Commit graph

5941 commits

Author SHA1 Message Date
MascaraSnake
6f7b77f650 Hardcoded train cameo 2019-06-09 13:48:07 +02:00
MascaraSnake
4910c213b2 Hardcoded wood debris 2019-06-09 12:27:09 +02:00
MascaraSnake
3653d5b46e Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch) 2019-06-09 10:51:33 +02:00
MascaraSnake
65d804e77d Hardcoded oil lamp 2019-06-08 15:50:01 +02:00
MascaraSnake
65bb8c9494 Changed cacti widths 2019-06-08 14:45:01 +02:00
MascaraSnake
50a9a6c0bb Fixed dust scaling, changed sound captions 2019-06-08 14:12:39 +02:00
MascaraSnake
80f09c35bb Hardcoded dust devil 2019-06-08 09:51:46 +02:00
Monster Iestyn
df62955d4d Merge branch 'checksight-fixes' into 'master'
P_CheckSight fixes

See merge request STJr/SRB2Internal!223
2019-06-02 13:13:48 -04:00
Monster Iestyn
e890cb1699 Merge branch 'master' into checksight-fixes
# Conflicts:
#	src/p_sight.c
2019-06-02 18:13:02 +01:00
Monster Iestyn
190512d8b2 Merge branch 'acz-boss-hardcode' into 'master'
ACZ boss hardcode

See merge request STJr/SRB2Internal!221
2019-06-02 13:09:38 -04:00
Monster Iestyn
dbdfdaf1fe Whoops, forgot to make P_CheckSight support slopes for same-sector FOF plane checking. 2019-05-27 21:18:02 +01:00
Monster Iestyn
309f4a10d0 Fixed P_CheckSight to support slopes, both for normal planes and FOF planes
(Untested)
2019-05-27 20:36:35 +01:00
Monster Iestyn
fb6fefd186 fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-27 19:32:05 +01:00
Monster Iestyn
36415b0050 Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both 2019-05-23 21:51:58 +01:00
Monster Iestyn
a2e0c1998a Update hw_light.c
(though I'm not sure why we bother, since coronas have been disabled for a decade now)
2019-05-23 21:08:27 +01:00
Monster Iestyn
3cb336bdbc Merge branch 'master' into acz-boss-hardcode 2019-05-23 20:38:25 +01:00
Monster Iestyn
10430628e6 Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
Monster Iestyn
dc5d13da46 Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Monster Iestyn
5e87ab4fa7 Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
Monster Iestyn
c8e3748a1c Merge branch 'master' into next 2019-05-13 16:07:30 +01:00
Monster Iestyn
11cc332378 Merge branch 'archiveworld-sigsegv-fix' into 'next'
Fix SIGSEGV from sending lindefs/sidedefs in savegame due to duplicated lines.

See merge request STJr/SRB2!490
2019-05-13 07:02:48 -04:00
Alam Ed Arias
be13ab4830 Fix NONET build 2019-05-13 01:51:36 -04:00
Steel Titanium
2c4555493d Merge branch 'perpetual-modifier-updates' into 'master'
Set modifiers in a non-reactive manner

See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
Steel Titanium
f235f45431 Merge branch 'no-frameskip' into 'next'
Don't skip frames when connecting or paused

See merge request STJr/SRB2!489
2019-05-13 00:35:11 -04:00
Steel Titanium
0f616a7141 Properly fix crash due to duplicated lines. 2019-05-13 00:23:43 -04:00
Steel Titanium
9ec6d5e653 Revert "Check that lumps are okay"
This reverts commit 3f4121085b.
2019-05-13 00:20:39 -04:00
Steel Titanium
ed6bd64014 Hardcode some ACZ things 2019-05-11 22:56:23 -04:00
James R
3f4121085b Check that lumps are okay 2019-05-08 20:30:19 -04:00
Monster Iestyn
5756583612 Merge branch 'master' into next 2019-05-08 16:31:05 +01:00
Monster Iestyn
2b636ae614 Merge branch 'alias_recursion_hotfix_2' into 'master'
Alias recursion hotfix 2

See merge request STJr/SRB2!482
2019-05-08 11:25:15 -04:00
wolfy852
93c706bfb8 Don't skip frames when connecting or paused 2019-05-08 09:39:45 -05:00
wolfs
10b47550a4 Merge branch 'public-musicplus-tagfix' into 'next'
Fix music load lag by reverting tag changes

See merge request STJr/SRB2!486
2019-05-07 22:42:13 -04:00
Monster Iestyn
693b4e3dcf Merge branch 'public_flatsprite' into 'public_flatsprite'
Merge in next and don't billboard papersprites in GL

See merge request STJr/SRB2!488
2019-05-06 15:34:35 -04:00
Sryder
70ff9be419 No sprite billboarding on papersprites 2019-05-06 20:24:26 +01:00
Sryder
7792b48ea3 Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into public_flatsprite
# Conflicts:
#	src/p_user.c
2019-05-06 20:20:57 +01:00
Monster Iestyn
a0e135f1b8 Merge branch 'master' into next 2019-05-06 19:38:53 +01:00
Nev3r
7a66fabf4f Merge branch 'banip-command' into 'next'
Ban IP command

See merge request STJr/SRB2!460
2019-05-06 13:09:14 -04:00
Nev3r
9a43511cf6 Merge branch 'console-wait-fix' into 'master'
Don't count down wait timer when executing a command line

See merge request STJr/SRB2!483
2019-05-06 12:56:07 -04:00
Nev3r
809975b1ff Merge branch 'opengl-sprite-billboarding' into 'master'
OpenGL Sprite Billboarding

See merge request STJr/SRB2!485
2019-05-06 12:45:53 -04:00
Sryder
64fb7f90f0 Add a cvar for sprite billboarding, off by default. 2019-05-06 16:57:32 +01:00
Monster Iestyn
2d650bf484 fix an inconsistency I introduced between counting the waypoints and finding them again 2019-05-05 21:16:44 +01:00
Monster Iestyn
4536569cfb fix P_CheckSight to consider FOFs that completely block the view
(this could probably be in its own branch to be tested properly, but I'm on a roll with this atm)
2019-05-05 21:03:15 +01:00
Monster Iestyn
e944553514 Hardcoded the cork's stun-you-even-while-flashing behaviour 2019-05-05 19:16:30 +01:00
Monster Iestyn
f9c113a19a Hardcoded the boss's TouchSpecial hook.
Also cleaned up this part of P_TouchSpecialThing a bit while I'm here
2019-05-05 18:22:19 +01:00
Monster Iestyn
0ae86e4401 Hardcode "slapstick" 2019-05-05 17:36:55 +01:00
Monster Iestyn
c209377d42 Hardcoded MT_FSGNA's MobjThinker hook function 2019-05-05 16:42:50 +01:00
Monster Iestyn
27722be6a1 hardcoded the boss's A_BossDeath behaviour.
(also turned this part of the function into a switch case to make things neater)
2019-05-05 16:03:34 +01:00
Monster Iestyn
4ad410dc0b Hardcode the boss thinker function 2019-05-05 15:34:06 +01:00
Monster Iestyn
2702b998ed I just checked how P_LookForPlayers works, and it turns out it doesn't modify the target *unless* it returns true. So I guess we've no need to account for a change in target in A_LookForBetter after all? 2019-05-05 14:09:09 +01:00