Commit graph

959 commits

Author SHA1 Message Date
MascaraSnake
66103c19bc Merge branch 'superrun' into 'master'
Super runspd fix

See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
toaster
d252d82039 Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ea5ac5bb6a Remove duplicate viewpointx/viewpointy set. 2019-11-23 15:23:42 +00:00
toaster
206f3ac51c Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. (resolves #327) 2019-11-23 15:11:24 +00:00
lachwright
975a452db0 Merge branch 'master' into signpost-cleanup 2019-11-23 07:05:45 +08:00
toaster
0a49bab070 I was reading the Sonic 3 Unlocked blog by NeoHazard when I came across a very interesting post.
https://s3unlocked.blogspot.com/2017/12/over-threshold.html

It turns out that in Sonic 3 & Knuckles, the threshold for crossing into the super animation is increased compared to normal gameplay. This makes a lot of sense - however, both Sonic Mania and the Taxman/Stealth mobile remakes missed this. I quickly tested and confirmed that SRB2 had the same issue, so here's the fix.
2019-11-22 21:06:25 +00:00
toaster
21880219aa Resolve #310. 2019-11-22 19:51:27 +00:00
MascaraSnake
16f0e3c9f7 Merge branch 'rollout-bumps' into 'master'
Add fun™ to rollout rocks

See merge request STJr/SRB2Internal!504
2019-11-22 14:25:39 -05:00
lachwright
553e80332e Add bump sounds to rollout rock & add Newton's third law to jumping off them 2019-11-20 23:45:34 +08:00
lachwright
b9def84140 WIP fix signpost issues with exitmove 2019-11-20 21:02:34 +08:00
Louis-Antoine
2db9a95189 Prevent drowning after completing the level 2019-11-19 22:44:33 +01:00
toaster
78a946d9eb Fix crash in new fireflower. (resolves #305)
Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00
MascaraSnake
04fbb5dbd3 Merge branch 'cobalt-ai' into 'master'
CobaltBW's Tails AI

See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
66cc8046a5 Merge branch 'dragonbomber' into 'master'
Dragonbomber

See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
7bcaa5c359 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
# Conflicts:
#	src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
5324107edf Merge branch 'jester-fireball' into 'master'
Mario fireball by Jester (resolves #296)

Closes #296

See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
064d9c2566 Merge branch 'capsuletweaks' into 'master'
Egg Capsule tweaks

See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
MascaraSnake
abdfc2d237 Merge branch 'exit-move-lj' into 'master'
Post-exit movement

See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
269b2be9f7 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
MascaraSnake
d7bdcb5f4c Merge branch 'signpost-cleanup' into 'master'
Signpost camera cleanup

See merge request STJr/SRB2Internal!490
2019-11-18 14:00:05 -05:00
lachwright
53dd55e953 Allow positive momentum retention when jumping off rollout rocks 2019-11-18 22:36:25 +08:00
lachwright
275833eb51 Whoops, deleted a little too much by accident 2019-11-18 16:26:15 +08:00
lachwright
97e9555cd9 Make camera use signpost's ground z coordinate instead of the player's z coordinate 2019-11-18 16:22:12 +08:00
lachwright
11521b793d Fix controllable flight ending when player hits the ground while being carried by Tailsbot 2019-11-18 15:55:55 +08:00
lachwright
730ab79c08 Allow AI Tails to carry the player 2019-11-18 13:30:07 +08:00
Jaime Passos
dd39e59749 Restore old sound effect 2019-11-17 21:33:59 -03:00
Jaime Passos
743f04e2ca Fireball 2019-11-17 21:25:17 -03:00
lachwright
98d73028ab Make rollout rocks more friendly 2019-11-18 05:30:14 +08:00
Louis-Antoine
d3b113c84a Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
toaster
8ef83d3e57 Resolve #291. 2019-11-15 16:39:30 +00:00
toaster
4af83b0b01 * Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
Louis-Antoine
28b0b7c404 Let players move after completing the level
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
Jaime Passos
d0a996349b Yeah, yeah... 2019-11-14 22:14:40 -03:00
MascaraSnake
43938ef56d Merge branch 'flickies_not_in_walls' into 'master'
Flickies not in walls

See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
toaster
6986e7b0a1 Woops, condition was accidentially inverted... but also I decided this looks nicer instead. 2019-11-14 19:09:17 +00:00
toaster
a4efd441af * Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
499c724f9f Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
Jaime Passos
644aebac80 Oh. Sorry. 2019-11-14 12:42:45 -03:00
Jaime Passos
0a44158db9 Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea. 2019-11-14 12:27:22 -03:00
toaster
b0505e268e * Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
aeedb86d8c Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
Jaime Passos
50fbefe9b3 nevermind 2019-11-13 13:20:55 -03:00
Jaime Passos
4f760c885f reset rollangle 2019-11-13 13:03:02 -03:00
Jaime Passos
611bd4f8b4 actually, 2019-11-13 13:00:57 -03:00
Jaime Passos
24d20d2abb Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
toaster
f7c5774b7e Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
f984c28dd0 Merge branch 'dashmodecut' into 'master'
Dashmode polish

Closes #266

See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
MascaraSnake
1a023f1bf4 Merge branch 'knuxstuff' into 'master'
Knuckles changes: the fixes

See merge request STJr/SRB2Internal!428
2019-11-12 15:40:15 -05:00
Jaime Passos
b078b8791a Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
MascaraSnake
79b6f4247d Merge branch 'spinny-sign' into 'master'
Papersprite end signpost

See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00