Commit graph

377 commits

Author SHA1 Message Date
Confusion
db4cc87be7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
Alam Ed Arias
282abfd4ac Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
ca723c84f4 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
7daf24fcb8 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
fd18f1cb7f Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
e9002a15c4 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
85ff92cff2 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
82876c2eff Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
ad38ba1f39 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
ce0c42a767 Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
992ead1c85 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
caa7f52f7f Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine
ff47e36b43 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
6d042c4d3f Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
0408572380 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
070adb4191 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
14fed1f644 More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
8368449e6c Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
b6b98cd464 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
30be9e29e5 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
789e881abc GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
448494e19b More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
d7cb14d38e Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
be227cc58c un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
4c41bc1478 Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
James R
ee07656120 memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
20cf020458 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
toaster
2b2d2a8441 Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
MascaraSnake
27f99a7461 Merge branch 'infopoke' into 'master'
MS Info packet tweaks (resolves #300)

Closes #300

See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
Jaime Passos
3a7342e06d Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
toaster
a76d50025b Further cleanup. 2019-11-19 20:24:44 +00:00
toaster
834a36c1ed lmao how did i forget a null terminator 2019-11-19 13:40:07 +00:00
toaster
17f2e83d4f MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
MascaraSnake
269b2be9f7 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
Steel Titanium
b1f39e836d Better ping implementation. 2019-11-17 20:22:47 -05:00
Louis-Antoine
ca5b1297ee Show player number instead of node when someone joins 2019-11-16 01:42:02 +01:00
Louis-Antoine
175f367b9c Make the "nodes" command clearer
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...

Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255

After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
Jaime Passos
d0a996349b Yeah, yeah... 2019-11-14 22:14:40 -03:00
MascaraSnake
5892de3011 Merge branch 'rotsprite_i' into 'master'
Sprite rotation (resolves #183)

Closes #183

See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
a4efd441af * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
James R
7815b876b9 Save bans when cleared too
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
f7c5774b7e Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
toaster
2a16cf539a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
91d2beebfa * Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00