Latapostrophe
bcca38d014
This flag shouldn't have been applied there
2020-03-13 13:50:22 +01:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
James R
18aa2972e5
Merge remote-tracking branch 'origin/master' into parties-only
2020-03-05 21:41:23 -08:00
Sally Cochenour
2b6ca4a384
Increase SPB speed & turn
2020-03-03 20:56:57 -05:00
Sally Cochenour
721fb369fd
Move changes to K_GetBestWaypointForMobj so that K_GetClosestWaypointToMobj can stay the same
2020-03-03 18:34:17 -05:00
Jaime Passos
895c226548
Fix incorrect team gametype rule being used in A_OldRingExplode
2020-02-28 23:25:25 -03:00
Jaime Passos
604c05801a
Fix homing ring using the wrong team gametype rule
2020-02-28 23:21:27 -03:00
James R
f164320c88
Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen
2020-02-23 23:20:20 -08:00
Sally Cochenour
c7daa33bb8
Merge branch 'master' into draw-flags
2020-02-24 00:52:45 -05:00
SwitchKaze
99a1840101
Merge branch 'next' of https://github.com/STJr/SRB2 into next-luacolors
2020-02-23 11:50:13 -05:00
James Hale
51137837c4
Custom skincolors
2020-02-21 21:56:39 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Tatsuru
1463d8ba20
Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into dye
2020-02-19 17:32:43 -03:00
Tatsuru
92060edf6d
Standards 3
2020-02-18 22:54:11 -03:00
lachwright
390511a531
Cast to statenum_t for 32-bit compatibility
2020-02-11 20:36:48 +08:00
lachwright
2544681658
Add proper support for animated signpost
2020-02-11 15:53:25 +08:00
Louis-Antoine
a997683d1c
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
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# Conflicts:
# src/g_game.c
# src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
08589dcd96
Give flashing tics to disconnected players and prevent drowning
2020-01-22 03:14:44 +01:00
James R
e831a61df5
Merge branch 'clear-sign-sprite' into 'next'
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Add generic signpost sprite for skins that don't have one
See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
Tatsuru
b4d6c160a9
What
2020-01-14 00:52:54 -03:00
Tatsuru
0ef62248ab
Logistical problems
2020-01-13 19:12:02 -03:00
Tatsuru
a1fb309392
Range check
2020-01-11 21:38:10 -03:00
Tatsuru
445269ce14
Expose colorization to mappers and SOC
2020-01-11 20:40:57 -03:00
toaster
4f77e1e99b
Allow Rollout Rocks that are being ridden to:
...
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.
This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).
Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
lachwright
12e43a2e9b
Randomize skin during signpost roulette
2020-01-04 14:49:44 +08:00
lachwright
95ca48ada7
Add generic signpost sprite for skins that don't have one
2020-01-03 13:12:18 +08:00
James R
529ccf9271
Merge branch 'saloondoor-fix' into 'next'
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Fix saloon doors not letting players through when marked with the Ambush flag
See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
Tatsuru
d01fb277dc
Fix saloon doors not letting players through when marked with the Ambush flag
2019-12-30 01:16:50 -03:00
lachwright
65c5f7f571
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
Jaime Passos
070adb4191
Merge remote-tracking branch 'origin/next' into rotsprite2
2019-12-26 20:27:29 -03:00
Jaime Passos
8405dc4c07
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-23 23:08:16 -03:00
Jaime Passos
ad317cd8a2
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-19 02:15:45 -03:00
lachwright
4be3a0706c
Fix pflags not being properly reset when entering dust devil from top
2019-12-19 12:03:36 +08:00
Jaime Passos
789e881abc
GTR_TEAMFLAGS
2019-12-18 11:43:50 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Steel Titanium
6797e328bb
Fix crash on mapload when removing Dragonbomber with Lua
2019-12-16 21:25:41 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Alam Ed Arias
b869d29580
Fixup compiling errors
2019-12-02 12:12:26 -05:00
MascaraSnake
16703a6752
Merge branch 'metalfix' into 'master'
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Boss Scream fix
See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
toaster
4f38017598
Wait, no, I'm an idiot.
2019-11-30 14:56:43 +00:00
MascaraSnake
cebd7df2fc
Merge branch 'jumphood' into 'master'
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Jumphood
See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
toaster
d6ed463227
Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.
2019-11-30 10:31:18 +00:00
toaster
e3c8f7bcd3
This Black Eggman? ***YEET***
...
Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
0f21a18159
Give the Robo-Hood a cute jump sound whenever it's fleeing you.
2019-11-29 19:18:05 +00:00
toaster
b177507be2
Resolve #374 .
2019-11-26 17:06:30 +00:00
MascaraSnake
b52c71b6e2
Merge branch 'minusflip' into 'master'
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Have Minus rotate in mid-air
Closes #326
See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
lachwright
4a23d46bce
Have Minus spawn debris upon landing, as suggested
2019-11-24 23:42:27 +08:00
MascaraSnake
1b1b4e6c4e
Fixed crash when BASH's target disappears during chasing
2019-11-24 10:22:00 +01:00
lachwright
553e80332e
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
James R
5793ba8220
locvars not needed
2019-11-18 15:48:29 -08:00