Lach
4548438308
Adjust stun durations & fix some item capsule pickup issues
2025-05-14 23:48:58 +10:00
Lach
03f6b1cc17
Merge remote-tracking branch 'origin/master' into stun
2025-05-14 19:10:53 +10:00
Antonio Martinez
77167d1e32
Early item fade, fix gametypes / edge cases
2025-05-13 16:49:32 -04:00
Antonio Martinez
25de15672e
Fix item flicker
2025-05-13 16:00:37 -04:00
Antonio Martinez
5129250e48
WIP: no early items
2025-05-13 12:39:16 -04:00
Lach
ca06b2a334
Replace further P_CanPickupItem constants and allow them to be parsed in Lua
2025-05-14 02:04:40 +10:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Sally Coolatta
78f3d62808
No thunderdome in GP
2024-04-11 03:07:56 -04:00
Sally Coolatta
747f09852d
SRB2 -> DRRR copyright in objects folder
2024-04-05 10:26:52 -04:00
James R
87531075f1
Versus: fix item box staying invisible forever
2024-01-26 15:12:47 -08:00
AJ Martinez
0cd3c26b8b
Don't show item box preview holograms if they aren't going to spawn
2024-01-06 01:08:26 -07:00
AJ Martinez
eddeb0d568
Fix tutorial items spawning as holograms
2024-01-04 14:49:32 -07:00
AJ Martinez
b6a3174e0b
Preview location of Prison item boxes
2024-01-01 17:07:13 -07:00
AJ Martinez
eb394ec5f8
Use more realistic practice conditions for SPB Attack
2023-11-15 15:41:33 -07:00
toaster
4e2cc4bc34
MT_RANDOMITEM: Fixes relevant to Blend Eye development
...
- Custom Mace system
- Change the OTHER MF2_ that MT_RANDOMITEM uses to also not conflict with the sound-creating property
- Support being counted for the P_RespawnBattleBoxes system
- If there's only one Random Item on the course, have an extra delay before its respawn is forced
- More prevention of S_RINGBOX1 set in GTR_SPHERES
- Fix potential state issue for Ring Box conversion
2023-10-24 23:10:17 +01:00
AJ Martinez
52c569c0ee
Don't retransform random items
2023-10-19 14:52:53 -07:00
James R.
96e36521d8
Merge branch 'no-battle-ring-box' into 'master'
...
Fix visual type desync on respawned battle items
See merge request KartKrew/Kart!1556
2023-10-18 01:05:00 +00:00
AJ Martinez
53a001da08
Fix visual type desync on respawned battle items
2023-10-15 18:03:53 -07:00
AJ Martinez
8023b7c1b0
Change perma ringbox flag to dodge mace flags
2023-10-15 16:20:26 -07:00
AJ Martinez
562da2b376
Anti item farming: item box clarity
2023-09-12 16:26:40 -07:00
AJ Martinez
3cb8f7c2e1
You can attack Sealed Stars, idiot
2023-08-11 02:08:46 -07:00
AJ Martinez
cd28e4d150
No Special Stage ringbox, always Record Attack ringbox
2023-08-11 01:15:34 -07:00
AJ Martinez
688ba7a705
Ring Box mapper arg
2023-08-07 22:39:11 -07:00
AJ Martinez
30207327c7
Use only Ring Box in SPB Attack
2023-07-01 15:43:41 -07:00
AJ Martinez
e75c052e7b
Force MT_RANDOMITEM to start S_RANDOMITEM in Prisons
2023-06-27 02:20:20 -07:00
AJ Martinez
c495106ee5
Ringbox: playtest fixups
2023-06-26 19:02:39 -07:00
AJ Martinez
0a6bac0dcc
Ringbox: HUD, transform time define, ring-box-only, scaling rewards
2023-06-26 17:36:41 -07:00
AJ Martinez
45547607bd
Ringbox: item respawn refactor + box visuals
2023-06-26 06:36:37 -07:00
AJ Martinez
41540ed9e5
WIP: Ring Box
2023-06-14 23:32:31 -07:00
Sally Coolatta
833131b319
Make MAXRADIUS bigger
...
MAXRADIUS was previously an arbitrary value id Software set as whatever their biggest object would be (which they broke that rule anyway). It is now the radius of a blockmap block, which should be a large enough of a nudge value to handle all cases. (Still don't recommend making objects any bigger than a Spider Mastermind though.)
2023-04-30 10:31:26 -04:00
Sally Coolatta
d9d561ee28
Make big items look better
...
- Bobbing
- Scaling
- Different heights on debris
Also cap scale in full scale maps
2023-04-29 17:46:41 -04:00