Commit graph

314 commits

Author SHA1 Message Date
TehRealSalt
129268121d Added rings. 2019-03-07 17:11:31 -05:00
fickleheart
7c6226ee91 Try to keep the RNG seed in sync 2019-02-16 14:24:00 -06:00
Sal
809138e285 Merge branch 'expose-more-lua-stuff' into 'next'
More Lua stuff + PlayerCmd hook

See merge request KartKrew/Kart-Public!28
2019-01-26 13:19:41 -05:00
fickleheart
03f9459257 Merge remote-tracking branch 'remotes/internal/master' into movementchecks
# Conflicts:
#	src/g_game.c
#	src/p_user.c
2019-01-15 21:01:30 -06:00
Latapostrophe
62f1ac6ef6 Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook 2019-01-13 14:40:48 +01:00
TehRealSalt
66bb728363 Expose S_ShowMusicCredit to Lua 2019-01-09 21:17:24 -05:00
SeventhSentinel
1d58c6b8c2 merge srb2 next 2019-01-05 15:59:23 -05:00
mazmazz
5807384dbd Remove S_MusicExists lua 2019-01-02 06:26:18 -05:00
mazmazz
0724d042bc Add safe lua music functions
S_MusicExists
S_SetInternalMusicVolume
S_StopFadingMusic
S_FadeMusic
S_FadeOutStopMusic
2019-01-02 04:58:03 -05:00
mazmazz
c60339bb84 Merge branch 'public-musicplus-core' into public-musicplus-lua 2019-01-02 04:25:30 -05:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
2326a58bc7 Merge remote-tracking branch 'public-gl/master' into public-musicplus-core 2019-01-01 10:41:40 -05:00
Latapostrophe
47a329807a Merge branch 'next' into SRB2-CHAT 2018-12-23 22:53:24 +01:00
Latapostrophe
09dbb6d631 Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages. 2018-12-22 12:34:17 +01:00
mazmazz
e6954eae30 Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua 2018-12-20 10:56:36 -05:00
Digiku
12fc077e01 Merge branch 'lua-nextmapoverride' into 'next'
Lua: nextmapoverride & skipstats changing outside of G_ExitLevel

See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
TehRealSalt
b5d86d7263 Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication. 2018-12-18 15:03:54 -05:00
TehRealSalt
3cecf00c83 G_SetCustomExitVars for setting nextmapoverride & skipstats
This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
toaster
d5bddafd0f Move some sidemove/forwardmove checks to playsim code rather than have them happen in ticcmd generation.
pGetPlayerControlDirection has to die since it was the only other usage of sidemove, and wasn't even relevant anymore anyways.
2018-12-18 18:05:11 +00:00
mazmazz
6a87980afd Mixed D&C fixes; replace a couple int's with INT32 2018-12-17 19:02:22 -05:00
Latapostrophe
4c88271cfb 2.1.21 and all of the kart additions. Woo. 2018-12-17 20:43:59 +01:00
TehRealSalt
4d8fe70aa7 Undo 53dfb4c8 2018-12-16 21:36:54 -05:00
TehRealSalt
f5a0d52749 Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport 2018-12-16 21:22:06 -05:00
TehRealSalt
672b948b92 Foolish 2018-12-16 18:19:53 -05:00
Alam Ed Arias
8a47cf93f6 Revert "Merge branch 'kart-luatextures-backport' into 'next'"
This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt
dde29e47c5 Expose R_TextureNumForName
Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
Latapostrophe
34f13e9f20 merge conflict 2018-12-16 16:48:15 +01:00
TehRealSalt
681b4d4b99 Revert "Add player taunt functions to Lua"
This reverts commit 1de54c0bbd.
2018-12-04 11:39:45 -05:00
TehRealSalt
1de54c0bbd Add player taunt functions to Lua
People have REALLY wanted these for their scripts
2018-12-03 20:28:07 -05:00
Monster Iestyn
94ad0b880f Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
4507ee18fd Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
TehRealSalt
a71644f230 IsPlayerAdmin support, since admin was removed
# Conflicts:
#	src/lua_baselib.c
2018-11-29 07:12:15 -06:00
Latapostrophe
d240cfef86 Fixed conflict, swapped trapitem and inflictor, and moved the (void)inflictor;s 2018-11-28 19:41:01 +01:00
TehRealSalt
261a50fe68 Fix exit music occasionally being wrong on race exit, add K_KartUpdatePosition to Lua 2018-11-28 00:45:33 -05:00
Latapostrophe
a6bea8483f Separated the damage hooks into multiple more precise hooks for players. 2018-11-27 18:27:43 +01:00
Latapostrophe
2fdf91adb7 classic lat forgot whitespaces meme 2018-11-26 21:24:57 +01:00
Latapostrophe
69b5efa71c Possible fix for lack of mobjdamage and shoulddamage lua functionalities on players. 2018-11-26 21:23:41 +01:00
Monster Iestyn
d824e05a6f Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt
fbc4fbfd56 Add S_StopSoundByID to Lua
It was brought up to me in another server that character creators might want to have unique engine sounds. While I don't want to support that ourselves, as we have consistent engines for gameplay reasons, this gives people the ability to script around it if they so choose.

Plus, it's just generally useful and I'm surprised vanilla hasn't added it, even though they have the function to stop ALL sounds on an object.
2018-11-14 15:35:16 -05:00
Monster Iestyn
7989e9a482 Merge branch 'public_next'
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/dehacked.c
#	src/g_game.h
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/lua_baselib.c
#	src/lua_hook.h
#	src/lua_hooklib.c
#	src/lua_hudlib.c
#	src/lua_libs.h
#	src/lua_maplib.c
#	src/lua_script.c
#	src/m_misc.h
#	src/p_mobj.c
#	src/s_sound.c
#	src/sdl12/mixer_sound.c
#	src/w_wad.c
2018-11-10 15:41:57 +00:00
TehRealSalt
5b6efcba0c Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
TehRealSalt
bf1b9d2042 Foolish typo 2018-11-08 16:04:26 -05:00
TehRealSalt
6017bf8064 Make K_FindJawzTarget and K_GetKartDriftSparkValue HUD safe 2018-11-08 15:11:22 -05:00
TehRealSalt
6a240e9c32 This fake Lua function is probably no longer needed, now. 2018-11-08 15:02:19 -05:00
TehRealSalt
f027f2038e Make the texture stuff completely integer-based again, but expose R_TextureNumForName
Decided that being able to set a string and then have it return an integer when retrieving would ultimately be confusing, so let's just let the user handle the string functions.
2018-11-08 14:58:31 -05:00
TehRealSalt
fa3bb9b317 Textures' string bits are now optional.
I thought about just exposing R_TextureNumForName and leaving it to the user, since that makes it obvious that this is still an integer field, but I also liked being able to just specify a string and be done with it. I'm not picky either way.
2018-11-07 22:01:57 -05:00
TehRealSalt
a146024cfd Serious deep-cleaning to most of the kartstuff
More optional fields, more careful eye placed on return values and other checks
2018-11-07 21:04:57 -05:00
TehRealSalt
3009c22312 typo 2018-11-07 18:24:44 -05:00
TehRealSalt
f2598898cf Add missing K_ functions 2018-11-07 18:23:28 -05:00