Steel Titanium
61ada17da1
Basic outline color support.
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This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
lachwright
3e4b3d6107
Reduce speed sneaker's top speed factor to 1.67x
2019-10-09 21:39:51 +08:00
lachwright
a3ecd3836e
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
54699398a0
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
Steel Titanium
43cd0e5dd0
WIP: New character select name font
2019-10-09 00:28:01 -04:00
toaster
10136232e2
Change one of the Pyrefly captions.
2019-10-08 19:45:43 +01:00
toaster
ed304a5b19
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
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# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
b81ff754f0
Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V )
2019-10-08 16:38:53 +01:00
MascaraSnake
00ac7095d1
Players can jostle free from Pterabytes
2019-10-08 00:00:41 +02:00
MascaraSnake
b055dea4ba
Don't apply autobrake to Pterabyte-carried players
2019-10-07 22:33:06 +02:00
MascaraSnake
88b377c306
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
MascaraSnake
1d90472835
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
2019-10-07 19:12:03 +02:00
MascaraSnake
a711960d3b
Fixed wrong sound being played by Pyreflies with Ambush
2019-10-07 19:11:36 +02:00
lachwright
e8aea6da8a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
90b867bf22
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
f1119579be
Address checkbox 1 and 2 of #235 .
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* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
b04180e5bf
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
toaster
0ace4a2a3f
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
2d4b2a66d0
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
MascaraSnake
5b8b17ecf4
Don't deplete special stage timer in water if you have water protection
2019-10-07 09:01:17 +02:00
lachwright
4780898619
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
4476c8140f
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
7bdc29b13a
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
4b96eeb578
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7c50193dcb
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
James R
595d0c80c7
A-arrows on Record Attack level select
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Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
233ea2d07a
Key handler to allow selecting map by arrow keys in Record Attack
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Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake
62b244148a
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
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Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
7f085863e2
* Add rudimentary support for MF2_LINKDRAW in GL.
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* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
70c0763840
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
1db188ef70
* Fix Minus being intangible after launch.
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* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
4180bf9693
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
4db78ba88a
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
7dd57a66c4
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
2019-10-06 15:44:24 +01:00
toaster
cf4abf6b36
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
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# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
c2b98b0e27
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
bfc5c7680f
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
93a41f3653
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
toaster
1ba694aa0b
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
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Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
3a2449287d
Fixed and simplified the big fern leaf spawning code
2019-10-06 14:18:27 +02:00
toaster
4456c15190
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
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Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00
toaster
f0e9bdd0ec
Resolve #208 .
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* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
04673d6f74
Spawn big fern leaves relative to angle
2019-10-06 10:30:22 +02:00
MascaraSnake
581311d640
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
MascaraSnake
c838ac30e9
Lavafall lava also kills rings
2019-10-05 20:37:48 +02:00
MascaraSnake
5bfe79047a
Players carried by Pterabyte cannot adjust their angle and are in their falling state
2019-10-05 20:29:47 +02:00
MascaraSnake
370e50837e
Grouped MFE_TOUCHLAVA together with the other liquid-related flags
2019-10-05 20:10:07 +02:00
MascaraSnake
c0654572f2
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
edc65a1a22
Fix Saloon doors.
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* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
9d276b9a16
Fixed a typo
2019-10-05 10:45:24 +02:00