fickleheart
b8ef18e983
Read and write standings to replays
2019-04-01 15:07:27 -05:00
fickleheart
aa1546a533
Show non-default lap count on replay screen too
2019-04-01 12:56:23 -05:00
fickleheart
e8260f9f36
Draw icons for directories
2019-04-01 12:25:12 -05:00
fickleheart
746f13a999
Don't draw options menu entry above replay infobox
2019-03-31 19:29:05 -05:00
fickleheart
3dd4e4aac7
Return to replay hut after watching a replay
2019-03-31 19:26:53 -05:00
fickleheart
e93927b911
Add subscreen to confirm replay watching
...
This will have other goodies on it later!
2019-03-31 17:29:41 -05:00
fickleheart
03af859535
Support directory navigation properly
2019-03-31 16:28:18 -05:00
fickleheart
17b30c0e3e
Add replay options screen
2019-03-31 13:50:29 -05:00
fickleheart
06e82cdf6d
Enable exiting and playing demos from replay hut properly
2019-03-31 13:50:20 -05:00
fickleheart
f00f9c9a0a
Display infobox for the currently-selected replay
2019-03-31 02:54:09 -05:00
fickleheart
29a80e01eb
List demos by title in the replay hut
2019-03-31 01:22:41 -05:00
fickleheart
a54a7de02d
Start on the replay hut menu!
2019-03-30 20:57:53 -05:00
fickleheart
93e07ae745
Move menu options around
...
1 Player now goes directly to Time Attack, and Extras
is now a submenu with Unlockables, Statistics, and a
currently-dummied option for Replay Hut.
2019-03-30 17:25:54 -05:00
fickleheart
f60e92aa70
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
f162dc0270
Use demo title as filename for multiplayer replays
2019-03-24 20:36:22 -05:00
fickleheart
be458c1d05
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Monster Iestyn
5d059da843
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
fickleheart
e590659603
Don't free this cached colormap!
2019-03-16 12:22:11 -05:00
fickleheart
932f73a171
Cache colormaps everywhere to avoid memory leaks
2019-03-16 00:39:52 -05:00
fickleheart
5c4c0a5ff6
Merge remote-tracking branch 'remotes/upstream/next' into HEAD
2019-03-11 21:53:53 -05:00
James R
b91701c948
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-03-11 14:57:11 -07:00
James R
ffa3a3f3c6
Make "Focus lost" HUD overlay optional
2019-03-11 12:50:01 -07:00
fickleheart
c31cc7cae5
Make password toggle only affect password fields
2019-03-09 17:03:52 -06:00
fickleheart
d4f340ff7b
Nudge lock over a tad
2019-03-09 15:27:23 -06:00
fickleheart
d711e39518
Toggle showing password with tab
2019-03-09 15:14:08 -06:00
fickleheart
180bc0eaee
Add join password to server host menu
2019-03-09 15:00:48 -06:00
fickleheart
640b9016d7
Show kartspeed and password status on server browser
2019-03-09 14:30:04 -06:00
fickleheart
843bc6bc1b
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
2019-03-03 20:24:39 -06:00
Sally Cochenour
53998821a2
Merge branch 'master' into next
2019-02-27 01:22:18 -05:00
fickleheart
b085355bdd
Move fov cvar out of OGL-specific code
2019-02-23 10:18:20 -06:00
Sal
ea0da92c22
Merge branch 'ping-stuff-take2' into 'next'
...
Ping improvements
See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
fickleheart
ed16a35795
Don't force loading files for replays
2019-02-17 10:04:48 -06:00
fickleheart
d7d029eb9e
Don't prevent exiting games while recording at all
2019-02-16 16:16:35 -06:00
wolfs
43f4888425
Merge branch 'fix_nonet' into 'master'
...
Fix NONET
See merge request KartKrew/Kart-Public!60
2019-02-16 06:11:43 -05:00
wolfy852
da82535475
Ping kick changes + other quality of life improvements [REDO]
2019-02-15 20:51:44 -06:00
james
06bda79b1b
Fix "Return to title" doing NOTHING during recording
2019-02-13 20:20:31 -08:00
Monster Iestyn
4b8b8f90f4
Merge branch 'fix_skins_overflow' into 'next'
...
Fix skin overflow error
See merge request STJr/SRB2!455
2019-02-11 15:05:00 -05:00
james
ae3bb592b9
Use less confusing player sorting key names
2019-02-09 18:10:54 -08:00
toaster
f6381c6f00
Fix NONET. I thought I did this already during development, but I guess it got broken near the end.
2019-02-09 09:58:48 +00:00
fickleheart
1c6046ac43
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
...
# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
toaster
d3f739f64a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into next
2019-02-02 21:12:49 +00:00
fickleheart
0906e02d99
Allow changing all players' viewpoints in replays
2019-02-01 19:53:52 -06:00
toaster
b7ea18bb4e
Tweak incorrect capitalisation.
2019-02-01 18:51:15 -05:00
Sal
73ce8f4e74
Merge branch 'majormods' into 'next'
...
Allow playing in Record Attack with minor add-ons
See merge request KartKrew/Kart-Public!31
2019-01-29 23:19:57 -05:00
Steel Titanium
366d320cc3
Remove CV_HIDEN flag for serversort
2019-01-29 13:27:43 -05:00
toaster
2e232b67ba
* Did some reviewing, turns out there's literally no reason to disable savemoddata when majormods gets tripped and it's just a stupid thing vanilla did for modifiedgame for some reason that we almost inherited with our new solution?
...
* Adjusted the save system to acknowledge the new status quo. Instead of trying to save modifiedgame in the file like some sort of extremely boneheaded honour system everyone and their mothers hacks around, we just use it to determine whether the save is for a mod with savedata or not (this keeps backwards compatibility based on how we were using it, anyways, especially with the *force* parameter...)
* Added a menu message for attempting to play a demo set on a map that isn't loaded, as opposed to letting it I_Error.
* Minor tweaks to addons menu representing modded status.
2019-01-28 16:32:07 +00:00
Steel Titanium
34920c2951
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
ThatAwesomeGuy173
f12f154f87
Use actual characters instead of ASCII codes as per Sryder's suggestion
2019-01-26 14:15:37 -07:00
toaster
004cde8a57
Code cleanup as requested by Sal and Sryder.
...
* majormods and savemoddata cannot coexist as true values, so going through and making situations that involve both only reference one.
* Clean up comments in `dehacked.c`.
2019-01-26 16:58:45 +00:00
ThatAwesomeGuy173
ea13f606ca
I accidentally the numpad
...
also reduced the range of usable characters
2019-01-26 02:41:05 -07:00