Commit graph

11509 commits

Author SHA1 Message Date
Zippy_Zolton
a3728c2215 Credits Changes 2020-10-17 20:13:29 -05:00
Hannu Hanhi
49a4ec71d7 R_FindPlane optimization 2020-10-18 01:27:01 +03:00
Zippy_Zolton
442878020d titlecard 2020-10-17 15:51:22 -05:00
GoldenTails
822d9af4e0 Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank 2020-10-17 07:10:24 -05:00
James R
c19d511ee4 Use FIELDFROM in lua polyobject code 2020-10-15 16:17:51 -07:00
James R
8e3ea37b21 Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro 2020-10-15 16:15:20 -07:00
James R
07db322914 Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too

See merge request STJr/SRB2!1192
2020-10-15 19:11:13 -04:00
James R
66a6374dbe Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects

Closes #19

See merge request STJr/SRB2!1140
2020-10-15 19:08:54 -04:00
James R
01d940963f Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.

Closes #80

See merge request STJr/SRB2!1193
2020-10-15 19:02:34 -04:00
James R
7b48272ca7 Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled

See merge request STJr/SRB2!1196
2020-10-15 19:00:47 -04:00
Jaime Passos
b9c9660629 Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
6cf1441e33 [Software floor sprites] Set the colormap and translation outside of the loop 2020-10-15 14:12:19 -03:00
Jaime Passos
f2e09eb2f6 Change vis->transmap statement 2020-10-15 14:05:18 -03:00
Jaime Passos
1aa324add0 Remove unnecessarily duplicated code in R_GetSpriteTranslation 2020-10-15 11:32:21 -03:00
Jaime Passos
0bf5237e0d Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
073b9b8d12 Fix OpenGL GIF recording crashing with gif_localcolortable disabled 2020-10-15 01:14:16 -03:00
Jaime Passos
9365c88dc2 Fix precipitation 2020-10-15 00:03:32 -03:00
Jaime Passos
5c2f487fbe Don't project if rot_y is less than a single fracunit 2020-10-14 21:26:23 -03:00
Jaime Passos
578600156d Simplify the floor splat clipping code a bit 2020-10-14 21:20:37 -03:00
Steel Titanium
9888555431 Merge branch 'master' into next 2020-10-14 14:58:07 -04:00
Jaime Passos
04829fc613 Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat 2020-10-14 14:08:25 -03:00
Jaime Passos
d348ff079b Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
2020-10-14 13:07:02 -03:00
sphere
ab9c85f76a Make record attack's quick retry more consistent. 2020-10-14 17:39:23 +02:00
James R
1363291a78 brug 2020-10-14 01:19:43 -07:00
James R
1347157e21 Merge branch 'fix-gzip-makefile-failure' into 'master'
Fix gzip failing to compress SRB2's objdump on non-Windows.

See merge request STJr/SRB2!1191
2020-10-14 03:11:26 -04:00
James R
9348dcbf98 Merge branch 'ffloorclip-2' into 'next'
Software 3D floor rendering optimization (second attempt)

See merge request STJr/SRB2!1184
2020-10-14 03:10:44 -04:00
James R
1f7f88cd1f Merge branch 'i-pity-you' into 'next'
Allow JumpSpin abilities to be used with non-ability shields

Closes #277

See merge request STJr/SRB2!1146
2020-10-14 03:08:20 -04:00
Jaime Passos
96fa912bae Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
3a76f04ac2 [Software] Use the light at the bottom of the object for splats 2020-10-13 23:14:05 -03:00
James R
36d0e58fc4 Don't need to set this actually 2020-10-13 19:11:18 -07:00
James R
e82ee6078d Apply step up/down to opposite plane too 2020-10-13 19:04:52 -07:00
Jaime Passos
f93e050569 Implement sloped floor sprites 2020-10-13 22:42:07 -03:00
Jaime Passos
bf9a8d9f3b Fix the wrong freeing function call being used in Patch_FreeData 2020-10-13 19:18:01 -03:00
Jaime Passos
53a5e75855 Correctly return the output patch's size in Picture_PatchConvert 2020-10-13 19:16:25 -03:00
Zippy_Zolton
76d2343aa7 Crosshair fix, no GAMEQUIT 2020-10-13 16:41:39 -05:00
Jaime Passos
394150fca4 Fix infinitely long splat spans 2020-10-13 17:03:50 -03:00
Zippy_Zolton
6c636b6130 more!!!!! :3 2020-10-13 14:23:56 -05:00
Jaime Passos
a6f2e8b9c6 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Zippy_Zolton
cef2aab8df good night 2020-10-13 02:19:20 -05:00
Zippy_Zolton
72efff4c7c More whitelists :D 2020-10-13 02:13:35 -05:00
Jaime Passos
e8dd79e5e2 Improve sorting between sprites and floor sprites 2020-10-13 02:24:18 -03:00
Jaime Passos
ecd3ef99fc Improve splat sorting:
Adjust the sort scale of splats
Do splat sorting in R_CreateDrawNodes if either vissprite is a splat, instead of if both are
2020-10-13 01:45:18 -03:00
Jaime Passos
cd87c6a5fb Fix splat sorting 2020-10-13 01:09:17 -03:00
Jaime Passos
3849b4ac6c Fix other uninitialized variable warnings 2020-10-13 00:14:27 -03:00
Jaime Passos
b7590971f4 Fix uninitialized variable warning 2020-10-12 22:08:45 -03:00
Jaime Passos
a91a55fb58 Fix floorsprites not being rendered when viewed from the bottom 2020-10-12 22:07:11 -03:00
James R
4c7400b27e Merge branch 'save-netvars' into 'next'
Save netvars

See merge request STJr/SRB2!1179
2020-10-12 19:03:01 -04:00
Jaime Passos
9bb09cdc8c OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
James R
975e042d66 Merge branch 'addfile-vararg' into 'next'
Give the addfile command variable argument support.

See merge request STJr/SRB2!1176
2020-10-12 18:32:20 -04:00
lachwright
72a7bb90c7 Merge remote-tracking branch 'origin/next' into i-pity-you 2020-10-13 09:24:09 +11:00