src/sdl12/mixer_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 02:10:46 -04:00
mazmazz
45581b263b S_MusicName copy music_name to new buffer (is this ok?) 2018-08-15 02:07:51 -04:00
mazmazz
3da9a9c4d0 Support mflags and looping in MusicChange hook
# Conflicts:
#	src/lua_hook.h
2018-08-15 02:07:33 -04:00
mazmazz
183f94091b Implemented MusicChange lua hook
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2018-08-15 02:06:43 -04:00
mazmazz
7eabad83a1 Another loop fix to resolve music_bytes not resetting on non-looppoint tracks
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:03:04 -04:00
mazmazz
58727a3bba SDL mixer: Fix no looping bug when changing song position
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 02:02:33 -04:00
mazmazz
ca3ceb30b9 S_MusicName, S_MusicExists, S_PauseMusic lua, S_ResumeMusic lua
# Conflicts:
#	src/lua_baselib.c
2018-08-15 02:01:34 -04:00
mazmazz
10f989f906 Implement I_MIDIPlaying, I_MusicPlaying, I_MusicPaused in other targets
# Conflicts:
#	src/nds/i_sound.c
#	src/sdl12/sdl_sound.c
#	src/win32ce/win_snd.c
2018-08-15 01:59:01 -04:00
mazmazz
6841f90562 Use Mix_PausedMusic instead of our own music_paused flag in SDL2/SDL1.2 I_MusicPaused
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:49 -04:00
mazmazz
de4d4e87e1 Implement I_MusicPaused in SDL2, SDL1.2, and FMOD; console and lua commands
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:55:03 -04:00
mazmazz
0f5a7e43a1 Fix SDL music counter pause issue 2018-08-15 01:54:17 -04:00
mazmazz
01eeefded7 Remove MUSICPOS command, can be done in lua 2018-08-15 01:53:59 -04:00
mazmazz
53c176e922 Add S_MidiPlaying and S_MusicPlaying via I_MIDIPlaying and I_MusicPlaying
# Conflicts:
#	src/sdl12/mixer_sound.c
2018-08-15 01:53:45 -04:00