Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
James R
619484259f
Merge branch 'ceilingz' into 'next'
...
Add P_CeilingzAtPos function
See merge request STJr/SRB2!1164
2020-10-12 17:44:51 -04:00
James R
737ea51ace
Merge remote-tracking branch 'origin/the-scary-22-merge' into sloped-camera
2020-10-04 16:32:19 -07:00
Snu
43b1894be3
Create P_CeilingzAtPos function
2020-09-30 07:56:57 +01:00
Sally Coolatta
285ec3e08c
Player death uses damage types
...
- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
953afddd03
Fix camera not updating when F12ing, fixed camera not taking aiming into account, and minor cleanup
2020-09-25 09:28:19 -04:00
James R
f0c024e9bd
Remove inverse slope option, merge quaketilt and slopeview into tilting cvar
2020-09-24 20:05:40 -07:00
James R
c5df256d9e
Make fucking with the window optional
2020-09-24 16:49:34 -07:00
James R
176657fe54
Make rolling quake optional
2020-09-24 16:49:34 -07:00
James R
300d25116f
Revise cvars, inverseslope is now the default
2020-09-24 16:49:33 -07:00
James R
a8fe25dd41
QUAAAAAAAAKE
2020-09-24 16:49:33 -07:00
James R
65d5fd0784
GONNAHURL HARDCODE
2020-09-24 16:49:33 -07:00
lachwright
e77ebf1234
Objectplace improvements:
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- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
2020-09-06 17:28:34 +09:30
Sally Coolatta
3e446a167c
Restructure how damage works in kart COMPLETELY
...
Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
631f698432
Cleanup
...
So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.
I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5
Lua stuff is done
2020-08-15 07:47:18 -04:00
Sally Coolatta
5a98c00405
NOW we make it past p_mobj
2020-08-14 22:28:49 -04:00
Sally Coolatta
c665393bd0
actaully I was incorrect, it didn't make it past it. Now it makes it TO it at least :V
2020-08-14 21:21:17 -04:00
Sally Coolatta
5a6263c36b
Make it past p_mobj
2020-08-14 20:48:06 -04:00
Sally Coolatta
a50a9a1843
Lots of splitscreen fixes
...
LOTS of stuff I changed to use arrays instead of constantly duplicated code
2020-08-10 23:38:32 -04:00
Sally Coolatta
ecec1e8a8f
OK the compiler still didn't like it, so just properly remove it entirely.
2020-08-10 17:22:55 -04:00
Sally Coolatta
65498a5c3a
P_GetPlayerHeight is always player->mo->height
2020-08-10 17:15:02 -04:00
Sally Coolatta
cee33ab918
Merge p_local.h
2020-08-10 15:15:44 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
SteelT
ed91ca6244
Merge p_local.h
2020-08-08 17:57:45 -04:00
lachwright
c9d8fcc1cb
Fix default NiGHTS skin brightness for non-super characters
2020-07-20 22:24:16 +08:00
GoldenTails
80b42ba46e
Expose P_MovePlayer to Lua.
2020-07-12 18:02:50 -05:00
lachwright
10b09f49c3
Add sightcheck boolean to P_RadiusAttack
...
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
lachwright
0a3b728e81
Knuckles changes:
...
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Louis-Antoine
d886e35576
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
Sally Coolatta
15d18640de
Merge remote-tracking branch 'public/master' into merge-12
2020-05-12 03:16:14 -04:00
James R
89a2f8ec8d
Thing type 2002, MT_WAYPOINT_RISER - Raise tagged waypoints in sector to FOF sorted by height
...
Thing height refers to the index of FOF. FOF are sorted by top height, lowest
to highest. Set Object Flip to sort highest to lowest.
If the waypoint thing set Object Flip, it will be placed on the bottom of the
FOF. The sorting remains the same though.
Set Ambush to raise the waypoint to the same z position.
2020-04-04 01:20:38 -07:00
Sally Cochenour
b1ec5654bc
Merge branch 'master' into targets
2020-03-22 14:31:17 -04:00
Sryder
da2f1fc972
Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart.git into waypoints
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# Conflicts:
# src/k_kart.c
2020-03-21 23:27:55 +00:00
Louis-Antoine
4e7605f0e2
Make SRB2 flat like Earth
2020-03-20 18:55:29 +01:00
Sally Cochenour
fa34e4eee4
Merge branch 'master' into sal-waypoints
2020-03-15 20:21:17 -04:00
lachwright
f0c98697dc
Add camera pitching when driving on downhill slopes
2020-03-10 05:18:05 +08:00
Sally Cochenour
30d391b6b2
FINISH removing the shadows...
2020-03-01 17:35:49 -05:00
Sally Cochenour
c17f4dcf15
Remove our shadows
2020-03-01 17:07:52 -05:00
Sally Cochenour
48ff9ddf85
Move overtime stuff to k_battle.c
2020-03-01 15:58:00 -05:00
fickleheart
5aebc0ed6d
Add JingleStatus hook for carrying custom jingle tunes
...
The extra argument is the music name, as passed into
P_PlayJingleMusic(player, musname), to run the hook for, optional.
Arguments are (player, musname) - the latter to allow global hooks
that still differentiate between different tracks.
2020-02-23 17:20:44 -06:00
Steel Titanium
fc042e90f0
Merge branch 'master' into next
2020-02-21 21:01:29 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
ba9f866acf
Merge branch 'exitmove-tweaks' into 'next'
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Exitmove tweaks
See merge request STJr/SRB2!709
2020-02-18 21:58:18 -05:00
fickleheart
7bcb2ec0f6
Move spawnsnap to Special/ignore on sector trigger
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Also includes splitting the starpost logic into its own function.
2020-01-24 23:54:54 -06:00
Tatsuru
065b8adf42
In-map visual indicator
2020-01-19 19:02:03 -03:00
fickleheart
e0d09a457e
Convert simple movement to directionchar+analog
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Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
f8599ffcb9
Save separate camera settings for standard/simple modes
2019-12-30 12:10:38 -06:00
fickleheart
be9384ddd9
Merge branch 'master' into newcontrols
...
# Conflicts:
# src/d_netcmd.c
# src/g_game.c
# src/g_game.h
# src/m_menu.c
2019-12-30 10:47:09 -06:00