TehRealSalt
fc9bd81910
IsPlayerAdmin support, since admin was removed
2018-11-07 18:07:34 -05:00
TehRealSalt
e59102365f
Battle points are visible
2018-11-01 00:57:38 -04:00
Latapostrophe
612ff4059c
Merge branch 'master' into chat-changes
2018-10-25 11:14:49 +02:00
toaster
9ad5b9da80
Merge branch 'master' into 'chat-changes'
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# Conflicts:
# src/hu_stuff.c
2018-10-21 08:27:28 -04:00
Monster Iestyn
685c8312cb
Add P_GetZAt to Lua
2018-10-20 21:08:59 +01:00
TehRealSalt
71452edda2
Merge branch 'master' into new-spb
2018-10-19 17:45:06 -04:00
TehRealSalt
d93f09ccf4
Merge branch 'master' into net-screen
2018-10-19 15:59:13 -04:00
TehRealSalt
f559487527
SPB knockback is more punishing
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Hopefully to prevent instances like the Megablock video, where SPB double-dips just because the 1st one wasn't enough but another is overkill
2018-10-18 20:49:30 -04:00
Latapostrophe
4b2cb6b4e5
HU_AddChatText cleanup for future use + chat mode Window (Hidden) added.
2018-10-10 21:24:55 +02:00
TehRealSalt
b2a9193e3b
Merge branch 'master' into sweet-new-kicks
2018-10-10 13:43:05 -04:00
TehRealSalt
b6ff542803
Merge branch 'master' into net-screen
2018-10-09 14:41:59 -04:00
TehRealSalt
68a06a14c8
Rocket Sneakers appear beside you
2018-10-07 18:53:46 -04:00
Sryder
9e1584fbb0
Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue.
2018-10-07 15:35:54 +01:00
TehRealSalt
37b5a9327c
Merge branch 'master' into net-screen
2018-10-05 16:13:25 -04:00
TehRealSalt
9b245c7bef
Minor splitscreen+netgame fixes
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Mainly related to drawing Battle arrows or Hyudoro
2018-09-30 01:23:59 -04:00
toaster
3b5f195973
Spring *panels* now use sfx_kc2f again (but pogo spring *items* still do sfx_kpogos, in case you were worried).
2018-09-27 18:32:07 +01:00
mazmazz
4c0635f94b
MP Lua: FadeMusic signed/unsigned comparison fix (buildbots)
2018-09-19 19:55:22 -04:00
mazmazz
0bcc8ff26a
MP Lua: MusicExists Mixed D+C fix (buildbots)
2018-09-19 19:29:38 -04:00
mazmazz
a3664c3083
Lua P_RestoreMusic else if fix
2018-09-18 15:11:37 -04:00
mazmazz
9581814219
musicplus-lua 2.2 -> 2.1 backport
2018-09-18 11:52:29 -04:00
mazmazz
9c89bf3fef
MusicPlus core: Lua separation fixes
2018-09-18 11:39:08 -04:00
mazmazz
c213c23af3
420: Don't interrupt existing light fade on duration timing except EFFECT5
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(cherry picked from commit 3b957c32517a8f5148940c0067af7e88a51d1fee)
2018-09-18 11:08:33 -04:00
mazmazz
32c48af258
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
cbf692fc52
Revert "Snap light level to software values (32 levels)"
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This reverts commit 8ec3e23ed5 .
2018-09-09 13:43:00 -04:00
mazmazz
8ec3e23ed5
Snap light level to software values (32 levels)
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* New properties `exactlightlevel` and `lightlevel` in `lightlevel_t`
2018-09-08 23:01:35 -04:00
mazmazz
07c6705bdb
Implemented tic-based light fading
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* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
Latapostrophe
fe0b6dc600
Fix old chat detection.
2018-08-19 11:12:21 +02:00
SeventhSentinel
8dcee904a5
eggman
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broken
2018-08-11 20:19:09 -04:00
TehRealSalt
6cdbb7c896
Flashing tics length depends on speed stat
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Change to speed-weight when the bump buff gets added
2018-08-11 00:12:41 -04:00
toaster
080e8abde6
* Homogenise old chat mode detection, which includes cv_consolechat.value, dedicated, and vid.width < 640.
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* Make the chat notification sounds work in old chat mode.
2018-08-03 23:01:09 +01:00
toaster
d966d34627
* Get chat to compile with errormode on.
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* Add chat options to the HUD and Sound Option menus.
2018-08-02 23:52:07 +01:00
Latapostrophe
5aba0a4b5a
merge sonicitems into chat-changes so that it's not lagging 10 years behind
2018-07-31 19:45:49 +02:00
Latapostrophe
a4bded8e9e
SRB2chat test rework
2018-07-31 11:10:02 +02:00
TehRealSalt
fd842de414
- Instashield on failed damge
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- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt
a8e4546293
Banana drag touches
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- Banana drag timer resets when placing one, for x3 & x10 bananas
- Banana dragging spawns transulcent dust
- Dragging bananas make them twitch up & down
2018-07-25 12:49:30 -04:00
TehRealSalt
6787334521
Merge branch 'sonicitems' into bumpstuff
2018-07-20 19:13:04 -04:00
TehRealSalt
61c311b873
Spectator overhaul
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- New player flag, PF_WANTSTOJOIN, added for setting up a spectator queue. You are allowed to join as long as no one has started lap 2.
- Map resets when two people have entered the game, so matches can start naturally without the need of an admin.
2018-07-20 19:11:36 -04:00
TehRealSalt
5af5954fa0
Wipeout bumps
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- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt
2ef24d85e0
Chao's requests
2018-07-16 21:27:50 -04:00
TehRealSalt
597391880f
Expose P_SpawnShadowMobj
2018-07-16 18:11:35 -04:00
SeventhSentinel
5158508a00
Changed all instances of "balloon" to "bumper"
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Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
TehRealSalt
d4c5a92c7b
WANTED
2018-07-01 04:36:09 -04:00
SeventhSentinel
49c058b41b
Held item changes
2018-06-27 15:58:43 -04:00
SeventhSentinel
3dffafd1b1
Spinout type is now passed through K_SpinPlayer
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This means we don't have to reset spinouttype's value immediately after using it, which means no more wipeout timer garbage.
2018-06-25 06:58:23 -04:00
TehRealSalt
3f434fd250
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
wolfy852
eca78519e4
Chat Manager
2018-06-15 05:20:01 -05:00
TehRealSalt
6fbb4f9b91
Maintenence
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- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt
a041efde6c
Merge branch 'master' into sonicitems
2018-06-09 22:50:21 -04:00
Sryder
2329fddb25
New Drift dust
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Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
toasterbabe
e158a405f3
* Add new damagetype flag (DMG_CANHURTSELF) that allows a player to hurt themselves indirectly.
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* Add damagetype to P_RadiusAttack (optinteger in lua, A_Explode var1).
* Removed the prevention of MF_BOSS objects from getting P_RadiusAttacked. This was a holdover from DooM (I checked) - a way to prevent the Cyberdemon from gibbing itself when firing point blank into a wall, and also a way to make it and the Spider Mastermind harder.
* Enemies are solid to other enemies movement-wise now.
* (Fun little aside - if you remove MF_SOLID from a monitor, it now behaves like they did in Sonic Adventure (poppable by colliding with, not just attacking).
* Fixed Metal Sonic battle conflict in MF_PAIN/mass not picked up earlier.
* Miscellaneous tiny code tweaks.
2018-05-08 23:26:36 +01:00