Commit graph

377 commits

Author SHA1 Message Date
MascaraSnake
a039814673 Merge branch 'set-name-on-join' into 'master'
Set the player's name as soon as they enter the game

See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake
2004577314 Merge branch 'james-kart' into 'master'
My changes to Kart

See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
7c9c2553b2 Merge branch 'kartport_namedvalues' into 'master'
Kart-port - Named cvar values + Improved "HELP" command (round 3)

See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
James R
465f9055aa The console sucks, so "Don't" becomes "No" :lancer: 2019-10-23 17:37:09 -07:00
James R
a763273736 Support splitscreen PLAYERINFO and don't expose clients' IP addresses 2019-10-22 20:14:01 -07:00
James R
4f5d32a73f "NEWPING" might as well be the only ping 2019-10-22 19:39:26 -07:00
Louis-Antoine
209a883821 Set the player's name as soon as they enter the game 2019-10-19 17:09:18 +02:00
Monster Iestyn
cf75d45555 Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about) 2019-10-18 13:37:42 +01:00
Monster Iestyn
7d5ebaf892 Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Louis-Antoine
656f88ad56 Fix clients being resynched at the wrong gametic 2019-10-16 21:24:30 +02:00
toaster
8bab035279 Added some examples of cvars that can use named values.
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
Jaime Passos
09c9714daf Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
Jaime Passos
0d11dd516a Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-09-15 16:24:24 -03:00
toaster
41727318ff Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff 2019-09-09 15:25:48 +01:00
Monster Iestyn
361fbf8f6a Merge branch 'mprelated-tweaks' into 'master'
Various improvements and changes to multiplayer menu

See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
09f7dc1350 * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191).
2019-09-07 22:12:47 +01:00
Jaime Passos
4304c34679 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 23:35:36 -03:00
Jaime Passos
24d08edf05 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 20:27:50 -03:00
toaster
0700ad229f Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
Steel Titanium
2fc5ee0ec3 Move some cvars out of D_ClientServerInit and save them
Ported over from Kart
2019-08-26 20:38:32 -04:00
James R
d51b516446 Show a negative number to indicate ammo penalty 2019-08-26 16:07:17 -07:00
Monster Iestyn
0b6a463cff Merge branch 'public_next'
# Conflicts:
#	src/config.h.in
#	src/d_clisrv.c
#	src/d_netcmd.c
#	src/doomdef.h
#	src/p_map.c
#	src/p_maputl.c
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
James R
f335519007 Remove a printf 2019-08-17 10:33:33 -07:00
James R
f69983c010 Kart discrepancies 2019-08-17 10:33:14 -07:00
mazmazz
4ac4034eb9 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-08-04 21:33:13 -04:00
James R
6fdfd3b90c Don't send login final hashes to everyone
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.

P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Jonas Sauer
b7c783223a Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
9f666e125e Merge branch 'master' into thinkerlists
# Conflicts:
#	src/f_finale.c
#	src/p_enemy.c
2019-07-02 23:08:37 +02:00
mazmazz
14df513db6 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla 2019-06-29 17:51:30 -04:00
mazmazz
11955ba838 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-06-29 15:02:07 -04:00
Monster Iestyn
04a8c9a283 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
mazmazz
dc14318f02 Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-05-08 17:56:05 -04:00
Monster Iestyn
a0e135f1b8 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r
7a66fabf4f Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
mazmazz
d944156744 Merge remote-tracking branch 'origin/master' into menu-execs 2019-05-02 18:47:43 -04:00
mazmazz
f9354289ba Merge remote-tracking branch 'public-gl/master' into md3-vanilla 2019-05-02 17:43:40 -04:00
Nev3r
09ff071656 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
345984a396 Fix mobj list iteration oversights.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
baeda5060c Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
James R
b28221bdb2 Don't count down wait timer when executing a command 2019-04-14 15:17:47 -07:00
Monster Iestyn
5d059da843 Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names

# Conflicts:
#	src/doomstat.h
#	src/m_menu.c
2019-03-18 22:00:23 +00:00
Steel Titanium
adcc8fe0d8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into banip-command 2019-03-15 16:13:31 -04:00
Monster Iestyn
70d1006800 Merge branch 'public_next'
# Conflicts:
#	src/sdl12/Srb2SDL-vc10.vcxproj
#	src/sdl12/Srb2SDL-vc9.vcproj
#	src/sdl12/macosx/Srb2mac.pbproj/project.pbxproj
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-03-02 20:51:15 +00:00
Alam Ed Arias
2eb26bc68e Fix building without BLUA support 2019-03-01 17:31:32 -05:00
Steel Titanium
deb58b0e68 Save ban list right after banning. 2019-02-21 19:47:00 -05:00
Steel Titanium
4f5d698d80 Add command to ban an IP address. 2019-02-21 19:44:18 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
fe93469dc4 Add CSV functionality to timedemo
* Append timedemo trials to timedemo.csv
* Specify -csv <trialid> to toggle CSV behavior
* Specify -quit to immediately quit after timedemo
* Add ticrate, rendermode, video mode, demo name, bits to CSV timedemo row
2018-12-29 04:51:00 -05:00
Steel Titanium
0ea0dbef8e Fix various bugs with the chat. 2018-12-21 22:28:28 -05:00
Latapostrophe
d83c3ccfff Some messages relevant to discussions now go in the chat. 2018-12-19 16:44:57 +01:00