James R
eabb97ea93
Line special 2003: No Climb - only respawn when crossing front side
2021-02-04 18:51:32 -08:00
James R
8c047372a6
Line special 2003: respawn player if crossing this line
2021-02-04 18:40:50 -08:00
Sally Coolatta
2a2198ade1
Remove MF_NOSECTOR from MT_WAYPOINT, so the linedef executor can search through sector thinglist for them.
2021-02-03 17:18:37 -05:00
Sally Coolatta
51a8d8d5cd
Not everything got commited...
2021-02-01 21:46:17 -05:00
Sally Coolatta
af2b525d31
Use linedef 499, make it actually work
2021-02-01 21:45:42 -05:00
Sally Coolatta
a84a19f247
Merge branch 'lap-executor-edit' into waypoints-disable
2021-02-01 18:17:56 -05:00
Sally Coolatta
07320723d8
Waypoint disable/enable executor
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Not tested yet
2021-02-01 18:17:51 -05:00
Sally Coolatta
d627da7510
Fix lap executors not happening, and also edit it so they act like Each Time rather than Once
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Allows for simplified executor logic on Desert Palace and Chrome Gadget, possibly Egg Zeppelin too
2021-02-01 14:34:48 -05:00
LJ Sonic
05a75758ab
Merge branch 'redundant-hypot' into 'next'
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Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
James R
802dd22de4
Sector Parameters Ripple
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Upper Unpegged - Ripple on floor plane
Lower Unpegged - Ripple on ceiling plane
2021-01-12 22:33:49 -08:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
Latapostrophe
fe4d9ce889
New trick panel shit (but only the gameplay part)
2021-01-06 21:20:28 +01:00
Latapostrophe
74a39837bb
Merge conflicts
2021-01-06 18:33:42 +01:00
James R
8b1c1a7ac2
Merge branch 'drain-antiri' into 'next'
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Make Ring Drain sectors play the depletion sound instead of the ring sound
See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
b98d27a1ba
Merge branch 'circuit-finallap' into 'next'
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Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
498ff708bb
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Zippy_Zolton
7c1063ed86
Make Ring Drain sectors play the depletion sound instead of the ring sound
2020-12-11 12:34:30 -06:00
James R
9796b60cb0
Merge branch 'my-junk' into 'next'
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Initialize dummy linedef tag lists
See merge request STJr/SRB2!1279
2020-12-10 15:29:10 -05:00
Zippy_Zolton
783c5490c2
CTF text 1
2020-12-08 15:56:45 -06:00
Zippy_Zolton
b8007b37f4
zwip suggestion
2020-12-08 12:05:06 -06:00
Zippy_Zolton
a198009fda
Final lap text for circuit
2020-12-07 16:46:05 -06:00
Tatsuru
e9a7d98522
Initialize in p_spec.c too + magic number replacement
2020-12-03 17:50:10 -03:00
James R
71553a8ad0
Merge branch 'battle-rethink' into 'master'
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Battle rethink
See merge request KartKrew/Kart!335
2020-11-29 19:13:38 -05:00
toaster
f72108c4fa
A whole bunch of cleanup to get most record attack/replay stuff reasonably functional.
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* Fix the screen being stuck black at the very start of start record attack.
* Bump up the demoversion to 7, because I want all previous v2 demos to be guaranteed kaput (it was previously 4, but 7 is a nice number).
* Fix a ton MORE shitcausing misalignments in the replay system, this time specifically focused on getting ghosts functional.
* Plug a few holes in the "best lap" record implementation that allowed for stupidly easy records due to the way v2's finish lines work.
* Make a few follower-related things sane, to prevent spurious console prints that were getting in the way of my test prints.
2020-11-27 20:30:28 +00:00
SMS Alfredo
f4c640394f
Allow the Forcespin sector type to be used with intangible fofs
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Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
2020-11-18 12:27:09 -06:00
SMS Alfredo
302ff8e43b
Allow forcespin sectors to work on no spin characters
2020-11-18 11:49:17 -06:00
Sally Coolatta
14b379fd27
Cherry-pick 4eb69a664
2020-11-16 19:52:26 -05:00
Nev3r
003f46c18e
Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
2020-11-12 13:48:14 +01:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Nev3r
38e17d556e
Forgot to change %d to %s for sizeu1().
2020-11-10 13:11:42 +01:00
Nev3r
f28a4077ba
Remove unused tag parameter.
2020-11-10 13:10:01 +01:00
Nev3r
7f14edf62e
Use sizeu1()
2020-11-10 12:34:08 +01:00
Nev3r
c22dbe1d2e
rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
2020-11-10 12:22:55 +01:00
Sally Coolatta
0e28470228
Merge master
2020-11-08 02:34:24 -05:00
Sally Coolatta
470e399abe
Merge master, add support for hitlag jitter in OpenGL
2020-11-08 01:56:27 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
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Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
Nev3r
df6a903592
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Sryder
11386e12ba
Keep NUMTRANSMAPS what it was, instead add NUMEFFECTMAPS to end of enum
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Should have easier merging and be less likely to break current effects.
2020-10-26 11:18:53 +00:00
Sryder
a585d3c9d1
Revert "Fix various things that used NUMTRANSMAPS for the number of translucent trans maps"
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This reverts commit dc453fbbda .
2020-10-26 11:07:17 +00:00
Sryder
dc453fbbda
Fix various things that used NUMTRANSMAPS for the number of translucent trans maps
2020-10-25 23:19:20 +00:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Sally Coolatta
884eb3d515
Error icon for when a map is missing its signpost
2020-09-30 06:00:13 -04:00
Sally Coolatta
2f6962c103
Correct player angle when respawning from crushing
2020-09-26 03:12:22 -04:00
Sally Coolatta
efaf2c8c7d
Remove print
2020-09-26 02:00:18 -04:00
James R
3cad7398f0
Fix slope spawning; let polyobjects spawn again
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Move P_SpawnMapThings before P_SpawnSpecialsThatRequireObjects.
Do not remove special from lines with ML_NETONLY or ML_NONET until after
slopes are spawned.
2020-09-25 13:35:56 -07:00
Sally Coolatta
285ec3e08c
Player death uses damage types
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- Fixed last place elimination not working (again)
- Replaces squishing from level geometry with good old fashioned crush death
2020-09-25 16:31:10 -04:00
Sally Coolatta
b5fcd74ef9
Merge master
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Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
Lachlan Wright
500e0dfba1
Merge branch 'fix-236' into 'next'
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Only allow explicitly living players to trigger sector specials
Closes #236
See merge request STJr/SRB2!1152
2020-09-25 09:31:06 -04:00
Lachlan Wright
ed58fab45f
Merge branch 'dye-fix' into 'next'
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Fix players not properly decolorizing via linedef action
See merge request STJr/SRB2!1127
2020-09-25 08:54:16 -04:00
Sally Coolatta
861cb8e144
Fix springs giving you way too many
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(Also removed a bunch of instances of PF_SPINNING since we haven't used it)
2020-09-25 02:24:19 -04:00