MascaraSnake
27361fbf43
P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT
2019-12-25 10:59:12 +01:00
Jaime Passos
42c71d3f42
Merge remote-tracking branch 'origin/next' into gametype-clownery
2019-12-25 06:09:00 -03:00
MascaraSnake
1db2f6447d
Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup
2019-12-25 09:46:09 +01:00
Jaime Passos
f55b4bf6ad
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-25 05:43:46 -03:00
MascaraSnake
b5d6c40d68
Get rid of a few mt->options >> ZSHIFT usages in objectplace
2019-12-25 09:40:08 +01:00
MascaraSnake
69539e640b
Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT
2019-12-25 09:10:20 +01:00
MascaraSnake
23641863c8
Merge branch 'spawnhoopsandrings_refactor' into 'next'
...
Hack P_SpawnHoopsAndRings into little pieces
See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
07ec13b309
P_MobjThinker: Separate fuse handling into its own function
2019-12-25 00:36:24 +01:00
Steel Titanium
721f3c0373
Fix edge case with R_SkinUsable
2019-12-24 18:31:47 -05:00
MascaraSnake
8647d2784b
P_MobjThinker: Separate MF2_FIRING handling into its own function
2019-12-25 00:18:12 +01:00
MascaraSnake
14086ce86d
Continue cutting up P_MobjThinker into multiple functions
2019-12-25 00:14:53 +01:00
Steel Titanium
86381d31bf
Clean up comment
2019-12-24 17:45:57 -05:00
Steel Titanium
ffa78e1531
Change this condition a bit
2019-12-24 17:44:06 -05:00
Steel Titanium
90ca018318
Merge branch 'next' into char-damage-fix
2019-12-24 17:08:23 -05:00
Jaime Passos
31eeb90056
Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery
2019-12-24 17:55:46 -03:00
MascaraSnake
caa0800213
P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions
2019-12-24 21:07:55 +01:00
GoldenTails
edd6f743ec
Also cap dashspeed to at most maxdash.
2019-12-24 13:55:19 -06:00
James R
ddae69f672
Merge remote-tracking branch 'origin/master' into next
2019-12-24 11:53:49 -08:00
James R
248e452d7d
Merge branch 'titlecard2' into 'next'
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More customisable title card
See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
27e251e7fc
Merge branch 'wipes2' into 'master'
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Wipe styles cleanup
See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
d5fdbfda6b
Merge branch 'soc-srb2-fix' into 'master'
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The "SRB2" directive, for warning if a SOC isn't compatible
See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
cb9db74044
Merge branch 'gl_gifs' into 'master'
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OpenGL GIF movie recording
See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
d2239f5ea1
Merge branch 'hwrtexfix' into 'master'
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Fix model texture blending
See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
975f1e5f83
Merge branch 'soundtest-fix' into 'master'
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Init MUSICDEFs regardless of music state
See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
469e5a7c9b
Fix NOPNG compiling
2019-12-24 11:37:37 -08:00
Jaime Passos
debacf34bb
Turn the babysitting deterrent into its own rule.
2019-12-24 16:30:18 -03:00
Jaime Passos
c6dd9f016e
Title card fixes.
2019-12-24 16:22:25 -03:00
James R
699407dbb0
I'm an idiot
2019-12-24 11:14:21 -08:00
Jaime Passos
c76154d3a1
Don't warn about missing CTF starts if the gametype doesn't have team flags.
2019-12-24 16:12:05 -03:00
Jaime Passos
4f54da125d
GTR_HURTMESSAGES
2019-12-24 16:09:00 -03:00
James R
984281e85e
Merge remote-tracking branch 'origin/master' into time
2019-12-24 11:02:31 -08:00
MascaraSnake
604a1c654d
Merge branch 'horizontalspring-oops' into 'next'
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Fixed missing break in offset handling for horizontal springs
See merge request STJr/SRB2!571
2019-12-24 07:02:34 -05:00
MascaraSnake
418cc50bbc
Fixed missing break in offset handling for horizontal springs
2019-12-24 13:01:17 +01:00
MascaraSnake
a4adb0d873
Fixed missing break in offset handling for horizontal springs
2019-12-24 12:58:12 +01:00
MascaraSnake
464a476a54
Move bonus time handling into new function P_SetBonusTime()
2019-12-24 12:52:43 +01:00
MascaraSnake
dac9014786
Allow P_SpawnItemRow to spawn different item types in the same row
2019-12-24 12:47:44 +01:00
MascaraSnake
68238107f8
Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:38:16 +01:00
MascaraSnake
1d6e6b7072
Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF)
2019-12-24 12:19:13 +01:00
Nev3r
196e76cece
Delete the original configuration file.
2019-12-24 12:02:49 +01:00
Nev3r
e6608f4519
Refactor existing configuration into ZDoom-styled format.
2019-12-24 11:58:25 +01:00
James R
df02a22697
Correct usage of logdir
2019-12-24 01:59:05 -08:00
James R
5d0c19af37
Overwrite an already existing symlink
2019-12-24 01:55:47 -08:00
MascaraSnake
cb4fbaa596
Separate P_SpawnHoopsAndRings into different functions:
...
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
23d7b726d4
Treat strings inside ""s as a single token.
2019-12-24 10:27:23 +01:00
Nev3r
463f2619ec
Ignore '=' and ';' when tokenizing, for textmap reading's sake.
2019-12-24 10:25:38 +01:00
James R
7db16e230b
Merge branch 'fixsignalhandler' into 'master'
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Handle signals correctly on linux
See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
21e23c4307
Merge branch 'spawnmapthing-refactor' into 'next'
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Hack P_SpawnMapThing into tiny little pieces
See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d146594895
Fix Lua HUD library crashes.
2019-12-24 00:14:25 -03:00
James R
908266f583
symlink latest-log.txt on nix, copy to the real log file everywhere else
2019-12-23 18:20:04 -08:00
Jaime Passos
b1add48063
Add IDENTIFIER to gametype DeHackEd.
2019-12-23 23:19:48 -03:00